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Thread: More cargo ideas
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Pseudopd
Wed Nov 24, 2004 5:08 pm
#1
Excellent ideas. But, how can we encourage players to "ship" cargo instead of just loading a backpack and taking a planet shuttle? Can we make the freighter service a needed service for artisans and crafters?
Well, how about this: Any raw materials that are carried planet to planet, over a certian amount, will be missing a small percentage or even slieghtly lower the quality of resources.
- This can be explained as being badly handled, spaceport theives, lost paperwork, crooked imperials, etc.
- This will encourage the use of a player cargo shipper from a planet to planet.
- There may be certain items that are banned from interstellar travel. A smuggler and privaye transport will be needed.
Okay, so lets say a harvester now has 100k lokian wheat that needs to be shipped to Tatooine. takingh it with you on a planet shuttle will make it so you end up on Tatooine with 80% and perhaps damaged goods (damn, that imperial tax): Time to contact and hire a Freighter. The frieghter captain can negotiate a price, use his reputation as collateral, or perhaps leave a "bond" with the client (an escrow of a percentage of credit of the amount of the total load).
Lets say that Lokian wheat is temporarily restricted from Tatooine...now you need to smuggle the goods!
Before landing at a station, the starship must undergo a search (much like the ground game).
- imperials search finds nothing, a smuggler and smuggling compartment will help with the saving throw.
- imperials search and find goods. A smaller percentange of the goods are "held pending approval", like perhaps 10%.
What about illegal goods?
- you can run. deny search and get a squad of enemy pilots (like a big pirate trap) after you, AND have the station deny landing...untill you hyperjump out and try again...
- allow search. on board a multi-player ship, imperial (hutt, pirate, corsec) troops "board" and walkthrough the ship "searching:
- you can either allow the search and hope nothing is found (smugglers also help with this)...
- or, attack the troopers and hope they didnt have time to call the station. If they did, it would be like denying a search..
- if they find anything, 10% loss of product
- they can also search for any componets thought to be too powerful for civilian use, and assess a fine.
Hey! How about missions to smuggle people to planets (smuggler needed). Certain items that have to be fouind on one planet and transported to another )ranger, crafter, surveyor needed. Perhaps an animal needs to be captured and transported (creature handler needed)...etc.
And while we're at it, random stop and search of ships like above looking for non-civilian or imperial deamed unathourized ship parts...
Just some ideas to float around...
Baz Pseudopod
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