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Thread: JTL Idea restoring canon a bit

groovysplat101
Thu Apr 07, 2005 8:55 pm
#1

I never know where I'm supposed to post these...could someone tell me?

- - -

A lot of people complained initially about the grouping of fighters into strict groups. We couldn't work out what logical reason there could be to explain it. The differences between a Black Sun fighter and a Rebel fighter appear to be minimal. Privateers get their hands on Y-Wings and Z-95s all the time. All but the A-Wing and B-Wing are on the open market. And don't half of the pilots in the Rebellion have Imperial training anyway?

Those are the sorts of things we were chucking around. And by now, we're getting used to it. However, I still think the idea of my pilot being able to get hold of an enemy craft to fly around, or a "publically availiable" ship, would be fun. So here's my suggestion.

Cross-class ships.

The best way to do this, in my opinion, is to follow the idea of the starter ships. You pick a fighter that is regarded as "the" fighter for that profession...the TIE Interceptor, the X-Wing, the Kimogila, and the Khirax or Ixyen, for example. You then equip them with "standard" equipment, much like the "Prototype" stuff your Starter ship comes with, or the stuff on a Vet Yacht. You then make it unmodifiable, like the Vet Yacht and the old Starter Ships.

Added to the end of the Theme Parks for each quest, stick an Intelligence Agent (for Rebel/Imperial), and some kind of Bounty Hunter/Benefactor/Spy/Pirate/Person for Nym and Jabba. The Rebels get you an Imperial craft. Nym gets you a Hutt craft. Jabba gets you a Black Sun craft. The Imperials get you a Rebel Craft. You'd need the badge from each park to talk to this guy. He'd send you on a quest-based intelligence assignment. He might also give you a starter ship "trainer" (unmodifiable, like they used to be) to "learn the ropes" of that type of fighter. (** For the Black Sun, it'd probably be best giving a Z-95, as that is similar-ish). Once you'd completed the training quests, the Starter ship deed would need to be given to the quest person in order to proceed to the next stage.

The next stage would involve ground work, working your way into a particular facility. It'd be a mini-quest thing, rather than a full-on bunker like DWB or the Corvette...perhaps Nym would send you into Jabba's fortress, where you'd talk to some mobs, gain their trust, get up to the "vehicle hanger", and launch. Jabba might, in return, send you to Nym's Stronghold for the Black Sun fighter (its the only "pirate" theme park around atm), where you have to retrieve the security codes from the corpse of a Nym Pirate, and fly off in his ship. A Rebel might send you to the facility on Lok, to steal the TIE Interceptor...and the Imp might send you to Dantooine or Rori, where there's Rebel activity going on.

It might be fun if, when you kill the pilot who you need to take the "control device" from to access the ship, you also loot a wearable and applicable flight suit, to make you look the part, and make it harder for you to be spotted as an imposter (just the flight suit, not the helmet). When you'd got to the hanger and flown away, the person you stole the ship from might send fighters after you. It would be good if there was a delay on your leaving via hyperspace - a "you must complete before you leave the system" objective, such as reaching a rendezvous point where friendly ships will come to cover your escape. If the lead ship of the rescue party (a a multiperson, most likely) was to hail you, giving you only a "lets get out of here" option, you could automatically be transported via hyperspace/loading screen to the facility where the mob gave you the quest in the first place, thus preventing you from trying to run off and "steal" the ship.

Once you had the ship, you'd need to return to the person who gave you the mission. You'd have to "re-deed" (I know the ship has default equipment in, but its got to be possible) the fighter, and then hand over both it, and "anything else you recovered" (you'd pick up a few random datadisks, datapads, the flight suit, etc), in the same way you hand over other quest items. If you try to not give him any of the items, he'll give you a "Are you sure thats everything, son?" sort of statement, until you gave him everything you'd taken. Then he says he'll pass it on to his aide, who'll pass it on to Intelligence. You talk to him again, and he tells you to go to speak to a particular mob a little distance away...perhaps on another planet, or at least another city/POI. You get there, and the mob thanks you for performing the mission, returns the fighter, and gives you a (modified) version of the flighsuit you looted.

Modified flightsuits would be factionalised versions of opposite-faction flightsuits. An Imperial, for example, might get given a B-Wing Flightsuit, but with a black Imperial symbol stenciled on the arms, similar to the TIE suits. A Rebel might get a TIE Flightsuit, with the Rebel logo in place of the Imp one. There'd also need to be flightsuits created for the Privateer loots.

I know it'd take a lot of work on the part of the devs, but it would make a lot of people very happy, especially us RPers who Roleplay former Imperial pilots, and feel we should be able to fly a TIE.


** NOTE: With the special fighters, they'd be:
- Unmodifiable
- Automatically equipped with "standard" equipment, like a Vet Yacht (which would be the equivalent of a loadout from the tier below the fighter is in, or something)
- "Deedable" (or make the "command codes" like an ever-returning deed, a la the Vet Yacht)
- Decorated (once returned) with a faction logo on them, such as a rebel bird on the wings, or something like that.
- Usable for faction missions (but easily identifiable as being from the "wrong" faction.
- Alternatively, these "special" fighters could take up none of your standard ship space...just the space taken up by pets, droids, and waypoints.


It'd also be good if, after completing this quest, you gain permission to land at the base of who gave you it - Rebel HQ on Corellia, the Imperial Retreat, Nym's actual stronghold, and Jabba's Palace.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
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