Medic Archive

Thread: Another dumb BH with questions.....

Kazarin
Fri Sep 12, 2003 4:57 am
#1

I am lookin for medic advice here....


What skills do I need to make and use high quality stim-bs?



Thanks,


Kaz

Niles2828
Fri Sep 12, 2003 5:32 am
#2

Well, depends on how you want to handle things.


If you want to MAKE your stim-B's, you need organic chemistry 2. But those are just the basic ones... to make advanced components and get more experimentation points, you need to advance further.


If you want to BUY your stim-B's, then Novice Medic should be all you need to use the packs. I could be wrong, but I'm pretty sure that novice medics can use stim-B's (which is why they are such a hot commodity).


What server are you on? I've been getting some high quality advanced components, which means I've been making some killer stim-B's lately.




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wynlyndd
Fri Sep 12, 2003 7:18 am
#3

As a BH, you already have to spend alot of skill points so most BH's that have any medic skills buy their own stim pack b's. By spending the 15points to get novice medic you earn the right to use stim pack bs. If you can find a doctor to make you some killer stimpack bs, they should help ya get through investigation.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Elenora
Sat Sep 13, 2003 2:53 pm
#4

as a BH you'll never make high quality Stim Bs, you'll never get the experimentation points for it...


so focus on using high stims and then buying them...


that means work FA and pharm lines...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Ackward
Mon Sep 15, 2003 8:42 am
#5

Elenora is right. Nobody can compete doing stimspacks witha master doctor, the amount of points in experimentation give that edge that make them good even with crappy components.

As a BH myself i suggest going PH4 and FA2, that gives you the ability to use stims D (more charges and more healing base than stims C and B). Also FA2 give firstaid (although is a bit useless due the amount of damage)

Also remember that in the next patch (now at TC) clothing tissues are fixed, the medical use ones are removed but the injury treatment tissue works so you can always wear cloth and raise the amount healed by FA with those tissues while you can never achive the level of PHA with tissues.
Moshi-Eclipse
Mon Sep 15, 2003 5:28 pm
#6






Chag wrote:
I'm a CH, so I am stuck with doing a major amount of healing on my pets. I went with 4400. I don't make ANY of my own stims. But first aid 4 allows me to maximise the amount of healing each stim does, and Diagnostics 4 substancially reduces the time between heals and wound treatments. At this point, I don't think I'm going to put points into Pharm at all. I average about 700 point heals with good Stim B's with about a 3 second recycle time.

But, I gotta ask, am I making a mistake with this? Are Stim D's more economical to use on pets? ie: do they do 4 times as much healing at less than 4 times the price? I really don't know.

Wyelde




diag 4 has nothing to do with wound timers... 700 heal is nothing i can make stims with more base heal then that. 3 seconds? last i checked at MD it was 5... stim Ds are slightly 50-60cr more costly to make. however you can easily overcharge anyone who wants to buy them.



/check
/faint
/Moshi
Chag
Tue Sep 16, 2003 12:28 am
#7

I'm a CH, so I am stuck with doing a major amount of healing on my pets. I went with 4400. I don't make ANY of my own stims. But first aid 4 allows me to maximise the amount of healing each stim does, and Diagnostics 4 substancially reduces the time between heals and wound treatments. At this point, I don't think I'm going to put points into Pharm at all. I average about 700 point heals with good Stim B's with about a 3 second recycle time.

But, I gotta ask, am I making a mistake with this? Are Stim D's more economical to use on pets? ie: do they do 4 times as much healing at less than 4 times the price? I really don't know.

Wyelde



Wyelde
Doctor and Pistoleer
Captain - Ez0
Galaxywide Swoop Racing Champion
Chag
Wed Sep 17, 2003 8:51 am
#8

Moshi, thanks for the corrections. I could have sworn that the delay between wound healing was reduced substancially with the higher Diag levels tho. And yes, 5 seconds is probably right on damage heals, 3 seconds was a guess. The point is that it is faster now with diag 4.

I will probably not get to Pharm 4, so will not be using Stim D's. In your opinion, are Stim C's more cost effective than advanced Stim B's?

Wyelde



Wyelde
Doctor and Pistoleer
Captain - Ez0
Galaxywide Swoop Racing Champion
Tarnak_Archvold
Wed Sep 17, 2003 9:58 am
#9

Chag, you shut contact a Bio-Engineer. They make pet stims that require no medic skill to use. (and if I under stands it right use a different timer and heal mind as well). Not to take any business away from the medics, what little credits I make I get from selling stim-b's.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Kisedd
Fri Sep 19, 2003 8:59 pm
#10

Some master CH told me the Pet Stims the Bio's made are wothless to him because they can't heal for anything. An advanced stim B is a much more powerful heal in his opinion. It does seem that B's have way too little pharm skill to me.
Tarnak_Archvold
Sat Sep 20, 2003 1:23 pm
#11

Personally my pet stim-a's are is good as my small stim-b's, and I have only one point of experimentation as of yet. The following link is to a discussion on the BE forum on pet stim's.

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=18357




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Moshi-Eclipse
Sun Sep 21, 2003 9:27 am
#12






Chag wrote:
Moshi, thanks for the corrections. I could have sworn that the delay between wound healing was reduced substancially with the higher Diag levels tho. And yes, 5 seconds is probably right on damage heals, 3 seconds was a guess. The point is that it is faster now with diag 4.

I will probably not get to Pharm 4, so will not be using Stim D's. In your opinion, are Stim C's more cost effective than advanced Stim B's?

Wyelde




well Stim Cs take 2 more inorganic and 2 more organic and are esily thrown over 500 and have a few more charges... I charge the same for Bs as I do Cs... so it's pretty much up to whether or not you have pharm 3 or not :-)



/check
/faint
/Moshi
Saintly
Sun Sep 21, 2003 2:15 pm
#13

I'm a BH too, and I have CH: 1100 just for my kliknik defender. So I only have enough skillpoints for novice medic and 1 other skill in that profession. Which level 1 skill of the 4 lines do you recommend and why?
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