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Thread: Some tactical advice to break the monotony
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MadcowwithSARS
Fri Nov 19, 2004 4:33 pm
#1
Each ship is good at a certain facet of the game. There isnt 1 ship i find more or less usefull then others. If people would quit focusing on using just 1 ship for all occasions and actually use the ships in the role hey were designed in. Most Ships were designed for group play.
Example I(ill use rebel because im familiar)say you take a group of 4-6 people out flying. Even if none of you have a master certification you can be a devastating team. Take 2-Long Probes 2-X-wings and 2-Awings. The Long Probes are the tanks and heavy damage dealing ships in the group. The X-Wings deal alot of damage but are also good maneuvering and the A-wings are skirmishers. You set your group into tiers have the Missle and blaster boat lead the way even though they are a tad slower. This causes enemy formations to break, then the X-wings Peel off and snag the ones as the fly by. The A-wings should keep the fighters off the heavy damage dealing ships by hit and run tactics.
I am "Assuming" this type of play could be translated over to the other factions Although unless people use combined arms and everyone runs around in their Elite uber killing machine, what fun are all the other ships. In a group its hard for the AI to pick out the greatest threat so grouping and an assortment of ships is your greatest advantage.
You ever notice when the AI comes in with all the same ships they are easier then when they come in with 3 real fast ships a Gunboat and a Bomber. That is why because you may be flying fast but you will always have your back to somone and its usually the slow gunboats because people get trained in on 1 target they assume is the weakest of the group trying to eliminate it first.
I used to be a big solo flyer, till i found out how much fun it is to combine your forces with mix and matched ships. Gives you the Authentic feel i think most people miss with this expansion. Also if my views dont corrospond to how you feel, feel free to express them i think we need to try to look for positive things in this game rather then focusing on the negative.
Starson
Fri Nov 19, 2004 5:59 pm
#2
Yes a fully loaded Ywing, with lvl 7-8-9 or even 10, parts is very very powerful, but it does have a specific roll in combat. My guild squadron uses all the reb ships we are able to , no B's yet. I fly the awing, one of my mates asked "you don't get as many kills as us, does that bother ya ?". Nope not at all, my job is to flit around in my tiny tiny fast ship, and keep all the baddies off your 6, I can't deal out as much damage, but i sure can get their attention.
MadcowwithSARS
Fri Nov 19, 2004 10:59 pm
#3
Thats my point exactly, if most people would worry less about getting the uber loot drop and actually worry about the role of your craft in combat, then i think alot of people wouldnt be posting this or that craft blowes posts.
BillyBobthe50th
Fri Nov 19, 2004 11:31 pm
#4
Or substitute the longprobes with B-wings (if both are master), although they are a master ship they are excellent "tanks" as you describe-and they carry a lot more firepower than the longprobes.
heres a good squad WITH master and non master pilots
1 deci/nova/yt-1300
2 Bwings/TIE bombers/ kimogilas
4 Xwings/Tie X1s/Dunelizards
2 A wings/opressers(one person one, may be agressors)/dunelizards.
that is a lot of people, 13 total (5 for the MP ship, 1 for the bombers, 1 for med and light fighters) Excellent for hitting the vette, or just overall pwnage in deep space.
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