Medic Archive

Thread: made master medic doc or Cm

dantehicks
Sat Aug 07, 2004 6:47 pm
#1

hey all i made master medic and i was just wondering where i should go from here. Doctor or Combat medic. I have
the cash and all so money is no object for crafting for either proffesion. thanx in advace for the tip.

ig locust
rifleman 2-0-0-1
ranger 4-3-4-3
master medic



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Kharrissa
Sun Aug 08, 2004 5:20 am
#2

CM. Tons of fun. A laugh a minute.
RommiLancaster
Mon Aug 09, 2004 1:42 pm
#3

Go both



Rommi Lancaster

Labes
Mon Aug 09, 2004 5:04 pm
#4

*Looks at your current skills... looks at skill point cost... shrugs*

I'd say doctor. I've been a doctor, and, providing you can deal with the flaming morons that you will occasionally get, it's pretty good. Don't have any input on CM, but Docs are always welcomed into groups and large scale PvP/PvE.



Ahabe the Wookie Brawler
Lowca Galaxy
Almost Novice Swordsman...
Novice Artisan 1-0-0-1
ImaToasty
Thu Aug 12, 2004 11:48 am
#5

One of my toons is currently a master doc and master cm...that leaves enough points only to go to level four of either a brawler tree or marksman tree. I plan on dropping CM not b/c I don't like it but I need those points for merchant and an elite combat prof.





YerToast-Ye Olde Master Doc (Toon Retired) /Toasty-Master Swordsman and Brawler/Hysteria-Master Weaponsmith & Master Smuggler AND a Jedi......
My Shoppes are at -1468 -4931--next to Oasis Shuttle at the Mall of Oasis
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Kyodor
Sun Aug 15, 2004 3:12 pm
#6

- CM gives the poisons and diseases, great fun - apparently.
- Doc gives buffs, ability to Revive and cure states.

Short answer? CM for offence, Doc for defence.



Logic
Grammar
Ratification

Got Coherence?

Jynn_Seidai
Sat Aug 21, 2004 10:11 am
#7

I'm both and I love them equally. I use my doc skills to buff and cure states and rez when need be, and use my CM skills to keep my friends alive when we are hunting. Area Stim C's are my favorite thing in the world most of the time. I don't PVP, but I have some pretty sick poisons that I use on high end mobs. I'm one of the first people asked to go do any serious hunting of Axkva Min, NS Elders, DWB, or anything else that is slightly dangerous. By far my CM/Doc is my favorite character to play.



Kerry - - Sawyer - A'la - Montego
MD/MCM - Master Tailor - Master Booty Shaker x2
Test Center Roughnecks


Obata
Sat Aug 21, 2004 3:58 pm
#8






ImaToasty wrote:

One of my toons is currently a master doc and master cm...that leaves enough points only to go to level four of either a brawler tree or marksman tree. I plan on dropping CM not b/c I don't like it but I need those points for merchant and an elite combat prof.








Actually, it only leaves enough points for level 4 in a marksmanline (in addition toranged support), or novice brawler and 1 box.

Message Edited by Obata on 08-21-2004 06:58 PM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Zaax
Wed Aug 25, 2004 6:24 am
#9

i was both too.


depends on what you want to do really.


each have advantages.


are you in a guild? do they allready have a good doc? then get CM. CM are great in group fight like the DWB and vette. ranged area heals are awesome and as a doc i miss them. the mind heal is underated - because it give you wounds, many CM's do not use it. but if used wisely , you can save your TMK tank from death at the rigth moment.

and of course you got the desises and poisens.


dont get both - you will feel castrated as a combat player.



Doc has all the heals, rez and buff. i kept Doc at the end, becasue i do like soloing a lot, and i can buff myslf in the middle of dath np, etc etc.


whatever you do get GOOD at it, lern all your commands, hotkey the heals, and know your meds.


gl



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
CopyCopie
Tue Aug 31, 2004 7:09 pm
#10

The most important Combat Medic skills in the game have been overlooked.


Yes, CM's have poison and disease (which is fun) but they also have heal mind and area stims. I am a hunter that loves to go out in groups in order to maximize the number of resources that I collect per lair and I love tossing my area stims out and seeing noob's say, woo what was that??? Mind healingnoob's is cool too because that is a skill that a lot of people dont know about.


On the doc side, you get revive and buffs.You will make a lot more money on the doc side, but you will probably make a lot more friends on the CM side. (You will meet a lot of jerks on the doc side toobecause people run up to you and say buff me now*$%#@.)


Because of this, I went CM. (I am poor now though)

knil



knil
MF - Im glad I dont have to walk around in RL carrying a baton
MM - Cant live without it
Novice Swordsman - Great...Now my strongest weapon is a Hammer...

Gryshnak
Mon Sep 06, 2004 9:36 am
#11

Go Doc first regardless. If you want to eventually go CM,use the xp you gain from buffing as a Doc. I was able to master CM in about 2 hours from buffing.



Tsiana Ne'Sheraz - Dark Jedi ///|\\\ Imogen Tsios - Tailor & 12pt Chef


Imperial Colonel )( Dark Side Adepts Guild Elder )( DS Imperial Ambassador


TsiCo Ware Vendors: Now located near the shuttle in the Valley of Darkness, Dantooine (-5420, -670)


eapers
Mon Sep 06, 2004 10:31 am
#12

For what you get for the skill points spent, doctor is a much better choise. However combat medic has unique abilities I personally enjoy.






JOHNNY-JONES JACKSON

AFK
Sly20
Wed Sep 15, 2004 6:34 am
#13

can docs heal mind just like CMs can?


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