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Thread: cargo hold
I figured a 50cpu for the resources used then added a multiplier...the one cargo hold I had sold real quick...
exp: large cargo hold uses 1000 resources X 50cpu, 50k, then add a multiplier of your choice
Message Edited by Pondafarr on 06-18-2005 05:02 AM
Right now I am selling all asteroid resource items for 150CPU of asteroid resources. I expect this to drop as more people get their cargo holds and lasers. Of course the asteroid resources will be more free flowing then as well soI might buy some and make bulk amounts.
eurno_ebaebro__kyra wrote:
what should i ask as a price for a cargo hold?
I agree with this. However, for a new Shipwright (and player for that matter) it helps to get at least an idea of how other are calculating. What percentage do you use for labor, do you multiply the resource count or just leave it, etc. A lot of them are up and coming Merchants as well. In short, I agree...yet don't. ;-)
So, for those of you reading these posts looking for a price...read between the lines and research the methods rather than the prices, the methods work anywhere.
Chumbacca