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Thread: JTL Questions
Headdead wrote:
Ok, now that the NDA has been lifted...i hope that some Beta Players could answer my Questions, which i collected from several Players.
1. How strong is the different within the three Pilotstrees? What do you think about them? (Screens from the Skilltree maybe?)
In terms of aquiring new equipment levels and ships, and xp requirements they are the same. (After a fight)
Ships are different obviously, and the special skills too, privateer has a biger choice of flyable craft, but at master has the YT1300 multiperson craft only. reb and imp have top end single seater and a multi at master
2. How did you played JTL? Mouse, Joystick, Gamepad? What you think about the controls?
I use a MS forcefeedback2 joystick, works a treat, mouse is fine too if you dont have a stick.
3. How strong is the different, between a Starter Ship and another Ships.
Starter ships that are issued for free dont have hyperspace, every crafted vessel does, even if its the same model as the starter.
The difference as you rise up the levels is very noticable, particularly in weapon strength.
4. What kind of Ships are craft-/flyable? (Screens from the Skilltree maybe?)
The jtl web page has the list, the first ship rebs get after the starter is the y wing, that is a 2 seater, the passenger can have a turret gun to fire if you fit the ship with one.
5. What kind of Ressources does a Shipwright need?
basics are various unnamed metals with high oq/cd, ore,inert petrochem, some radioactive.
Also some named resources for components that are new and not yet available on live servers.
6. What kind of Mission can you do in Space and how do you get them, how are they payed?
Missions vary in style and length, all are given via npc's, and are used to progress you through the skills , rather than a straight xp type advancement.Destroy, escort, capture, defend, dock with other craft, all story led from when you sign up with your faction navy, taking you through to master.
7. What do you think about the 2 new Species?
ithorians are great, comedy value of the goggles good
8. What do you think about the new emotes?
Nice, some good ones there, and some better animations for a few we already have in game.
9. How big are the Multipersonships?
yacht is huge, 3 levels, the main room with the var is probably as big as a guildhall main room in floor space, although slightly longer and narrower.
Th Yt1300 seems bigger inside than it looks from the outside, but is very true to the views we see of the Falcon interior in the film.The cockpit may be stretched a bit perhaps to fit players in better.About the floor space of a 1 floor of a medium tat house.
10. How much Items can you place in a Multipersonship?
75, we are still asking for more. Dont get hopes up though, the devs have worked hard to give us a lot of things we asked for, this one is a database issue that cannot be changed I think.
11. What do you think about the Space Sectors?
The view is fantastic, tatooine in particular surprisingly enough.
12. How is the KI of NPC Ships?
getting there, though its still being worked on now. tier 3 and higher missions are very challenging, you will need wingmen at times, so get your friends up there with you.
13. Say what i forgot to ask for...
fighting in a multiplayer ship is worth the game price just on its own.
Manning a yt1300 turret whilst your group leader pilots, another guy is on the second turret, and the fourth group member runs around the ship repairing battle damage, its great.
hitting the button and watching the x wings deploy for the first time, you'll remember it for a long time(If you are reb, of course
)
1. How strong is the different within the three Pilotstrees? What do you think about them? (Screens from the Skilltree maybe?)
2. How did you played JTL? Mouse, Joystick, Gamepad? What you think about the controls?
3. How strong is the different, between a Starter Ship and another Ships.
4. What kind of Ships are craft-/flyable? (Screens from the Skilltree maybe?)
5. What kind of Ressources does a Shipwright need?
6. What kind of Mission can you do in Space and how do you get them, how are they payed?
7. What do you think about the 2 new Species?
8. What do you think about the new emotes?
9. How big are the Multipersonships?
10. How much Items can you place in a Multipersonship?
11. What do you think about the Space Sectors?
12. How is the KI of NPC Ships?
13. Say what i forgot to ask for...
Headdead wrote:
Ok, now that the NDA has been lifted...i hope that some Beta Players could answer my Questions, which i collected from several Players.
1. How strong is the different within the three Pilotstrees? What do you think about them? (Screens from the Skilltree maybe?)
All Pilots are pretty much balanced out. Your strength depends on your ability to through your craft around and depends heavily on the gear you have.
2. How did you played JTL? Mouse, Joystick, Gamepad? What you think about the controls?
Mouse/Key Combo is nice, but not really easy to use. Definantly pick up a Joystick.
3. How strong is the different, between a Starter Ship and another Ships.
Depends on your gear. Starter ship isn't to bad.
4. What kind of Ships are craft-/flyable? (Screens from the Skilltree maybe?)
Wide assortment...to many to list off my head.
5. What kind of Ressources does a Shipwright need?
Lots of Ore, Iron, Alum, and Chem....and I mean Lots.
6. What kind of Mission can you do in Space and how do you get them, how are they payed?
As you level you do a "quest based" system everyother skill box. You can't just go 4/0/0/0 you have to level up in order 1/1/1/1...2/2/2/2...etc. You also have Duty missions.....which are mind numbing unfortunantly
7. What do you think about the 2 new Species?
Love them....I was the Ithidorian....very good
8. What do you think about the new emotes?
very nice
9. How big are the Multipersonships?
Pretty big...but they take 1 lot each and you can only have 2....this includes you Yatch (not happy about that)
10. How much Items can you place in a Multipersonship?
75
11. What do you think about the Space Sectors?
I enjoy them.
12. How is the KI of NPC Ships?
The AI is ever evolving, and is getting much better.
13. Say what i forgot to ask for...
Baz Pseudopod
Headdead wrote:
Ok, now that the NDA has been lifted...i hope that some Beta Players could answer my Questions, which i collected from several Players.
1. How strong is the different within the three Pilotstrees? What do you think about them? (Screens from the Skilltree maybe?)
Done very well i think, thank you. Imperials always say they get the short end of the stick, but they have VERY nice bonus's as pilots. Rebel have counter bonus skills as well that make them formatable. I think Privateer (or Freelance) can use a lil' tweaking though...
2. How did you played JTL? Mouse, Joystick, Gamepad? What you think about the controls?
I used a Sidewinder Pro joystick, and try a mouse. I think i like the mouse more, but the flight models have changed since my joystick use and i'll have to try it again...
3. How strong is the different, between a Starter Ship and another Ships.
Starter ships are nice and playable...but so were CDEF guns when you first got them. If you wanna BE a pilot, get yer own ship, buddy!
4. What kind of Ships are craft-/flyable? (Screens from the Skilltree maybe?)
Quite a few designs (It'll be posted elsewhere, and i hear MORE are coming out soon!). And you have the option of paint jobs and texture kits for the ships too. One even has flames!
5. What kind of Ressources does a Shipwright need?
Won't get mega detailed, but you'l need steels, irons, copper (electronics), gases. and radioactive materials...
6. What kind of Mission can you do in Space and how do you get them, how are they payed?
Star Wars Warcry has an excellent diary of a privateer pilot. And SWG itself has a good primer a few weeks ago too...
7. What do you think about the 2 new Species?
They more than fit right in, and it looks more "starwarsy". Wait till you see Ithorian composite armor!
8. What do you think about the new emotes?
Very nice. now i have to keep a list near my monitor!
9. How big are the Multipersonships?
All very big. But the Yacht is farmost the biggest and the most beautiful. Followed by the decimator, the Rebel mp ship, then the smallest...the YT-1300.
10. How much Items can you place in a Multipersonship?
Currently on beta, 75...
11. What do you think about the Space Sectors?
Nice and space is quite colorful and pleasant. make sure you drop a waypoint now and then, you can get disoriented or lost easily. And you haven't lived untill you fight pirates while flying about an asteroid belt.
12. How is the KI of NPC Ships?
Do you mean AI? Actually, almost too good.
the NPC ship groups will plan attacks and outflank you if you don't keep an eye on everyone. They'll get you if you're sleepy at the wheel. You wont be running and gunning like on the ground...unless you like to float back to the planet in a smoldering heap...
13. Say what i forgot to ask for...
Yes, they're real, and they're AWASOME!
Headdead wrote:
Ok, now that the NDA has been lifted...i hope that some Beta Players could answer my Questions, which i collected from several Players.
1. How strong is the different within the three Pilotstrees? What do you think about them? (Screens from the Skilltree maybe?)
In terms of aquiring new equipment levels and ships, and xp requirements they are the same. (After a fight)
Ships are different obviously, and the special skills too, privateer has a biger choice of flyable craft, but at master has the YT1300 multiperson craft only. reb and imp have top end single seater and a multi at master
2. How did you played JTL? Mouse, Joystick, Gamepad? What you think about the controls?
I use a MS forcefeedback2 joystick, works a treat, mouse is fine too if you dont have a stick.
3. How strong is the different, between a Starter Ship and another Ships.
Starter ships that are issued for free dont have hyperspace, every crafted vessel does, even if its the same model as the starter.
The difference as you rise up the levels is very noticable, particularly in weapon strength.
4. What kind of Ships are craft-/flyable? (Screens from the Skilltree maybe?)
The jtl web page has the list, the first ship rebs get after the starter is the y wing, that is a 2 seater, the passenger can have a turret gun to fire if you fit the ship with one.
5. What kind of Ressources does a Shipwright need?
basics are various unnamed metals with high oq/cd, ore,inert petrochem, some radioactive.
Also some named resources for components that are new and not yet available on live servers.
6. What kind of Mission can you do in Space and how do you get them, how are they payed?
Missions vary in style and length, all are given via npc's, and are used to progress you through the skills , rather than a straight xp type advancement.Destroy, escort, capture, defend, dock with other craft, all story led from when you sign up with your faction navy, taking you through to master.
7. What do you think about the 2 new Species?
ithorians are great, comedy value of the goggles good
8. What do you think about the new emotes?
Nice, some good ones there, and some better animations for a few we already have in game.
9. How big are the Multipersonships?
yacht is huge, 3 levels, the main room with the var is probably as big as a guildhall main room in floor space, although slightly longer and narrower.
Th Yt1300 seems bigger inside than it looks from the outside, but is very true to the views we see of the Falcon interior in the film.The cockpit may be stretched a bit perhaps to fit players in better.About the floor space of a 1 floor of a medium tat house.
10. How much Items can you place in a Multipersonship?
75, we are still asking for more. Dont get hopes up though, the devs have worked hard to give us a lot of things we asked for, this one is a database issue that cannot be changed I think.
11. What do you think about the Space Sectors?
The view is fantastic, tatooine in particular surprisingly enough.
12. How is the KI of NPC Ships?
getting there, though its still being worked on now. tier 3 and higher missions are very challenging, you will need wingmen at times, so get your friends up there with you.
13. Say what i forgot to ask for...
fighting in a multiplayer ship is worth the game price just on its own.
Manning a yt1300 turret whilst your group leader pilots, another guy is on the second turret, and the fourth group member runs around the ship repairing battle damage, its great.
hitting the button and watching the x wings deploy for the first time, you'll remember it for a long time(If you are reb, of course
)
TraceJelSadow wrote:
1- How do you name your ship? In you data pad as you would rename items in Inv.
2- How do I know what looted componet's are good and what are bad. A little help please!! Um well good and bad is a matter of lvl. what the comp is and all that. Basically low mass good. Hi defence or offence good.
Trace-