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Thread: Starship terminal placement amongst other things
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Ely0n
Fri Oct 22, 2004 1:28 pm
#1
Like most SWG players I am very excited to see all the changes being made for the launch of JTL. As pleased as I am to see the new content being placed in the game i'm not happy with where it is being put. e.g. starship terminals. The placement of these terminals is not estheticaly pleasing and look like an after thought to the game. Why do we need starship terminals rearing their ugly heads right in the middle of the starport when there is a room already designated for them? Furthermore, who thought it was a good idea to stick a small corelllian house right in the middle of the city? My roomate and I laughed the first time we saw it in Beta. We thought for sure that it was just a temporary solution, but low and behold there it is in the live publish. Who is so unimaginitive that the only thing they could come up with is a house in the "slums" of tyrenea, which by they way do not look very slumish.
Instead of placing the rebel pilot trainer in such a awckward spot why not put him in the hidden rebel base, wouldn't that make more sense? Also, since it is quite a long trek out to the base why not allow rebel piloits to land there spacecraft at the rebel base.
lol I must mention one more thing that has been bugging me for quite sometime. I'm affraid it is a bit off topic but oh well. Corpse runs
I would LOVE to see corpses brought back into the game. Some of my most fond SWG memories are from corpse runs. I know that i'm probably the only person who would like to see them brought back but I just had to say something. I'm tierd of how easy this game has become. When it first launched SWG was HARD. It was hard to level, it was hard to make money, it was hard to gather resources for crafting, it was hard to travel on Dath. and Endor and that is what made it fun. Back then you actually needed people to help you complete your missions and there was a real sense of community because of it. People actually helped people out with things. You traveled in groups because you were scared not to. People actually did sit in the cantina and discuss thier recent adventures, which is what the original vision of the cantina was all about. The cantina was never intended to be a place for AFK grinders. Devs. PLEASE, PLEASE bring back the game i remember and loved., one that made sense. It doesn't make sense that all my belonging just magicaly appear when i clone. At the very least put some kind of corpse scavenging charge at the cloning station to explian why I have all my belongings on me. Thanks and sorry about the off topic rant
Raceen
Sun Oct 24, 2004 1:39 am
#3
Corpse run: Thats one of the main reasons why I stopped playing EverQuest. Corpse runs suck.
Yezzo
Sun Oct 24, 2004 6:51 am
#4
I think I was the one who thought the Rebel Trainer house is cool. Just as you know I didn't mean that the house itself is nice, I agree that it looks kind of stange with a small Corellian house there. I just liked that an NPC has a house on its own, cause often they are standing in the middle of nowhere.
Ely0n wrote:
[..]it was hard to travel on Dath. and Endor and that is what made it fun. Back then you actually needed people to help you complete your missions and there was a real sense of community because of it. People actually helped people out with things. You traveled in groups because you were scared not to. People actually did sit in the cantina and discuss thier recent adventures, which is what the original vision of the cantina was all about. The cantina was never intended to be a place for AFK grinders.
/agree. If you mask scent you can go afk and autorun over a whole planet without suffering any greater risk of being killed. And with a speeder you are simple invincible... More dangerous travelling would be healthy for the game.
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