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Thread: Armor Durability

Xior-
Wed Jul 09, 2003 2:07 am
#1

I was wondering if anyone hasa more comprehensive guideon what armorstats do exactly. The devs gave a us a REALLY crappy manual that explains nothing about this stuff.


The main thing I am interested in is what, if anything, effects duability in armor? Meaning, when it tells you your armor absorbsan amount ofdamage, does the armors condition always take that full amount against its condition or do the %, armor rating, or other stat effect how much damage it takes?


I'm having problems with customers armor wearing out quickly. I realize I'm still a beginning armorsmith, but I don't think they should be going as fast as they are. What can I do in general to slow the decay? Is losing all condition in a few days of heavy playing normal and repairing it is expected or something? ANY light you can shed on this stuff would help tremendously.

AlphaX
Sun Dec 12, 2004 4:03 pm
#2

I was wondering if something could be done about armor losing durability whenever it got hit. For those starting out, it's not always easy getting shields, especially for those that are Imperial. For every hit they take, they need to be repaired, which usually means that their max armor would drop. For those that don't really know better about the true nature of repairs(ie newbies), theymight be wondering why they're taking fewer and fewer hits yet dying so much more.


It's about the only component in the game that loses it's functionality when it has to be repaired as any other component's stats are independent of it's armor/hp durability. Yes, other components with lowered armor/hp have their performance take a more severe drop when hit, but armor will always be getting weaker and weaker even in pristine conditions. It is rather laughable seeing a piece of plating with a hundred armor points while having a few thousand hitpoints, but it just makesthe situationseem that much more odd.


Is it possible to somehow manage to only dropthe armor stat only when the hitpoints stat drops, and incorporate it such that the hitpoints would drop at alower ratio while thearmor drops thenhaving it take normal damage when all armor is gone? Or perhaps a different stat completely for taking damage.
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