Jump To Lightspeed Archive

Thread: What if the devs gave us player stations...

Machoeuphonium
Thu Apr 14, 2005 2:59 pm
#1

It would be really cool if the devs gave us player controlled stations. What would be some good ideas for features etc. ?
Rogue135
Thu Apr 14, 2005 3:18 pm
#2

At the risk of being barbequed, I think player stations are a bad idea. Tatooine (ground) has been changed from what should be a barren wasteland into a thriving metropolis by hundreds upon hundreds of player houses, I don't want to see the same thing in space.


That being said, I would be all for a Space Station here and there that you can land in, walk around, go to a cantina or whatever and watch the stars go by or stations with quests on them and stuff like that.



--------------
I've got a bad feeling about this."
Treena_Daal
Thu Apr 14, 2005 3:22 pm
#3



Rogue135 wrote:
At the risk of being barbequed, I think player stations are a bad idea. Tatooine (ground) has been changed from what should be a barren wasteland into a thriving metropolis by hundreds upon hundreds of player houses, I don't want to see the same thing in space.
That being said, I would be all for a Space Station here and there that you can land in, walk around, go to a cantina or whatever and watch the stars go by or stations with quests on them and stuff like that.



I'll agree with that. If they just make some of the space stations landable, that would be enough for me. Space is supposed to be empty. I don't want to have to dodge space stations to run my missions, it's bad enough we have to do that on the ground.
Machoeuphonium
Thu Apr 14, 2005 3:25 pm
#4

Those are good ideas. I would like to see an upgrade to the current stations that would allow you to actually land and get new missions, go to a cantina, or any number of other ideas.
DarthGorilla
Thu Apr 14, 2005 5:43 pm
#5

If they added one buildable space zone to every plannet it might work but then it would just be a zone of player stations. I can't imagine it would be practical.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Vegitaa
Fri Apr 15, 2005 10:11 am
#6






Machoeuphonium wrote:

It would be really cool if the devs gave us player controlled stations. What would be some good ideas for features etc. ?







Player controlled stations would increase lag, clutter space, and be an unending source of "Drama" threads all over the boards.


On the otherhand... if the current stations were able to actually be boarded it would rule! So lets say you dock with the space station at Talus. You load into the lobby. Inside maybe we could have a cantinna, a few bazaar terminals, a bank, med center, cloning center, all the comforts a regular city would give you.


Now this would take more coding but maybe in the future we could see the ability to rent an instanced apartment or storage space. Maybe even give merchants the ability to setup a small counter that could be used as a shop. Thats some major forward thinking compared to what we have now.. but why not?


Multiple player owned stations would just fill the skies with garbage (much like player cities are now) on the otherhand giving us the ability to use services that are normally found in NPC cities would be a welcome sight in dockable Space Stations.




There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Sin-Vraal
Fri Apr 15, 2005 10:24 am
#7






Vegitaa wrote:



Player controlled stations would increase lag, clutter space, and be an unending source of "Drama" threads all over the boards.


On the otherhand... if the current stations were able to actually be boarded it would rule! So lets say you dock with the space station at Talus. You load into the lobby. Inside maybe we could have a cantinna, a few bazaar terminals, a bank, med center, cloning center, all the comforts a regular city would give you.


Now this would take more coding but maybe in the future we could see the ability to rent an instanced apartment or storage space. Maybe even give merchants the ability to setup a small counter that could be used as a shop. Thats some major forward thinking compared to what we have now.. but why not?


Multiple player owned stations would just fill the skies with garbage (much like player cities are now) on the otherhand giving us the ability to use services that are normally found in NPC cities would be a welcome sight in dockable Space Stations.






Perhaps not /all/ the amenities of a large city. A cantina (sometimes), medical center (of some effectiveness; not all stations would likely be equipped with excellent facilities), some dealers of some kind, repair facilities (such that you'd have to land to repair your ship, not just talk to the station. Also would be nice to see the respawn point moved into the station, instead of outside it... I suppose this would take the place of cloning facilities in space).


Borrowing from games like Freelancer and Privateer, what about trading commodities? I know, I know... this risks detracting from the player economy, but I wouldn't mind being able to pick up a few hundred (thousand?) credits running freight between stations (or for that matter, planets). Specifically, I'm thinking that, much like we have chassis vendors and junk dealers on theground now, stations would be willing to buy resources (or othercommodities)at a nominal price (below player market, I'd hope), paying less for those resrouces found nearby, and more for those found farther away. But I'm off on a tangent now... this isn't a big thing, really, but it is one that I'd like to see, if only to fill out the game a little.


Vegitaa
Fri Apr 15, 2005 10:39 am
#8






Sin-Vraal wrote:

Perhaps not /all/ the amenities of a large city. A cantina (sometimes), medical center (of some effectiveness; not all stations would likely be equipped with excellent facilities), some dealers of some kind, repair facilities (such that you'd have to land to repair your ship, not just talk to the station. Also would be nice to see the respawn point moved into the station, instead of outside it... I suppose this would take the place of cloning facilities in space).


Borrowing from games like Freelancer and Privateer, what about trading commodities? I know, I know... this risks detracting from the player economy, but I wouldn't mind being able to pick up a few hundred (thousand?) credits running freight between stations (or for that matter, planets). Specifically, I'm thinking that, much like we have chassis vendors and junk dealers on theground now, stations would be willing to buy resources (or othercommodities)at a nominal price (below player market, I'd hope), paying less for those resrouces found nearby, and more for those found farther away. But I'm off on a tangent now... this isn't a big thing, really, but it is one that I'd like to see, if only to fill out the game a little.







No I totally agree. Earth and Beyond had made good use of stations. Not all things were at all stations and you could get missions from NPC's at the stations. Probably very much like freelancer. I personally feel myself moving more and more to the "Spacegame" vs the groundgame. Why not advance the space game a bit more. Stations need to serve a purpose, I think most JTL players are leaning that way.





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Tumbler2002
Fri Apr 15, 2005 10:58 am
#9

I would really like to see instanced apartments in space stations. The bulk of my time on the ground is spent traveling to my appt just outside coronet too reverse engineer loot. If I could dock at a space station, run to my appt, and do my work there that would be really nice.

And hopefully the devs would develop a way to let other players into our instanced(Portalized Object really) appts so that I could just put my vendor up there as well. When someone wants to find it they just need the appt number or something like that. (Assuming players make the apt public.
sumner
Fri Apr 15, 2005 11:00 am
#10

I don't see a real need for player stations,I agree that all they would do is clog up space. ButI do really like the landable station ideas. I agree that they should have some of the services found in npc cites. Things like a cantina and bazzar terms would be in all of them, medic facilities would be in some, and vary based on location (Naboo/Corellia would be equal to NPC hospitals, Dathomir would be pretty bad) I'd also love to see player rentable space. Like mentioned, it could be instanced so everyone that wants space could have it, and it would be a terrific credit sink. Players could choose from a retail spot (accessible to everyone) or a private residence (owner sets access rights). These would be accessed by an elevator like sturcture. When you clicked on it it would open a window asking where you wanted to go, listing all retail spaces, and private residence you have acess to.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Machoeuphonium
Fri Apr 15, 2005 2:25 pm
#11

Now what are the chances that the devs thought of this of by looking here would consider upgrading the current statons?
Treena_Daal
Fri Apr 15, 2005 2:36 pm
#12



Machoeuphonium wrote:
Now what are the chances that the devs thought of this of by looking here would consider upgrading the current statons?



0. Absolute zero. They know we want this. They want this. This has been in planning for months. This isn't a sudden "Hey, that sounds cool" idea.
Sin-Vraal
Sat Apr 16, 2005 12:00 am
#13



"After fighting off the pirates and gathering their cargo, players can use the asteroid resources as trade goods at a resource hub space station, or keep it to be used in crafting schematics."


The above quote was lifted from here:http://starwarsgalaxies.station.sony.com/content.jsp?page=Rage%20of%20the%20Wookiees:%20Space%20Mining(if some kind soul could perhaps clicky this, as HTML doesn't work properly).


It looks as though, perhaps, my desire for space-based commodity trading is somewhat closer to fruition than I'd ever hoped to see it.

Message Edited by Sin-Vraal on 04-15-2005 12:01 PM

Page 1 of 2
Previous Next