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Thread: The Saitek X52

Yeraze
Wed Dec 15, 2004 7:42 am
#1

I keep hearing people complain about problems using the X52. Can someone explain to me what these problems are?

I was looking to get either the X45 or X52.



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Yeraze
Wed Dec 15, 2004 7:49 am
#2

Ahh.. I think I found it:

http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=202087&highlight=x52#M202087


Move along.. nothing to see here....

Message Edited by Yeraze on 12-15-2004 09:50 AM



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
AzzixxSWG
Wed Dec 15, 2004 5:28 pm
#3

Dispite the fact the x52 is not yet working on live servers, I would get it over the x45. Both are excelent FCS and both have the same amount of buttons and knobs.


Currently I have both x45 and x52 and compareing them is like comparing apples to apples.


  • x45 was made for huge hand sizes, sometimes I have a difficult time getting to the pickle button and the 2nd hat switchand manipulating the twist controls located on the bottom of the throttle,

  • x52 is adjustable to any hand size. all the buttons on the stick are easaly accessable, the twist control is on the stick.

  • x52 has3 buttons and a rotoryon the throttle the x45 does not.

  • x52 has a duel action triger, I'm not exactly sure what I will do with it but its there if I want to use it.

Honestly, the x52 is the better choice but you cant go wrong with the x45 either. Both are better than any 8 button stick with the the throttle attached to the base (YUCK!!). Any stick is better than mouse and keyboard.

Kylroi
Thu Dec 16, 2004 6:58 am
#4


Well, this thread (and the thread linked to within this one) convinced me that SOE has complete morons for game coders. They required everyone to have DirectX 9.0c (think that was it) not too far back, yet still hadn't fixed their joystick code? No wonder JtL acts different since I plugged my X45 back in (and updated drivers). Mind you, it still isn't working properly (as in JtL, the joystick works perfect), but the problem is reduced. Imagine that, game timing tied to a joystick driver, even when the USB joystick ISN'T EVEN PLUGGED IN.
Gyorgy
Thu Dec 16, 2004 7:20 am
#5

Strange... my old X36 works perfectly. And i thought those X45/52 were just lil (mostly ergonomic and style) updates.




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Kylroi
Thu Dec 16, 2004 7:28 am
#6






Gyorgy wrote:

Strange... my old X36 works perfectly. And i thought those X45/52 were just lil (mostly ergonomic and style) updates.






I'm sure the low-level drivers changed a little for each one, seeing as how they added more things to each level. So, SOE coders bypass DirectInput, and talk directly with the low-level drivers, thus breaking future joystick compatibility. From what I've read, that's exactly what they are doing. It's the wrong way to do it, no matter what. Oh, maybe it helps under 1GHz systems play smoother, but with systems as cheap as they are now, who has a system under 1.5GHz playing this game? With the threads I've read about the main bug that stops me, the only thing that seems to be common (and I could be wrong) is that we all have (or had) a joystick, whether it was ever used in the game or not. Even a USB joystick not plugged in leaves the driver there, and I'll bet SWG/JtL sees the driver and tries to use it.
BM-Lion
Sun Dec 19, 2004 10:32 pm
#7



AzzixxSWG wrote:
Dispite the fact the x52 is not yet working on live servers, I would get it over the x45. Both are excelent FCS and both have the same amount of buttons and knobs.
Currently I have both x45 and x52 and compareing them is like comparing apples to apples.
  • x45 was made for huge hand sizes, sometimes I have a difficult time getting to the pickle button and the 2nd hat switchand manipulating the twist controls located on the bottom of the throttle,
  • x52 is adjustable to any hand size. all the buttons on the stick are easaly accessable, the twist control is on the stick.
  • x52 has3 buttons and a rotoryon the throttle the x45 does not.
  • x52 has a duel action triger, I'm not exactly sure what I will do with it but its there if I want to use it.

Honestly, the x52 is the better choice but you cant go wrong with the x45 either. Both are better than any 8 button stick with the the throttle attached to the base (YUCK!!). Any stick is better than mouse and keyboard.







I just picked one up, haven't read the manual yet.. but I felt the dual action when I pulled the trigger playing around with it.

I'm thinking it'll work out well to assign the first action to be chain fire weapons, 2nd action to be fire all weapons.

Tarja



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S-1-l2-H-C
Sun Dec 19, 2004 11:17 pm
#8



AzzixxSWG wrote:
Dispite the fact the x52 is not yet working on live servers, I would get it over the x45. Both are excelent FCS and both have the same amount of buttons and knobs.
Currently I have both x45 and x52 and compareing them is like comparing apples to apples.
  • x45 was made for huge hand sizes, sometimes I have a difficult time getting to the pickle button and the 2nd hat switch and manipulating the twist controls located on the bottom of the throttle,
  • x52 is adjustable to any hand size. all the buttons on the stick are easaly accessable, the twist control is on the stick.
  • x52 has 3 buttons and a rotory on the throttle the x45 does not.
  • x52 has a duel action triger, I'm not exactly sure what I will do with it but its there if I want to use it.

Honestly, the x52 is the better choice but you cant go wrong with the x45 either. Both are better than any 8 button stick with the the throttle attached to the base (YUCK!!). Any stick is better than mouse and keyboard.






x-45 for big hands? lol, the only reason i bought a cyborg over the x45 is because the x45 is too small for me and my pinky is crammed agianst the bottom of the hand guard making it very unconfortable. if the new one is adjustable to my liking ill have to pick it up once jtl supports it, seems how ive worn my cyborg out and its spiking on the z axis



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Amuro0079
Sun Dec 19, 2004 11:35 pm
#9

Does the Saitek x52 require any external power?



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Trienco
Mon Dec 20, 2004 5:00 am
#10



Amuro0079 wrote:
Does the Saitek x52 require any external power?





hehe, with all the million leds and the huge lcd i wouldnt be surprised, but the usb port should be more than enough to power them. its not force feedback, so i cant imagine they would have brought out a stick requiring external power for no better reason than making it look like a christmas tree (damn, i should get one just for that, saves a lot of money for tree, lights and the whole enchilada).

the x45 DID seem to be for big hands, but only the throttle. while the stick was a tiny bit too small (hand felt a bit squeezed and im wondering if i could ever use it without constantly and unwillingly pushing the pinky button) it was impossible to use the rudder control with the hand in a position to comfortably use the other controls. the stick couldnt be used as rudder which is pretty much the only reason to think about the x52. as a lefty its pretty unlikely i will use the throttle for more than speed and maybe one or two buttons that can be somehow reached with the right hand. but that ergonomic shape looks like turning it 180 degree would render it completely unusable.

about the problems: i really and absolutely cant imagine the devs would even think about bypassing a component of dx and write directly to hardware. with the gazillion of sticks and gamepads and whatnot out there it would/should lead to immediate ritual suicide. the whole point of windows is to not let a programme directly access the hardware (unlike dos) which is why nobody cared about writing games for windows until dx came along and offered a more or less fast interface to the hardware (as a nice side effect making it unnecessary to write code for a million different devices).

i could imagine them having trouble with all the controls and buttons or that the fancy lcd screen is causing weird behaviour. usually i avoid all kinds of additional software (like for profiles or programming the hell out of the buttons) and stick with the pure driver. dont know how far you would get with that however with all the rotaries, switches and sliders. and if i remember correctly saitek also took its sweet time to write software that actually fully supports 2k and xp.

out of curiosity: the x52 stick now seems to have a slight buldge on the left for the thumb. how uncomfortable does this make using it with the left hand (as the x45 stick would have worked perfectly for both hands but lacks rudder control).
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