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Thread: Atmospheric FLight

groovysplat101
Mon Apr 11, 2005 11:52 am
#1

I had this idea ages ago...I'll try to remember it.

A lot of people want atmo-flight, but the nay-sayers say it'd be too complicated to have the ground stuff going on, and the air stuff, at the same place, at the same time. Simple solution then. Don't do it that way.

All you need to do is create a "Zone" for Atmospheric Flight, that is inaccessable from the ground. On Tatooine, for example, they could create a "Beggars Canyon" Zone, which would be a pilot race course. There'd be a building at one end, where the official-type people and the race droid would be housed...that'd also serve as the Airport. From it, you could travel to any other Starport on the planet (but not into space). You'd access the Airship terminal, launch, and race round the Beggars Canyon track, much like you do in one of the special levels on Rogue Squadron. Beggars Canyon could be "off the edge of the map" on Tatooine...or on the other side of the planet, or something like that. The airport would only be accessable by ship, from a Starport.

Another thing you could use Beggars Canyon for is shooting womp rats. Rather than registering yourself with the race droid, you could register with a farmer, who's annoyed about those "pesky Womp Rats". He'll pay you for each Womp Rat you successfully shoot.

Coding-wise, all you'd need to do was create a "bottom" to a space zone. The bottom would be the ground. You'd have to have autopilot level on permenantly (since people will be flying on repulsorlifts, regardless of their craft-type). Starfighters equipped with space engines would have handling problems. The TIE would have turning problems too, but to keep it fair, design an "Atmospheric Engine" that you can substitute for your standard space one, of you ever want to fly in an atmosphere. Also, develop Airspeeders that are unable to carry non-Atmospheric Engines...the T-16 Skyhopper as a "basic" availiable-to-all ship, the T-47 Air(Snow)speeder as a Rebel Airspeeder, perhaps the TIE/At "Atmospheric" for the Imps, maybe that "Dunespeeder" that was in the pre-JTL paintings as Privateer, perhaps the LAAT/i Republic Gunship as a MP ship, etc.

Beggars Canyon would only be the start. That'd be the "neutral" Air Combat Zone, with very little in the way of combat. For a place to have combat, you could introduce the branches of Kashyyyk, and have Rebels flying against Trandoshan slavers, Imperials flying against Wookiee liberators, people fighting the Rodians hunters that are camped out, etc. The "bottom" would be the upper canopy of Kashyyyk...unless you wanted to give us some obstacles, in which case, move it below that, so we can weave through the upper trees.

Other locations, based on non-existant worlds (ie. worlds that aren't yet mapped) could include Bespin (Cloud City), which could be quite fun to do, with raiders after the Tibana Gas, and so forth. Kessel could have an Air Combat Zone, with pirates and smugglers around after the spice. Hoth could be added, allowing Rebels (and Rebels only) to fly around, patrolling the area around Echo Base while it is constructed, leading up to an eventual "Battle of Hoth" event, which could then open the world up for everyone. And I'm sure there's probably an Imperial planet that could be used. Some of these ACZs (Air Combat Zones) could have multiple "Airfields", allowing players to fly from A to B.

The ACZ could also be a jumping-off point for developing Coruscant. If a few "landing platforms" were created, floating in the skies of Coruscant (like Space Stations in JTL), they could be used as the airfields for the ACZ. Players could fly from one to the other, visiting the major sites of Coruscant. Places like the Senate building, Imperial Palace, Museums, Shopping Malls, etc, could have a landing site of some kind, in addition to the main "Starport" landing pad. If you want to leave your ship behind (or have something like a YT-1300, which is too big to cruise around in), Coruscant could offer "Airspeeder" rentals...perhaps vehicles like the one flown by Anakin, that you could rent out (as well as craftable ones) to cruise around. Instead of "Shuttles", there could be Air Taxis to take you around the city. The actual amound of ground space needed for Coruscant could be pretty small. If you coded in a number of "Landing platforms" (numbered), players could choose which, out of a set of instanced Imperial Centers, they landed on. The city could offer a few Imperial quests; extensions to the Imp theme park. It could also have a Black Sun theme park...or parts of.



Thats all I remember at the moment. What do you think?



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Matthevv
Thu Apr 14, 2005 10:11 am
#2

Hmm... an interesting idea. I dont see how just letting us fly around in the atmosphere would conflict with the current system though. The weapons damage is correctly porportionate to ground weapons anyway. And for ground forces to return fire, they could put anti air weapons into the game. Like missles and souch. And if planes are hard to hit for ground people? too bad. like GI joe's going to nail a passing mig... If you have ever tried to target a passing plane when you were walking around on an mp ship you will notice it pops up as a vehicle with one staeady ham bar. We could just implement it like that on teh ground. it would not be too hard. But yeah I like your idea if normal atmospheric flight wont work. I'd love to see a imp vs rebel beggars canyon race



Every day I learn something new, and forget two old things.
TheBrandeni
Thu Apr 14, 2005 10:33 pm
#3


or you can just set it up so that ships that are at a certain elevation, enter a "travel zone" it wouldnt really have a loading time, you just move faster and see clouds below instead of the ground (the ground would be "erased" temperorily, along with the players etc..) This way you could travel fast and then when you want to come in for the landing you just go beneath the clouds and then your ship loads for ground players and vise versa (so halfway through the thick clouds the ground starts to load up) you could also set it up so that the "auto protection" systems turn on when you are in the coulds to make sure you dont hit anything, when in reality it keeps you in the clouds till the ground is loaded up. It would work perfect in my opinion.


What do you guys think?


Edit* you could also set up a fuel system, where you can only be in the ground portion for 1-3 mins (depending on the "hover generator" or whatever, you have) This would keep players from staying low and slowing down the server and would encourage them to use the ships for travel reasons and air-to air combat mixed in, rather then a "i just shot that giant kryat to death because he cant get me in the air so now im gunna go down and loot it"

Message Edited by TheBrandeni on 04-14-2005 10:37 PM

deadOne
Fri Apr 15, 2005 7:45 am
#4

I like the idea. would be really nice if you could then land at player shuttleport type structures.



Taled Naftruh; Enor Naftruh: Happy customer from launch through CU. Sent back to dark age of camelot by the NGE.
Arryth
Fri Apr 15, 2005 7:51 am
#5

I love the idea.



Arryth, Master Pilot, Master Docter Retired
Taverain Dartain, Jedi Knight, Master Pilot, Commander of Rogue Squadron
Renador Dartain, Melee Master, Freelance Pilot, Lawless Pirate
Saursha Ship wright extrodenaire.
Andur_R
Fri Apr 15, 2005 9:41 am
#6

I dont know about the air to ground combat addition but a lower level that separates ground from air players would be feasible. Thats a cool idea. Rather than docking at a space station, I just fly my Y-Wing into the atmosphere at predetermined waypoints and then land in the space port circle of each city. You would have to have a brief load time to separate air from ground play as you enter/exit the vehicles though with the existing terminal. I know you say there are ways it would not conflict, but trust me. I dont have the credits to load my machine with a 2.5 + Ghz processor and 2 GB DDR Ram to not separate atmospheric from ground play.



Andur Rendar = Lowca (Trader/Structures)(Freelance Pilot)
Kazic Daane = Lowca (Smuggler)(Imperial Pilot)
Jacleen Willowoak = Eclipse (Spy)(Freelance Pilot)
Kycera Totea = Eclipse (Trader/Munitions)(Rebel Pilot)
Diad Itasko = Naritus (Bounty Hunter)
groovysplat101
Sun Apr 17, 2005 1:31 pm
#7



Andur_R wrote:
I dont know about the air to ground combat addition but a lower level that separates ground from air players would be feasible. Thats a cool idea. Rather than docking at a space station, I just fly my Y-Wing into the atmosphere at predetermined waypoints and then land in the space port circle of each city. You would have to have a brief load time to separate air from ground play as you enter/exit the vehicles though with the existing terminal. I know you say there are ways it would not conflict, but trust me. I dont have the credits to load my machine with a 2.5 + Ghz processor and 2 GB DDR Ram to not separate atmospheric from ground play.





I think you mis-understand my linking thing. You have two separate areas. One of them is an air area, where you fly around against NPC fighters. In addition to those NPC fighters, there are also NPC ground targets who move along the "floor" of the area, who you can target and destroy. They'd be just the same as having mobs and asteroids and things to deal with, except they'd only move along two dimensions.

The other is a ground area, where random bursts of energy shoot down from the sky. There'll be graphics representing fighters above (fairly high above), on the "ceiling" of the area. In addition, a few NPC craft may make low passes...this would be no different than having something the size of a Krayt Dragon pass overhead...they'd just need to alter the height at which the craft spawned (like having butterflies floating above the ground). When they were on the map (ie. they spawnat one side, fly over, and then despawn on the other side), they could be targeted, just as if they were a creature passing overhead. They'd just need a very high health, so that only powerful guns, like player-controlled static "turrets", could successfully damage them and bring them down - they'd need a LOT of hits from a standard weapon to be brought down.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Rekov_Quakae
Fri Sep 16, 2005 4:51 pm
#8


I think ti would becool to be able to fly in the atmosphere of planets. mabey give master ranger an ability to clear landing field, tehn you can just land in the middle of nowhere. also that way you can land directly at a starport. the only problem i can see with this is that there would be lag. LAG. LAG

Message Edited by Rekov_Quakae on 09-16-2005 04:52 PM



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Rekov Quakae | FOAD Intelligence Division

wiccalight
Fri Sep 16, 2005 5:48 pm
#9

it would be nice but as you said the lag would be killer and the return would be too little to make it worth the effort.



blessed be to all those who still dream of the flight to the stars.

"you wouldn't like my Happy Place it is full of blood, carnage, and distruction" : ME
FilanVader
Sat Sep 17, 2005 7:36 am
#10

id love to see the option when at the starbase to "Land on Surface" it wouldnt be flight in the atmosphere but it would be cool to set down near your house. starfighters would just be treated as a ground object while POBs would be treated as a building and would have a access ramp when landed.

when clicking the land on surface a map window would pop up where you select or enter a location and then hit confirm and it would load like landing at a starport. in a starfighter you would appear outside your craft, while in a PoB you would remain in the ship but could just walk down the ramp and out.
SarlacBreath
Sat Sep 17, 2005 10:00 pm
#11




Well, I bought ROW in may and since then, Imade it to level 40 and accumulated 30 million + credits.

I just gave it all away, my barc included. I'll be canceling subscription within the week.

Why?


The game was great.

I have to commend the devs, I had a blast.

But it's over.

It just doesn't seem that fun now.

What would make it fun?


These would absolutely be mandantory to peek my interest again.


1. Pod Races in Mos Espa

Should be able tobuild a completely custom pod

Obtaining a sweet pod should take the due time and effort


2. Atmospheric flight

You should be able to land anywhere on the planet

You should be able to engage hostiles in atmosphere

You should be able toopen the canopywhen parked


3. Didthe empireput govenors on swoops, speeders, and barcs?

Make em go like in the movies, and If you hit a tree or a rock, visit the clone center and the garage.

And putworking blasters back on em!!! lol


Not possible? yeh yeh, they said the same thing about the v8 guys.

It is possible.


These I would like to see:


1. While the devs did a great job generating the terrain, It's still not good enough.

Make it look more like realistic terrain and not so much like an endless sea of moguls


2. Agh man the trees! Do something about them. Make them look more like earths trees or at least

not so much of an eye sore ugh.


3. For p vs p combat, have a mode switch that can be agreed upon by both parties to allow for combat like in

Jedi academy


Can't accomplish this with current PC hardware?

Consider it for the future then.

I'll be lurking around reading up occasionally


Message Edited by SarlacBreath on 09-17-2005 10:03 PM

Message Edited by SarlacBreath on 09-17-2005 10:05 PM

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