Medic Archive

Thread: organic chemistry.....need advice?!

masteryoda028
Mon Aug 25, 2003 4:15 am
#1

i am not sure if i am using the wrong resources to make stimpacts/wound B,


bio. effect cntrllr


chem dis. mech.


solid shell


what are the better resources to use?


im using a fiberplast with a OQ of 886, is that good enough?


should i use animal meat? flora? bones and hide?


someone said to me that meat is better then using hides/bones. is this true?


what are the better ways?


my experimentations are failing too much, how can i improve this?


any and all advice would greatly be appreicated very much




Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
EwokMuffin
Mon Aug 25, 2003 6:31 am
#2

You want to go for high Overall Quality first then Potential Energy second. That's all you need to look for. As long as you use the correct type of resource then you will be ok.


As for experimentation failing, try doing this : only experiment a couple or 3 bubbles in ONE line at a time. Don't use all your points at once and don't spread them out on multiple lines. I find that doing it this way helps successes more (and failures don't mean your med is now useless all the time). As you go up in skill you should get fewer and fewer failures in experimentation.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
PerAstra
Mon Aug 25, 2003 8:51 am
#3

The reason why people say meat is better than hide or bone is that meat (and other foods) have Potential Energy, hide and bone don't.


In addition to experimentation getting easier as your skill goes up, it is also affected by the Malleability of your resources. So for better success in experimentation, look for high Malleability stuff.

OuterOrb
Mon Aug 25, 2003 1:26 pm
#4

try crafting adv bio, adv chem, and adv liquid. you need specific resources on specific planets, but the overall stats are more than doubleid if you do use advanced components.
masteryoda028
Mon Aug 25, 2003 2:27 pm
#5

i dont have that lvl of organic chem, im only at lvl 3 of org. chem.


but thanks everyone i really appreicate it very much




Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
masteryoda028
Mon Aug 25, 2003 2:28 pm
#6

so i mostly have to focus on OQ and PE, right?



Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
Skrimgeour
Tue Aug 26, 2003 6:34 am
#7

Right.
Kachada
Tue Aug 26, 2003 11:28 am
#8

I hadn't considered Maliability . . . are their any organics that offer maliability stats or just metals and such?



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Quinalla
Tue Aug 26, 2003 1:31 pm
#9






Soko08 wrote:

So if i am in the vicinity of a food or crafting station i can experiment. I really feel dumb but i had no clue about this...i though the experimentation was all automatic. So will there be something i have to click on to experiment? Do i adjust the levels some how?


SOKO



Don't feel dumb, we all had to learn these things at some point You need a food/chem crafting tool and you need to be standing right next to a food/chem crafting station, basically run into it to make sure you are close enough. Then, after you load up the ingrediants and hit the button to move on you will get the option to experiment. Then just put points in (I usually one or two at a time) until you are out and then make your stim.



--Quinalla Hran, Combat Medic, Lowca
masteryoda028
Tue Aug 26, 2003 2:26 pm
#10

nice



Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
TheDweller
Tue Aug 26, 2003 4:53 pm
#11






Kachada wrote:
I hadn't considered Maliability . . . are their any organics that offer maliability stats or just metals and such?





Hide has malleability, but no potential energy. If you have lots of experiment points, I'd consider getting using a high malleable organic and skip PE in some cases. look at the stats of the materials you have available. If you have a material with both good OQ and PE, but have another with better OQ, no PE, but really nice malleability, well I'd favor the second one.


Given the randomness of crafting anyways, it's hard to accurately judge which material is "best" in all situations. Sometimes you just need to play with your materials and see which combos give the best results.

masteryoda028
Tue Aug 26, 2003 11:39 pm
#12






TheDweller wrote:





Kachada wrote:
I hadn't considered Maliability . . . are their any organics that offer maliability stats or just metals and such?





Hide has malleability, but no potential energy. If you have lots of experiment points, I'd consider getting using a high malleable organic and skip PE in some cases. look at the stats of the materials you have available. If you have a material with both good OQ and PE, but have another with better OQ, no PE, but really nice malleability, well I'd favor the second one.


Given the randomness of crafting anyways, it's hard to accurately judge which material is "best" in all situations. Sometimes you just need to play with your materials and see which combos give the best results.






interestin, i didnt kno that thx



Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
Soko08
Wed Aug 27, 2003 12:25 am
#13

Dumb question, but how do u experiment? When i create my Stimpacks i put in the components and click create. I see the experimentation level but i don't get to control that do i????
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