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Thread: Need hints for 4th mission Imperial tier 3
The 4th part seems to require another person at least. The gunboat gets distracted by the tie bomber same as before, I can even take out his escort fighters before attacking the gunboat. But once I start attacking the gunboat I drop his shields to about 60% and I die. I just don't have enough firepower to do it on my own. If I used a tie Bomber I can understand why it'd help, but I don't want to use it. Luckily there is a point after you kill the T4 Nova that you can land (I think) so I can get most of the mnission done then go seek help for the last 2 parts.
It's dissapoint that taking out bigger stronger enemies has nothing to do with your pilot abilities, just what loot you have and how much dmg you can throw out.
Message Edited by FalinMor on 11-05-2004 10:02 AM
DotSWarlock wrote:
Oh! I never tried to make a jump in system. Um... a thought just occured to me that I might try tonight: if you jump a lot then doubtless the transport can stay out there long. I just had the crazy idea of trying to lure it towards the Imperial base. I wonder if the npcs there (I sure hope there are some) would attack it?
Don't know about that, but that's a LONG ways to lure the ship. ![]()
Just try it using the in-system hyperspacing. As long as you stay in-system, the mission won't fail when you jump. Just don't wait too long to begin the hyperspace process like I did last night. It might take some trial and error, but I found that if I started as soon as my shields were gone, but the time I'd actually jump I still had a little bit of armor left. Just remember to ALWAYS target the gunboat's weapons. Once those are gone, it should be easy.
Falin
Just be patient and don't be afraid to hyperspace away (IN SYSTEM) when your shields go down. You should be able to do it this way. Oh, and don't use an Interceptor in this mission. You likely won't even be able to get past the Tier 4 Nova in one of the earlier phases unless you have Bomber Strike (which I don't, dohp!).
Hmmm, I got to this point the other night, started a bomber strike against, gun boat, killed all the escorts then concentrated on the gunboat. After 1 pass I'd eaten a good part of his shields up but my shields were gone so I started to pull away from him to let them recharge and he hyperspaced out. I was only about 2k in front of him at the time. I don't see how your plan of Hyperspacing around in system can work cause he leaves after a short time.
I think the mission just boils down to brute force. Individual Tie bomber has it, Tie Interceptor does not. I guess I think I'll just get a bunch of friends to help because I refuse to buy a Tie Bomber. Rebel @$%@%@ get to use ships with 2 billion mass, imperial pilots use skill. Dev's need to come up with better ways to make missions harder besides stronger enemies.
[Edit]
BTW is there a hyperspace command you can use? Or do you have to bring up the menu, select the point and click hyperspace? Seems like doing all that would get you killed if you were attacking a gunboat. If a macro could be made that would be very helpful.
Message Edited by Tumbler2002 on 11-05-2004 10:24 AM
Tumbler2002 wrote:
Just be patient and don't be afraid to hyperspace away (IN SYSTEM) when your shields go down. You should be able to do it this way. Oh, and don't use an Interceptor in this mission. You likely won't even be able to get past the Tier 4 Nova in one of the earlier phases unless you have Bomber Strike (which I don't, dohp!).
Hmmm, I got to this point the other night, started a bomber strike against, gun boat, killed all the escorts then concentrated on the gunboat. After 1 pass I'd eaten a good part of his shields up but my shields were gone so I started to pull away from him to let them recharge and he hyperspaced out. I was only about 2k in front of him at the time. I don't see how your plan of Hyperspacing around in system can work cause he leaves after a short time.
I think the mission just boils down to brute force. Individual Tie bomber has it, Tie Interceptor does not. I guess I think I'll just get a bunch of friends to help because I refuse to buy a Tie Bomber. Rebel @$%@%@ get to use ships with 2 billion mass, imperial pilots use skill. Dev's need to come up with better ways to make missions harder besides stronger enemies.
[Edit]
BTW is there a hyperspace command you can use? Or do you have to bring up the menu, select the point and click hyperspace? Seems like doing all that would get you killed if you were attacking a gunboat. If a macro could be made that would be very helpful.
Message Edited by Tumbler2002 on 11-05-2004 10:24 AM
Hmm, he never hyperspaced away for me. Maybe he was within minutes of doing it when I died last night. I'll try again and see what happens, but I ALMOST had him last night.
As for not wanting to use a bomber.... well, then you're gonna need friends. I'd LOVE to use my Interceptor in this mission, but it's just not feasible solo. Not enough damage output, simply put. My damage output in the bomber is about 5 times what my interceptor can do. I don't like driving that ugly tank around, but a good pilot has to know when to use the right tool for the job, eh? ![]()
Falin
Edit: I know there is a command for hyperspace you can macro, but I do exactly what you describe. I just have a lot of practice and do it quickly. Macro would definitely be better, I should look into that.
Message Edited by FalinMor on 11-05-2004 10:36 AM