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Thread: The B-Wing rolls wrong :)
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IonControl
Thu Nov 18, 2004 4:41 pm
#1
More just being picky, because I've tried to figure out how this would be implemented in-game, but the B-Wing *cokcpit* does not roll. The body of the B-Wing rolls around the cockpit gyroscopically and then at some point, the cockpit reorients if the pilot so wishes. Though I'm sure this isn't an easy thing to do as far as coding goes, it'd still be nice to see it happen (even if it was just an external effect and the pilot noticed no difference in rolling unless in 3rd person view...). I'd love to be able to fly into battle with my body to my right or left (or notice the bottom guns circle around the target reticle while firing). If I remember correctly, XWA did this...
Dragon942
Thu Nov 18, 2004 5:50 pm
#2
I brought this up before JTL came out, and unfortunetly it wasn't implemented. XWA only did this when you opened and closed your s-foils (body rolled around while cockpit stayed in the same place). No game has done this properly yet, too bad it would beneat 
Ditolus
Thu Nov 18, 2004 5:51 pm
#3
yup. i had the big b wing toy from 1983 and i remember that. would be nice to encode it.
JustusCade
Thu Nov 18, 2004 10:37 pm
#4
I always thought that the feature only referred to when the B-Wing's S-Foils were opened/closed.
JediArchon
Fri Nov 19, 2004 10:44 am
#5
I wondered about that too, but personally I think it's better that it's not that way in JTL. It doesn't really make much sense to have a cockpit that doesn't roll with the ship in order to keep the pilot stationary - the question is, stationary to what? There is no up or down, and no gravity in space, so I think it would be a detriment to be locked in one plane while everyone else around you is on a different plane.
Aden_Nak
Fri Nov 19, 2004 11:04 am
#6
The B-Wing did that all the time. But the idea that the ship "rolled around the cockpit" is incorrect. The cockpit is not the "center" of the rotation, the ship still rotates from the engine segment (more or less the middle). What DOES happen is that the cockpit "counter-rolls" in order to keep the pilot level. The idea was that this would greatly reduce pilot disorientation, and allow the pilot to keep better situational awareness. However, the cockpit would still "spin" around the ship, it would just always stay automatically leveled.
A minor difference scemanticly, but it could have a HUGE impact when trying to align a shot.
A minor difference scemanticly, but it could have a HUGE impact when trying to align a shot.
MadcowwithSARS
Fri Nov 19, 2004 3:06 pm
#7
Ya thats the way it worked, the pylon rotated around the pod the pilot sat in. Not sure strategically what this is supposed to do, or what advantage it was supposed to give but yes its supposed to rotate. I would like to see it rotate just for good eye candy.
Sigmund
Sat Nov 20, 2004 1:08 am
#8
However it's done (roll to auto-level, roll counteras pilot rolls ship, roll with separate controls [shift+Q/E, joybutton+roll]), it should be pilot-controlled (lock/unlock cockpit orientation to body).. So there are definately some options that would need to be considered prior to implementation.
Of course, one other thing is that with the unlocked cockpit, you'd have to be able to look out the cockpit and see the rest of your B-wing, and the guns firing from the now relative moving hardpoints. My guess, client-side, is that if you're in 1-st person cockpit mode, that it doesn't render the rest of the ship. That would be a bigger (but not insurmountable) implementation issue maybe, to correctly render the rest of your ship oriented correctly to the cockpit. Though thinking about it, then the issue might be seeing impacts on the hull while looking out the cockpit...
Not that it matters much for me, I'm a Privateer, but I try to look out for these consistency issues. ^_^
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