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Thread: Mass should be same across the board (here's the reason)...

SharkBoy007
Wed Nov 24, 2004 7:51 pm
#1

This is a game. Pure and simple. As such, it cannot strictly adhere to continuity, because to do so would be to create severe imbalances. And for the continuity purists, please retire such arguments and here's why:


The devs stated that they allowed Jedi in game the way they've done, because they chose fun over continuity, and that when they have to make a choice like that, fun will always win out. Thus, if they allowed the damn Jedi in, screwing continuity for "fun", then they can very well screw continuity for "fun" by making the masses similar for each groups tiers. So if it's 50k at tier 1, ALL tier 1 ships, regardless of faction, are 50k.


Thanks.



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Starson
Wed Nov 24, 2004 7:55 pm
#2

I fly the lowest massed ship in the game, I love it, and really don't have a problem with it. It was actually a challange to outfit it in order to become useable. Massis logical, big brick more stuff, tiny little pixie less stuff. Oh I fly the A-wing.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
BillyBobthe50th
Wed Nov 24, 2004 7:57 pm
#3

having over 100k in mass for the A-wing isnt only screweing continuity-its screwing physics and common sense too!



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
keronn
Wed Nov 24, 2004 8:05 pm
#4






BillyBobthe50th wrote:

having over 100k in mass for the A-wing isnt only screweing continuity-its screwing physics and common sense too!






Well, if you don't want the A-wing to have over 100k mass in this "50k mass per tier" system, then the A-wing would probably be tier 1 instead. Think flexible.
SharkBoy007
Wed Nov 24, 2004 8:13 pm
#5






keronn wrote:





BillyBobthe50th wrote:

having over 100k in mass for the A-wing isnt only screweing continuity-its screwing physics and common sense too!






Well, if you don't want the A-wing to have over 100k mass in this "50k mass per tier" system, then the A-wing would probably be tier 1 instead. Think flexible.





I was only using 50k as an example



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Ducimus
Wed Nov 24, 2004 8:14 pm
#6

>> Mass should be same across the board (here's the reason)...

Only if all ships of a given class handle the same accross the board.
150K mass on a Y wing is one thing, on something like an A wing, its tantamount to murder. (scuse me while i zip past you with my 2500 shield and Lvl 10 gun doing 1110 speed and turn on a dime)

Frankly, having all ships the same, isnt any fun. THeres no variance, no advantages, etc.

Message Edited by Ducimus on 11-24-2004 07:18 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
keronn
Wed Nov 24, 2004 8:28 pm
#7






Ducimus wrote:
>> Mass should be same across the board (here's the reason)...

Only if all ships of a given class handle the same accross the board.
150K mass on a Y wing is one thing, on something like an A wing, its tantamount to murder. (scuse me while i zip past you with my 2500 shield and Lvl 10 gun doing 1110 speed and turn on a dime)

Frankly, having all ships the same, isnt any fun. THeres no variance, no advantages, etc.

Message Edited by Ducimus on 11-24-2004 07:18 PM




So, you only have fun if you have an advantage?



Sorry for twisting your words like that. But why should there be variances in ships of equal level of the same class? Why should the tier 4 bomber of one profession be better than the tier 4 bomber of another? Or, how come one profession gets its 2-player bomber at tier 1 while another gets it at tier 4? I can't see any sound, logical argument for the way the ships have been placed across the tiers, or the differences in mass between ships that ought to be (roughly) equal.


Imperiai2
Wed Nov 24, 2004 8:30 pm
#8






Ducimus wrote:


Frankly, having all ships the same, isnt any fun. THeres no variance, no advantages, etc.

Message Edited by Ducimus on 11-24-2004 07:18 PM




Generally true, but this way the guy with the 'advantage' wins every time. That' s what sucks about PVP. It's not about skill, it's all about what numbers you are pulling.


It's a *little* different in space, but a moron in an A-Wing could whip a pro in a starter Scyk. It's like an ant and a bear. The smartest fastest ant just cannot kill a bear no matter what.



B'en F'olds of Naritus
Master Smuggler & Master Pistoleer (and just enough Medic to stay alive)
Vet Status: If you remember having to go out and loot your own corpse.
To the so-called 'uber': There's always someone cooler than you.
MadcowwithSARS
Wed Nov 24, 2004 8:40 pm
#9






Imperiai2 wrote:





Ducimus wrote:


Frankly, having all ships the same, isnt any fun. THeres no variance, no advantages, etc.

Message Edited by Ducimus on 11-24-2004 07:18 PM




Generally true, but this way the guy with the 'advantage' wins every time. That' s what sucks about PVP. It's not about skill, it's all about what numbers you are pulling.


It's a *little* different in space, but a moron in an A-Wing could whip a pro in a starter Scyk. It's like an ant and a bear. The smartest fastest ant just cannot kill a bear no matter what.






But at least the numbers in space only apply when you hit using skill, unlike the ground game skill plays no factor in wheather you hit or miss. The only advantages and disadvantages are all self inflicted. You choose to fly your Y-wing over your Xwing or Awing when you get it. If you dont like the mass your current ship has or can use that is more influence to work harder to get a beast that can hold more.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Ducimus
Wed Nov 24, 2004 8:43 pm
#10

So let me get this straight,

you guys want something like 150K mass T/A's. Nevermind that its fast, corners really well and is highly manuverable, but because another ship has that mass, you think you should have it too?

Frankly i think imperial pilots should be glad they can use shields AT ALL and hyperdrive. You have any idea how much sony's already strayed from the SW universe in the name of gameplay?

>>Generally true, but this way the guy with the 'advantage' wins every time. That' s what sucks about PVP. It's not about skill, it's all about what numbers you are pulling.

Oh and sorry, PvP in space is not about any numbers. Sure some ships handle differenly than others, but ultimatly its the skill and abilty of the pilot (yea, you the guy with the joystick!) that determines who wins or loses in a dogfight. I should also add, that each ship has its own set of advantages and disadvantages. It is up to you, the pilot to be able to take advantage of your strengths, and your opponents weaknesses.

Is he slow? Are your fast? Does he have to cut throttle to 1/3rd to turn? DO you only have to cut throttle by only 25% to turn?

Message Edited by Ducimus on 11-24-2004 07:53 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
SharkBoy007
Wed Nov 24, 2004 8:52 pm
#11






Ducimus wrote:
So let me get this straight,

you guys want something like 150K mass T/A's. Nevermind that its fast, corners really well and is highly manuverable, but because another ship has that mass, you think you should have it too?

Frankly i think imperial pilots should be glad they can use shields AT ALL and hyperdrive. You have any idea how much sony's already strayed from the SW universe in the name of gameplay?

Oh and sorry, PvP in space is not about any numbers. Sure some ships handle differenly than others, but ultimatly its the skill and abilty of the pilot (yea, you the guy with the joystick!) that determines who wins or loses in a dogfight.






Because there's an Imperial insignia as my personal icon does NOT mean I'm pushing for an uber T/A. I'm pushing for it to be relatively equal for ALL factions, for gameplay value. I'm not talking about what it's like when there's components put in. If this were a faction thing, I don't have a problem with the T/A, but the fact that an X-wing gets slots for THREE guns, an interceptor for ONE, THAT I have a problem with. But that's neither here nor there, since that's not what this post is about.


This post is about making mass relatively equal, base number wise. A TIE bomer does NOT handle the same as a Y-wing, yet they play similar roles (bomber). However, the interceptor, according to the starwars.com database, was designed to counter the X-wing (most other sources have it as countering the A-wing, but I digress). Pilot skill aside, and looking at base stats, I dont' see how a 50k mass ship can compare to a 100k mass ship. My point is just to make it relatively equal across the board, not have an unber T/A the pWns all.




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Ducimus
Wed Nov 24, 2004 9:04 pm
#12

I think what your fighting, is the star wars universe.

If we were designing a flight sim from scratch, that is not based on anything, id probably agree iwth you to some extent. However, what we are playing with, is based on a fiction. I'll spare you the details on that fiction, i'm just going to assume your informed of "why'" as to TIE design. Sony has already bent some of the rules to accomidate gameplay as it is already. And while i can understand some of your concerns, i really like the way each faction has its own unique navy's. I think it adds more overall depth in gameplay when you look at the big picture (not 1 on 1,but faction vs faction). Move, countermove, and rock paper scissor.

Message Edited by Ducimus on 11-24-2004 08:06 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Buttersjosh
Wed Nov 24, 2004 9:48 pm
#13

Um no dumb idea



* Marus Greywords*
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