Medic Archive

Thread: Are medics becoming magical?

Jagii
Wed Mar 30, 2005 9:37 pm
#1

(NOTE: I am not sure that what follows is true. DO NOT assume that it is...I may have my facts horribly mixed up.)

Based on what I've read in the bio-engineer, combat medic, and doctor boards, healing will now be "ability-based," and not like it is now. Just for clarification:

= Now, your character needs the /healdamage command as well as valid medicine.
= Post-CU, your character WILL NOT need medicine. You will heal via command, and the amount you heal is directly tied to your skills. Any enhancers you take will temporarily augment your healing skill.

IF THIS IS TRUE (and I really hope it isn't) ...oh the horror. Fine, /tenddamage and /tendwound were always "magical" in a sense and provided so little healing with such a great cost that it was only used on small wounds, or by medicine-less new medics. But is making ALL healing ability-based a step in the right direction? It sounds like a leap backwards to me. The idea is so blatantly anti-Star Wars-immersive and cuts out so much medical crafting - which is it's own kind of fun for many players - that I find it hard to believe they this kind of healing system could be seriously considered. I am tempted to use the phrase "slap in the face." Yes, it's that bad.

Please, oh please, somebody in the know tell me I'm wrong. It just can't be true...can it?

= Andrew
Chilastra.Palacek

Message Edited by Jagii on 03-30-2005 08:44 PM



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Kryxal
Wed Mar 30, 2005 11:43 pm
#2

That's the way I read it, anddon't forget the potions ... I mean stims. If one of the new "abilities" is called Heal Light Wounds, though, I'm going to be really ... well,, something anyway. It sounds like most of the time a medic will be able to do without supplies, only using them when the group is in trouble to augment their abilities. In other words, save for the stims (potions), the med crafting switched to BE may be nothing much, just an equivalent of Bivoli maybe. You don't use Bivoli for most healing...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
MyT_Chicken
Thu Mar 31, 2005 8:15 am
#3

It is becoming ability based, but the core of Medic and all other profession is still there. I mean think about it, as a Doctor, you can Sell, Heal, Buff, and Tank. No other profession can do that. I understand why the Devs are doing it this way, and in the long run its gonna do a few things.


1. It's going to force "Healers" to do their jobs without being restricted to "Oh I don't have good enough resources to be viable in combat....so I'm gonna just Buff and Craft"

2. It's going to Kill the Buffers....Even though the ability is skill based, the Dev killed buffers. Buffs will no longer be required to do anything in the game. And now that it is skill based, I can see a lot of the bots dropping doctor because they have no reason to charge 10+k.

3. It's going to force the crafters to pick what they want to do. If they want to craft then they need to switch....if they want to do both they they will have to give up something else.


As a player I like the changes, and except for Resources I can't understand why everyone is kicking and screaming....A Master Doctor going toe to toe with another would be almost as even asthe other. And that is in a consumable driven world....There was little difference in most stuff to say "I'm a better healer". Even now it's all based on player skill, not player crafting ability.


I personally don't think it's going to be as bad as everyone is making it out to be.....so we can't craft "So what." In the current state of the game crafting really didn't make much difference anyways. But thats just my 2 cents.




h Egri p
§ If you don't know; you'll find out soon enough! §

Obata
Thu Mar 31, 2005 10:12 am
#4






MyT_Chicken wrote:

A Master Doctor going toe to toe with another would be almost as even asthe other. And that is in a consumable driven world....




That's only true if both are equally prepared. If I go toe to toe with another doc who only has weak stims in his inventory and no state cures or poison and disease cures, he's going to be dead VERY quickly. I happen to like that there is some preparation involved if you want to be a healer.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Jagii
Thu Mar 31, 2005 11:33 am
#5

Well if it's destined to be this way, so be it. Now I just wish they made us carry some kind of all-around "medical kit" so that I could PRETEND that I'm not doing something magical. Let the kit be consumable but with a lot of uses, so that the bio-engineers have something to use all those resources on besides enhancers. Of course there would be more advanced kits for doctors or combat medics. But it's only just a dream... Do we have confirmation that those enhancers are going to use the doctor or combat medic resources?

As for preparation before battle - I guess I should have seen it coming. Everybody's favorite form of preparation, buffing, was obviously being toned down so as to make it unneeded in most situations. I know a lot of people complained that it took too long to get ready for battle (which I don't agree with). I guess they're cutting out some of the other forms of preparation too.

= Andrew
Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
MyT_Chicken
Thu Mar 31, 2005 11:41 am
#6






Obata wrote:





MyT_Chicken wrote:

A Master Doctor going toe to toe with another would be almost as even asthe other. And that is in a consumable driven world....




That's only true if both are equally prepared. If I go toe to toe with another doc who only has weak stims in his inventory and no state cures or poison and disease cures, he's going to be dead VERY quickly. I happen to like that there is some preparation involved if you want to be a healer.







Yeah let me reword that....two Experienced Doctor....


I like that fact that I have to be ready to do anything.


What I don't like is Ihave to care 50 items in my pack, and 30 items in my main just for Doctor....not including 15 pikes, 9 piece armor, crystals, brandy, bivoli, etc.


Being a pure combat toon I almost have nothing in my inventory....I could hunt all day without having to worry about much. Now though, I have to keep a bazillion things on me all the time....because that one time I don't have xxx item...I'm screwed. And god forbid I can't craft on the fly when an event is going on longer then planned.


I like items....but honestly I hate having them at the same time. My inventory always shifts around, I have so many different named resources, crafts of subs, crates or products, crates of this and that. It's just a freakin mess. Then on my tool bar I have to pick an choose what goes on top, because if I have to do Shift +fX I start walking.


I personally like the changes...I know a lot of people don't....but until I see it and play it, I'm basing my opinion on facts that were released in the CU.





h Egri p
§ If you don't know; you'll find out soon enough! §

CasualMaker
Thu Mar 31, 2005 11:42 am
#7



MyT_Chicken wrote:
As a player I like the changes, and except for Resources I can't understand why everyone is kicking and screaming....




As a crafting Medic whose most reliable source of income is selling mid-grade stims and woundpacks on the Bazaar, I don't. Tips are nice if someone feels like giving one, but I heal for free. I'm a small-time medical manufacturer and low-level EMT, not an junior acolyte of the healing temple!



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
MyT_Chicken
Thu Mar 31, 2005 11:45 am
#8






CasualMaker wrote:





MyT_Chicken wrote:

As a player I like the changes, and except for Resources I can't understand why everyone is kicking and screaming....






As a crafting Medic whose most reliable source of income is selling mid-grade stims and woundpacks on the Bazaar, I don't. Tips are nice if someone feels like giving one, but I heal for free. I'm a small-time medical manufacturer and low-level EMT, not an junior acolyte of the healing temple!





So pick up BE and sell Stims not enhancers.


Your customer base will be larger because EVERYONE can use them....I don't understand how that is so hard to understand.




h Egri p
§ If you don't know; you'll find out soon enough! §

CasualMaker
Thu Mar 31, 2005 2:16 pm
#9



MyT_Chicken wrote:

So pick up BE and sell Stims not enhancers.
Your customer base will be larger because EVERYONE can use them....I don't understand how that is so hard to understand.




Because I signed up to play Star Wars Galaxies, not EverQuest in Spaaacce!, that's why. I don't understand how that is so hard to understand.

Also, I have zip, zilch, nada, Z-ROE spare skill points. I am losing my elite combat profession (novice only) because an entire extraneous branch got tacked on as a new prerequisite. I have an entire branch of another profession becoming a complete waste of points because what it addresses no longer exists, and I can't just drop it because it's a prerequisite for an elite profession! I am losing schematics, products, and customers for various goods and services left and right. I'm getting substitutes that don't work right, and others that might work, but have no place in a science fiction game. My "template" (ha!) may have been completely inefficient, but it was all things that I liked to do.

This "Combat Upgrade" may have started with the laudable goal of fixing things that were broken and/or unbalanced, but it has gone way way over the top in breaking things that already worked.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
MyT_Chicken
Thu Mar 31, 2005 2:21 pm
#10

Taking it right from my sig


If people think that SWG will be "EQ 3" then whatever. The player base makes the game what it is.....not the code.


Now if you can't understand that then maybe you aren't playing the right game.




h Egri p
§ If you don't know; you'll find out soon enough! §

vortexala
Thu Mar 31, 2005 5:07 pm
#11






MyT_Chicken wrote:

Taking it right from my sig


If people think that SWG will be "EQ 3" then whatever. The player base makes the game what it is.....not the code.


That's not completely true. Sure, the players are a large part of what makes a game fun. But the code itself; the mechanics and the look and feel of the game are a BIG part as well.


Now if you can't understand that then maybe you aren't playing the right game.


What you're ignoring is that the mechanics and play of the game are changing with the CU. So, you're right, this may not be the 'right game'. But that may be because this isn't the same game anymore...









~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MyT_Chicken
Thu Mar 31, 2005 7:50 pm
#12






vortexala wrote:





MyT_Chicken wrote:

Taking it right from my sig


If people think that SWG will be "EQ 3" then whatever. The player base makes the game what it is.....not the code.


That's not completely true. Sure, the players are a large part of what makes a game fun. But the code itself; the mechanics and the look and feel of the game are a BIG part as well.


Now if you can't understand that then maybe you aren't playing the right game.


What you're ignoring is that the mechanics and play of the game are changing with the CU. So, you're right, this may not be the 'right game'. But that may be because this isn't the same game anymore...













I think it's going to be just as fun as Day one was.....You can't make an opinion on something you haven't tried. I'm on the TC right now and I'm having a blast






h Egri p
§ If you don't know; you'll find out soon enough! §

vortexala
Thu Mar 31, 2005 8:25 pm
#13






MyT_Chicken wrote:





vortexala wrote:





MyT_Chicken wrote:

Taking it right from my sig


If people think that SWG will be "EQ 3" then whatever. The player base makes the game what it is.....not the code.


That's not completely true. Sure, the players are a large part of what makes a game fun. But the code itself; the mechanics and the look and feel of the game are a BIG part as well.


Now if you can't understand that then maybe you aren't playing the right game.


What you're ignoring is that the mechanics and play of the game are changing with the CU. So, you're right, this may not be the 'right game'. But that may be because this isn't the same game anymore...













I think it's going to be just as fun as Day one was.....You can't make an opinion on something you haven't tried. I'm on the TC right now and I'm having a blast





Actually, I have tried it. In EQ2. It's a similar set-up to that. I didn't much care for it there, and on TC right now I don't much care for it.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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