Medic Archive

Thread: How to diagnose stat wounds?

Wendelius
Thu Jul 03, 2003 5:24 am
#1

Hi,


I'm wondering whether there is a more reliable and "medical" way than asking a patient to discover whether he or she has stat wounds (stregnth, constitution, quickkness, ...).


It just seems like something a doctor would be able to diagnose and, while my novice medic tries to find a way to present this question in character, I'd prefer a reliable way to establish a diagnosis.


So does it exist?


Many thanks,


Wendelius




Wendelius
aka Ka'neka, Master Entertainer and member of House Arcanum on Chilastra.
Wendel Shootingstar, party crasher and Novice Musician on Bria.
PlasticBoy
Thu Jul 03, 2003 6:04 am
#2

There is no way to determine the amount of stat wounds. I suggest reporting this with /bug or the customer service option in the in-game Holocron, the more people that complain about it the more likely it is that the developers will do something about it.

However, can determine whether a patient has any stat wounds with the radial menu. If you have medpacks for the secondary stats and you open a patient's radial menu and mouse-over Heal Wound, you will get a dropdown with the types of wounds you can heal on this patient. They may have as little as 1 point of wounds in the stat, though, so be prepared to waste medpacks.



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
Wendelius
Thu Jul 03, 2003 10:42 am
#3

Many thanks for the reply. I'll definitely send feedback on this in-game. It would be great to see an improvement in that area.


Wendelius


aka Medecihn on Chilastra




Wendelius
aka Ka'neka, Master Entertainer and member of House Arcanum on Chilastra.
Wendel Shootingstar, party crasher and Novice Musician on Bria.
Elenora
Thu Jul 03, 2003 10:53 am
#4

Diagnose is currently the hot top for medics...we are trying to figure out a away to link diagnostic skill to something that would give you the wound stats of the patient...



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Dirtside
Thu Jul 03, 2003 2:13 pm
#5

Yeah, we definitely need this. Or at least, it will make our lives a lot easier, and I can't imagine it being a particularly time- or effort-intensive thing to implement for the devs.

I wrote a suggestion for the /dianose ability at:

http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=548

(I'd have posted this as a regular HTML hyperlink but the forums won't let me). Take a gander and let me know (on that thread) what you think. Thanks.



- [ Master Dr. Adili Vespau - Bria ]
- [ Chief of Surgery - Kaadara, Naboo ]
- [ Visiting Emergency Surgeon - Moenia, Naboo ]
Kaminari56
Thu Jul 03, 2003 7:40 pm
#6

If it helps for now I use this macro:


/tendwound health


/tendwound strength


/tendwound constitution


/tendwound action


/tendwound stamina


/tendwound speed (I forget this last one but you see where i'm going)



I set it to the skull icon and I hit this when their HAM bars look clean and then pay attention to which one it says it heals. I start manually healing that one then when that one is clean I use my "diagnostics" macro again to search the stats again..


Presto Diagnostics!


It is a shame that there isn't a built in diagnostics and this does spam a bit but it works for me.


Now I gotta go home and see if I can set this up as an alias too. Just read about them a minute ago.

Ackai
Fri Jul 04, 2003 12:09 am
#7

A /diagnose command would add a lot more legitimacy to what we do, but don't report it as a /bug, because it's not a bug.
Tannym
Fri Jul 04, 2003 12:26 am
#8

It's funny because this was on the 'in development' list in beta and then just disappeared. They know we need it and were willing to give it to us, but it seems to have dropped in priority.



- Kaleyn, Imperial Master Doctor / Novice Combat Medic
Lokee
Fri Jul 04, 2003 3:19 am
#9

at org 3, make the sub HAM stat meds and change the macro from...


/tendwound


to


/healwound


and I split up the macro to health and action, but I supose the one macro is cool too



new meds= nomore mind damge for healing wounds =-)




==============
Kiwon Brighteyes
Black Epsilon Pilot (3/3/3/3)
-----------------------------------
** finger hovers over the cargo release button**
" Ever want to know what happens to the body, in the vacuume of space? "
Kaminari56
Fri Jul 04, 2003 10:47 pm
#10

I like the Idea of splitting the Action and Health bars Lokee, 2 different diag buttons sounds great.


I just got to level 3 today so yeah I decided the same thing only slightly different:


I modified it to:


DiagnoseHealth:


/tendwound health


/healwound health


/tendwound strength


/healwound strength


/tendwound constitution


/healwound constitution


That way if i'm out of meds it'll immediately use /tend to follow it up.


At this point it's a bit overkill though i suppose.

Wendelius
Sat Jul 05, 2003 1:59 am
#11

Ooh. Thanks for the macro suggestions. That will definitely come in handy.


Wendelius




Wendelius
aka Ka'neka, Master Entertainer and member of House Arcanum on Chilastra.
Wendel Shootingstar, party crasher and Novice Musician on Bria.
DearthRay
Sat Jul 05, 2003 6:20 am
#12

Sweet macro idea. Thanks =)



This game will get better, you just have to lower your standards =)
Wolfing
Sat Jul 05, 2003 6:29 am
#13

shouldn't /healwounds bebefore the/tendwounds in that macro? Good idea though!
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