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Thread: Ship Component Ideas Ship Specific Components, Attribute Multipliers
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MBLAST
Sun Mar 06, 2005 5:58 am
#1
Hmm.... Interesting... This would be a very neat feature to add, methinks! 
ValiantHalibut
Sun Mar 06, 2005 1:27 pm
#3
What do you think about these two ideas:
1. Ship Specific Components. Components that can only be used on certain ships. For example, a light, powerful engine that can only be placed on light fighters or extra-effective countermeasures for bombers or heavy fighters. The rationale would be that current components are limited because they are designed to be modular; however if that modularity is forsaken, more powerful components can be built.
2. Attribute Multipliers. Certain components work better with certain other components, or work better on certain ships. If you're using a reactor by X manufacturer to power an engine made by the same manufacturer some of the engine's stats are increased. The rationale behind this one is that the manufacturer tuned their parts to work with best with other parts that they produce.
Ship specific components could be part of a master level quest. This would allow you, at master, to really focus on designing the ship that you want. You might be able to take three quests, and each one would reward you with a ship-specific part of your choosing. Of course, it could also just be introduced to the game at any level.
Attribute multipliers could give shipwrights something else to strive for. As part of their building process they could choose to increase the statistics of a component generally, or lower the general statistics but add a multiplier that comes into play when two or more of their components are used in conjunction.
This would all be in addition to the current system.
So, any thoughts?
1. Ship Specific Components. Components that can only be used on certain ships. For example, a light, powerful engine that can only be placed on light fighters or extra-effective countermeasures for bombers or heavy fighters. The rationale would be that current components are limited because they are designed to be modular; however if that modularity is forsaken, more powerful components can be built.
2. Attribute Multipliers. Certain components work better with certain other components, or work better on certain ships. If you're using a reactor by X manufacturer to power an engine made by the same manufacturer some of the engine's stats are increased. The rationale behind this one is that the manufacturer tuned their parts to work with best with other parts that they produce.
Ship specific components could be part of a master level quest. This would allow you, at master, to really focus on designing the ship that you want. You might be able to take three quests, and each one would reward you with a ship-specific part of your choosing. Of course, it could also just be introduced to the game at any level.
Attribute multipliers could give shipwrights something else to strive for. As part of their building process they could choose to increase the statistics of a component generally, or lower the general statistics but add a multiplier that comes into play when two or more of their components are used in conjunction.
This would all be in addition to the current system.
So, any thoughts?
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