Medic Archive
Thread: Another dumb BH with questions.....
I am lookin for medic advice here....
What skills do I need to make and use high quality stim-bs?
Thanks,
Kaz
Well, depends on how you want to handle things.
If you want to MAKE your stim-B's, you need organic chemistry 2. But those are just the basic ones... to make advanced components and get more experimentation points, you need to advance further.
If you want to BUY your stim-B's, then Novice Medic should be all you need to use the packs. I could be wrong, but I'm pretty sure that novice medics can use stim-B's (which is why they are such a hot commodity).
What server are you on? I've been getting some high quality advanced components, which means I've been making some killer stim-B's lately.
as a BH you'll never make high quality Stim Bs, you'll never get the experimentation points for it...
so focus on using high stims and then buying them...
that means work FA and pharm lines...
As a BH myself i suggest going PH4 and FA2, that gives you the ability to use stims D (more charges and more healing base than stims C and B). Also FA2 give firstaid (although is a bit useless due the amount of damage)
Also remember that in the next patch (now at TC) clothing tissues are fixed, the medical use ones are removed but the injury treatment tissue works so you can always wear cloth and raise the amount healed by FA with those tissues while you can never achive the level of PHA with tissues.
Chag wrote:
I'm a CH, so I am stuck with doing a major amount of healing on my pets. I went with 4400. I don't make ANY of my own stims. But first aid 4 allows me to maximise the amount of healing each stim does, and Diagnostics 4 substancially reduces the time between heals and wound treatments. At this point, I don't think I'm going to put points into Pharm at all. I average about 700 point heals with good Stim B's with about a 3 second recycle time.
But, I gotta ask, am I making a mistake with this? Are Stim D's more economical to use on pets? ie: do they do 4 times as much healing at less than 4 times the price? I really don't know.
Wyelde
diag 4 has nothing to do with wound timers... 700 heal is nothing i can make stims with more base heal then that. 3 seconds? last i checked at MD it was 5... stim Ds are slightly 50-60cr more costly to make. however you can easily overcharge anyone who wants to buy them.
But, I gotta ask, am I making a mistake with this? Are Stim D's more economical to use on pets? ie: do they do 4 times as much healing at less than 4 times the price? I really don't know.
Wyelde
I will probably not get to Pharm 4, so will not be using Stim D's. In your opinion, are Stim C's more cost effective than advanced Stim B's?
Wyelde
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=18357
Chag wrote:
Moshi, thanks for the corrections. I could have sworn that the delay between wound healing was reduced substancially with the higher Diag levels tho. And yes, 5 seconds is probably right on damage heals, 3 seconds was a guess. The point is that it is faster now with diag 4.
I will probably not get to Pharm 4, so will not be using Stim D's. In your opinion, are Stim C's more cost effective than advanced Stim B's?
Wyelde
well Stim Cs take 2 more inorganic and 2 more organic and are esily thrown over 500 and have a few more charges... I charge the same for Bs as I do Cs... so it's pretty much up to whether or not you have pharm 3 or not :-)