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Thread: JTL space flight...
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FS_Paith
Mon Oct 18, 2004 10:07 am
#1
Is the space flight as like zero gravity and zero friction meaning when ya turn off engines, do you still float along with a rocket breaking system to stop, a 180 degree turn to stop(interesting and realistic) or do you come to a complete stop when you shut off your engines(kinda boring and too easy)
Bamasi
Mon Oct 18, 2004 10:12 am
#2
N D A = sorry I can't answer that just yet. even if I did it will probably change tomorrow.
FS_Paith
Mon Oct 18, 2004 11:22 am
#4
Bamasi wrote:N D A = sorry I can't answer that just yet. even if I did it will probably change tomorrow.
why bother to post? lol
RozhlokLightningskull
Mon Oct 18, 2004 11:26 am
#5
FS_Paith wrote:
Bamasi wrote:
N D A = sorry I can't answer that just yet. even if I did it will probably change tomorrow.
why bother to post? lol
As a reminder to those of us in beta who may think of talking about this.
Isendale
Mon Oct 18, 2004 2:30 pm
#6
FS_Paith wrote:
Is the space flight as like zero gravity and zero friction meaning when ya turn off engines, do you still float along with a rocket breaking system to stop, a 180 degree turn to stop(interesting and realistic) or do you come to a complete stop when you shut off your engines(kinda boring and too easy)
I agree, shut off your engines and just float in space, and use a 180 degree turn and fire at them---while flying backwards!
I used that tactic on the game Freelancer a lot. It's fun!
MoktokShrah
Mon Oct 18, 2004 3:38 pm
#7
FS_Paith wrote:
Is the space flight as like zero gravity and zero friction meaning when ya turn off engines, do you still float along with a rocket breaking system to stop, a 180 degree turn to stop(interesting and realistic) or do you come to a complete stop when you shut off your engines(kinda boring and too easy)
While I do agree that it would be fun, this is a more arcadeysim rather then a realistic sim. You want something like that I suggest orbiter its 100% free and has a VERY realistic space physics model if you are traveling at 100000000 mph and shut off your engines it will take a LONG way for you ship to slow down. And if you dont have an EXTREMELY high powered ship you will not be able to fly direct to other planets.
WillinB
Mon Oct 18, 2004 4:05 pm
#8
My argument with any space flight sim is what you argue here, newton's law of inertia. Realisticly, you should be able to spin around and fire backwards, and believe it or not realisticly (if you are not under the influence of a planet's strong gravity) continue to fly backwards until you touch the throttle. For a realistic space flight sim or a good tool to understanding the concepts of space flight, check this sim But be warned when I say that it is a sim..cause I mean, its really, really tough.
Message Edited by WillinB on 10-18-2004 04:07 PM
Bacacuba
Tue Oct 19, 2004 6:30 am
#9
/removes Beta tester brain
/drops in one that's never seen Beta
This is a Star Wars Game, Space flight in the movies followed WWII flight... they've moved away from true Star Wars feeling enough as it is, do you people really want to stray more??? Think Star Wars, think Star Wars.....
/switches Brains back and goes to see if the server is up.
tIme2DiE
Tue Oct 19, 2004 1:54 pm
#10
In one of the dev interveiws it is said that currently (whichwas like July at the time) that you will stop if a pilot turns off his/her engines.
Mastodon
Wed Oct 20, 2004 12:32 am
#12
FS_Paith wrote:
Is the space flight as like zero gravity and zero friction meaning when ya turn off engines, do you still float along with a rocket breaking system to stop, a 180 degree turn to stop(interesting and realistic) or do you come to a complete stop when you shut off your engines(kinda boring and too easy)
In RL space, there isno friction when it's void, so your speed/heading will continue infinitely unless you increase the friction (e.g. stelar dust) or be attracted by some gravitational field (or hit by a noob player with its z-94).
If you realize when NASA launches a shuttle, this shuttle uses its main fuel stock to take off and 'climb' above atmosphere, then the shuttle rotate Earth to use its gravitational field in order to get acceleration/speed, and then leaves the atmosphere in certain degree to hit its target in a straight way not using a fuel drop while travelling.
Message Edited by Mastodon on 10-19-2004 09:36 PM
WillinB
Wed Oct 20, 2004 12:56 am
#13
heh, the sad things is starwarsd doesn't follow wwii flight either.
WWII flight is mostly about maintaing energy, something that you don't have to worry about in space.
I think arcady flightsims are, sadly, sometimes simply about who can pull the joystick harder
Hopefully JTL won't be like that.
WWII flight is mostly about maintaing energy, something that you don't have to worry about in space.
I think arcady flightsims are, sadly, sometimes simply about who can pull the joystick harder
Message Edited by WillinB on 10-19-2004 12:58 PM
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