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Thread: Publish 11.2
- Increased level of loot drops for space
- Increased odds of dropping tier-appropriate loot for space
Also observe the changes to mission payouts. I would quote them here, but rather summarize. The days of "solo hunting groups" is coming to an end. Don't think that as a crafter this won't affect you. The devs have allowed "solo hunting groups" to persist long enough that it has had a profound effect on our economies. A player that can spend a buff session on Dantooine doing Janta/Mokk missions and walk away with $2-3M credits does not balk at paying 420K for a X-wing fighter. When this is suddenly taken away, you're going to see a very different customer walk into your shop. Our inventory will sit idle, and we will eventually be forced to lower prices. Crafters and doctors will come out of this the true losers. Don't want to spell doom-and-gloom, but I think people should be aware of what's coming down the pike.
PadiOne wrote:
If I were you, I would realize my doom now and just quit being a shipwright. That will save us all from having to hear your Doomsday Prophecies.
With the end of the Solo groups, the economy will start to stabilize and the rampant inflation of all prices, from resources to completed products will start to lower to the point that other players like myself, being 'casual' players will be able to afford to get by, in the game.
This is a good thing.
**** Fixed Wookiee Grenade Certification (around since launch!!? I'm gonna go throw my 1st grenade that works!!!!)
* The star ship travel terminal will now display your current planet as the default screen
* Increased droid battery duration by 4x
**** Increased crafted engine max speeds !!!!! (Now we can compete w/ Looted items!)
* Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
* Removed conductivity requirement for the Max Speed stat on crafted engines
- Increased firing range for capital ships (was this really necessary
***** Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray (YESSSS!!!)
* Prevent case where clicking the ammo item would unload the launcher
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Hats off to the Devs for a big bunch of very good fixes. Can't wait to get home and try 'em and and build some of the previously pointless privateer ships! And get to throw a grenade w/out wondering "gee, guess I throw like a girl wookiee")
-funk
*Travel button now allows you to go to all planets!!!
Tumbler2002 wrote:
Didn't see this in patch notes, but
*Travel button now allows you to go to all planets!!!
Message Edited by RSQViper on 11-16-2004 01:55 PM
Yeah, totally agree. It's getting worse than before. The lead indicator doesn't show up at 600m so it'sevenharder tohitnow.
str8line wrote:
and enemies are much faster now.
so now they just woosh past, turn at 600m and then return rof another joust like some medieval knigths on a jousting course
where the heck is the dogfight in that?
the feeling is TOTALLY GONE!!!!
DEVS ill spell it out for ya...
NOT
GOOD
CHANGE
-
BAAAAAAAAAD