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Thread: Thrustmaster HOTAS-Cougar-File by Bugboy321...

MilleSabor
Wed Nov 03, 2004 1:01 pm
#1


The followinghas not been made by me - it was posted by Bugboy321 in the Beta: Interface & Options Issues-board (no clicky as editing as HTML messes up the joystick-files: http://forums.station.sony.com/swg/board/message?board.id=interface&message.id=5093#M5093). It helped me setting up my own rig and as I haven't seen him posting it here I like to publish it:



Rem ##############################################
Rem
Rem Jump To Lightspeed.tmj
Rem for
Rem Star Wars Galaxies
Rem Jump To Lightspeed Beta Test
Rem Version 1.2
Rem
Rem by Gary Goode, A.K.A. Bugboy
Rem Last modified: 11 October 2004, 12:33 pm
Rem
Rem Controllers: Thrustmaster Cougar
Rem
Rem ##############################################


USE MDEF Jump To Lightspeed.tmm
Rem USE FOXY README aaa.rtf
USE FOXY GRAPHIC Jump To Lightspeed.jpg
USE FOXY README Jump To Lightspeed.rtf


BTN S1 /H Swap_roll_yaw
Rem BTN S2
BTN S3 Counter_measures
BTN S4 /P Booster
/R Booster


BTN H2U Target_closest_enemy
BTN H2D Target_last_enemy_that_shot_player
BTN H2L Target_next_enemy_starship
BTN H2R Target_previous_enemy_starship


BTN H3U Target_under_reticle
BTN H3D Target_nearest_capitol_ship_or_space_station
BTN H3L Target_next_under_reticle
BTN H3R Target_previous_under_reticle


BTN H4U Cycle_components_target_forward
BTN H4D Cycle_component_target_back
BTN H4L Ship_components
BTN H4R Weapon_group_config


BTN T1 /U Hyperspace_map
/M Hyperspace_map
/D Star_system_map
BTN T2
BTN T3
BTN T4 /U /H Roll_starboard
/M /H Roll_starboard
/D /H Yaw_starboard
BTN T5 /U /H Roll_port
/M /H Roll_port
/D /H Yaw_port
BTN T6 Full_Throttle
BTN T7
BTN T8
BTN T9 Full_stop
BTN T10 /P Booster
/R Booster


Rem ##############################################
Rem
Rem Jump To Lightspeed.tmm
Rem for
Rem Star Wars Galaxies
Rem Jump To Lightspeed Beta Test
Rem Version 1.2
Rem
Rem by Gary Goode, A.K.A. Bugboy
Rem Last modified: 11 October 2004, 12:43 pm
Rem
Rem Controllers: Thrustmaster Cougar
Rem
Rem ##############################################


Rem ------------------------------
Rem Propulsion
Rem ------------------------------
Increase_Speed = =
Decrease_speed = -
Full_stop = END
Full_Throttle = HOME
Match_speed_with_target = m
Hyperspace_map = h
Star_system_map = n
Open_close_s_foils = o
Roll_port = q
Roll_starboard = e
Yaw_port = a
Yaw_starboard = d
Swap_roll_yaw = y
Booster = b
Pitch_up = 5
Pitch_down = 2


Rem -----------------------------------
Rem Vessel Commands
Rem -----------------------------------
Auto_level_ship= CTL /
Eject =
Dock_with_target = d
Ship_components = v
Weapon_group_config = g


Rem ---------------------------------
Rem Power Systems
Rem ---------------------------------


Rem ---------------------------
Rem Shields
Rem ---------------------------

Rem ---------------------------
Rem Weapons
Rem ---------------------------
Fire_primary_weapons = 1
Fire_secondary_weapons = 2
Counter_measures = DEL


Rem -----------------------------
Rem Targeting
Rem -----------------------------
Clear_target = ESC
Cycle_component_target_back = [
Cycle_components_target_forward = ]
Cycle_next_target_history = SHF CTL '
Cycle_previous_target_history = SHF CTL ;
Cycle_target_group_back =
Cycle_target_group_forward = CTL q
Examine_target =
Select_target_at_cursor =
Target_closest_enemy = TAB
Target_closest_enemy_player = SHF TAB
Target_closest_friend = ;
Target_closest_friend_player = k
Target_closest_npc_ship =
Target_closest_player =
Target_starship_any =
Target_group_leader = ,
Target_group_member_2 = CTL 2
Target_group_member_3 = CTL 3
Target_group_member_4 = CTL 4
Target_group_member_5 = CTL 5
Target_group_member_6 = CTL 6
Target_group_member_7 = CTL 7
Target_group_member_8 = CTL 8
Target_group_member_9 = CTL 9
Target_group_member_0 = CTL 0
Target_group_member_10 =
Target_group_member_11 =
Target_last_enemy_that_shot_player = r
Target_nearest_capitol_ship_or_space_station = c
Target_next_enemy_player = z
Target_next_enemy_starship = t
Target_next_friendly_player = l
Target_next_friendly_starship = '
Target_next_group_member = .
Target_next_under_reticle = x
Target_previous_enemy_player = SHF z
Target_previous_enemy_starship = SHF t
Target_previous_friendly_player = SHF l
Target_previous_frendly_starship = SHF '
Target_previous_group_member = SHF .
Target_previous_under_reticle = SHF x
Target_self = CTL 1
Target_under_reticle = CTL x
Inspect_target = i


Rem ----------------------------------
Rem Communications
Rem ----------------------------------
Communicate_station = \


Rem -------------------------------------
Rem Secondary windows
Rem -------------------------------------


Rem ---------------------------
Rem Wingmen
Rem ---------------------------
Open_formation_screen = f
Enter_formation = CTRL f


Rem -------------------------
Rem Views
Rem -------------------------


Rem ------------------------------------------
Rem Miscellaneous controls
Rem ------------------------------------------



CU Mille






--

+++ Out of Cheese Error +++ MELON MELON MELON +++ Redo From Start +++
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
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