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Thread: Death and Multi-Player Ships
One type of Conduit Kit. There are both specialized component repair kits and an all purpose component repair kit.
Most people seem to believe plasma alarms have been fixed. The fix did require the owner to re-deed the ship before it taking affect, though.
Shona
StressLess wrote:So the ship goes down because no one wanted leave thier station and risk the triple incap and resulting item decay... Great..
I have been part of a lot of MP ship events. I have crewed and I have Piloted in them. I have never heard of a crew member refusing to leave station to be part of damage control. If I ever did, I would have to carefully consider whether or not to ever be part of a crew with that person in the future.
StressLess wrote:The other thing I think would make the MP ships much more user friendly is to have the station controls for each station assigned to the pilot unless that station is manned, with the turret home position being forward facing.
They are Multi-Player Ships and I personally have no problem with making so that a single person can not run that many systems alone.
Shona
SheenaBrelya wrote:
StressLess wrote:
So the ship goes down because no one wanted leave thier station and risk the triple incap and resulting item decay... Great..
I have been part of a lot of MP ship events. I have crewed and I have Piloted in them. I have never heard of a crew member refusing to leave station to be part of damage control. If I ever did, I would have to carefully consider whether or not to ever be part of a crew with that person in the future.
StressLess wrote:
The other thing I think would make the MP ships much more user friendly is to have the station controls for each station assigned to the pilot unless that station is manned, with the turret home position being forward facing.
They are Multi-Player Ships and I personally have no problem with making so that a single person can not run that many systems alone.
Shona
I'm real happy to hear that there aren't a lot of problems withcrew about leaving their stations for damage control. I would have thought thatthis would have been the one of the problems a captain might face.
On the soloing MP ships, remember SWG and JTL aren't training simultations. You are using virtual assets in a virtual universe, and within this universe those assets are real to it's inhabitants(and within this universe our characters are real, if you wound them don't they bleed? To us it's virtual, to them it's death, you got to think INSIDE the box). Most of the issues with taking any item in the universe and really making it your own are technical, there is just so much that can be made virtual.
With that in mind, I most certainly WOULD set up the YT-1300 to becapable of flying solo if I could truely make it my own and it disturbs me that the reason for not doing so is NOT technical but a design decision that is poorly thought out and implimented! I understand there are tradeoffs in virtual space, but this isn't one of them. I can not see ANY self-respecting captain of a YT-1300 (or any MP ship for that matter) not wanting the ability to solo should the need arise (what if your crew isbusy withconduit fires, you can still save the ship, but no -you can't run the droid command to shunt cap to shields and buy that precious few seconds to jump to hyperspaceand your Operations Officer is handling plasma leaks in the cockpit and not at his station so he can't do it either!! Multi-Player DOESN'T mean we have to DIE TOGETHER!!).
If a station is empty, the pilot should have control of it. The home position of the turrets should be facing forward. And if there's an Operations Officewho isalso a Master Pilot, he should get control of piloting if the pilot leaves his seat (the Operations Officer is sitting in the Co-Pilot seat!! The Operations seatis actually the one BEHIND the Co-Pilot seat - if you're sitting in the chair you should do the job!). All of this not only makes sense but adds to the operational ability of the ships, and as I've stated before I really don't believe ANY self-repecting pilot who REALLY wants to make it back to port would have it any other way!!
It's not as if this would make these ships uber, heck it takes almost 500m to slow from full speed to a stop position (and a little longer distanceto get up to speed). These things just are NOT as nimble as a single-player ship and their real power is that the turrets can be manned and have a 160 degree (or so) arc of fire and can load the biggest and baddest shields, reactors, weapons and armor!! Making them able to operate solo would not unbalance anything in JTL!! And if you do something like trade Prestige Points for the ability to solo a MP ship, wouldn't that make sense that a more experienced captain would have this ability (and give a reason for Presitge Points to actually exists)?