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Thread: possible to program unprogrammed chips via a command?
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Orangutanklaus
Wed Apr 06, 2005 3:54 am
#1
Aloha!
I've started to offer programmed DCC in a high amount.
But it's really a long way to program each chip via the radial menu.
Is there a way to do this via a chat command after I select one?
Greetz & thx
Tumbler2002
Wed Apr 06, 2005 2:05 pm
#2
If there is I want to know as well cause sitting there burning each on is absolutely awful.
And what about a target nearest enemy player command? I want to setup a macro so I don't have to sit there pressing it all day long...
And what about a target nearest enemy player command? I want to setup a macro so I don't have to sit there pressing it all day long...
SheenaBrelya
Wed Apr 06, 2005 7:53 pm
#3
As far as I know, neither is possible. The chip is an issue because, while you can 'select' it in inventory, you can't 'target' it to be the target of a slash command. The 'Target Nearest Player' is not a slash command as far as i know, and I hope it *never* becomes one because setting up macros for JtL targeting actions like that takes some of the skill out of the space combat system.
Shona
Shona
Tumbler2002
Thu Apr 07, 2005 9:37 am
#4
SheenaBrelya wrote:
As far as I know, neither is possible. The chip is an issue because, while you can 'select' it in inventory, you can't 'target' it to be the target of a slash command. The 'Target Nearest Player' is not a slash command as far as i know, and I hope it *never* becomes one because setting up macros for JtL targeting actions like that takes some of the skill out of the space combat system.
Shona
WHAT?! Using the target nearest player key 20 times per minute is not skill. The fact that they give you a key that automatically targets the nearest enemy overt player takes a lot of skill out of managing targets in general. Personally I think it's a huge annoyance. I'd rather just have orange dots on my radar or something visible I didn't have to keep going back to every 5-10 seconds. Macro's were designed to support exactly this style of play. Instead of pressing buttons over and over again in a certain order, the macro will do it with the press of only 1 button.
SheenaBrelya
Thu Apr 07, 2005 10:26 am
#5
We are at a balance of Situational Awareness. We are given targeting commands that do things like finding the closest enemy pilot, next shp/station of any kind, previous friend, and mass of others. We are not able, though, to put them on Autopilot and simply get 'pinged' when an enemy gets in range. The tool to allow you to defend yourself is there, and you are able to use it. You can not, though, let the system do the work for you. I like this and do hope that the macro system keeps its limited role in JtL.
I use macros in space. Some examples of mine:
/groupChat Enemy Pilot Spotted!
When I see an enemy overt on scope
/iffScramble;
/groupChat Shona hit an IFF!
To let people know I'm out of the fight for a few seconds
/groupChat IFF running shortly!;
/groupChat Cease Fire Immediately!;
/pause 4;
/iffScramble
In a pilot/gunner situation to get my gunners to stop firing turrets so that an IFF won't be immediately undone by another turret shot
And, the one I do use, but wouldn't mind made unusable:
/target Star;
/pause 1;
/target Shona;
/macro _______; (repeat)
I do this to alert myself when a Star Ravager drops into Kessel without needing to be at the screen waiting the entire time. My sensors are silent until it hypers in but go haywire immediately. Being able to do it at all borders on what I feel shouldn't be possible, but I rationalize it by believing it is alerting me to 'content' without giving me any advantage over any other player or the AI system.
Macro'ing something like /targetClosestEnemyPlayer would take away some of the effort necessary to stay alive in PvP inside of a self-described 'twitch' game. It removes the ability for a pilot to get blind-sided, which I believe should be entirely possible to happen to anyone not keeping vigil against it. Feel free to disagree with me, but I would absolutely hate it if what you want was allowed.
Shona
I use macros in space. Some examples of mine:
/groupChat Enemy Pilot Spotted!
When I see an enemy overt on scope
/iffScramble;
/groupChat Shona hit an IFF!
To let people know I'm out of the fight for a few seconds
/groupChat IFF running shortly!;
/groupChat Cease Fire Immediately!;
/pause 4;
/iffScramble
In a pilot/gunner situation to get my gunners to stop firing turrets so that an IFF won't be immediately undone by another turret shot
And, the one I do use, but wouldn't mind made unusable:
/target Star;
/pause 1;
/target Shona;
/macro _______; (repeat)
I do this to alert myself when a Star Ravager drops into Kessel without needing to be at the screen waiting the entire time. My sensors are silent until it hypers in but go haywire immediately. Being able to do it at all borders on what I feel shouldn't be possible, but I rationalize it by believing it is alerting me to 'content' without giving me any advantage over any other player or the AI system.
Macro'ing something like /targetClosestEnemyPlayer would take away some of the effort necessary to stay alive in PvP inside of a self-described 'twitch' game. It removes the ability for a pilot to get blind-sided, which I believe should be entirely possible to happen to anyone not keeping vigil against it. Feel free to disagree with me, but I would absolutely hate it if what you want was allowed.
Shona
Tumbler2002
Fri Apr 08, 2005 9:16 am
#6
SheenaBrelya wrote:
We are at a balance of Situational Awareness. We are given targeting commands that do things like finding the closest enemy pilot, next shp/station of any kind, previous friend, and mass of others. We are not able, though, to put them on Autopilot and simply get 'pinged' when an enemy gets in range. The tool to allow you to defend yourself is there, and you are able to use it. You can not, though, let the system do the work for you. I like this and do hope that the macro system keeps its limited role in JtL.
I use macros in space. Some examples of mine:
/groupChat Enemy Pilot Spotted!
When I see an enemy overt on scope
/iffScramble;
/groupChat Shona hit an IFF!
To let people know I'm out of the fight for a few seconds
/groupChat IFF running shortly!;
/groupChat Cease Fire Immediately!;
/pause 4;
/iffScramble
In a pilot/gunner situation to get my gunners to stop firing turrets so that an IFF won't be immediately undone by another turret shot
And, the one I do use, but wouldn't mind made unusable:
/target Star;
/pause 1;
/target Shona;
/macro _______; (repeat)
I do this to alert myself when a Star Ravager drops into Kessel without needing to be at the screen waiting the entire time. My sensors are silent until it hypers in but go haywire immediately. Being able to do it at all borders on what I feel shouldn't be possible, but I rationalize it by believing it is alerting me to 'content' without giving me any advantage over any other player or the AI system.
Macro'ing something like /targetClosestEnemyPlayer would take away some of the effort necessary to stay alive in PvP inside of a self-described 'twitch' game. It removes the ability for a pilot to get blind-sided, which I believe should be entirely possible to happen to anyone not keeping vigil against it. Feel free to disagree with me, but I would absolutely hate it if what you want was allowed.
Shona
I think a lot of people would disagree with you. I feel that having to press a button over and over again to see if I'm in close proximity to another player adds nothing to the game. (On the ground game friendlies are purple and blue, npc's are yellow and red. Think it'd be fun to press a button down there all the time to see if an enemy was near? I don't like holding down the run button to run so I use autorun. I don't like pressing 15 buttons to complete a combat move, so I use macro's. I just don't see how pressing that button over and over again benefits the game in any way.
I think that "getting jumped" hurts JTL more than it helps. And honestly I want to make it much more difficult because new players are at a huge disadvantage and I want new players to stick around and play. Against a skilled player both ships should see each other coming and the battle should be fair, in almost every case of getting jumped your dealing with a skilled player blasting a new or inexperienced player. I don't care if it's fair, or because one players needs more practice, or whatever, it's not helping JTL in any way.
Message Edited by Tumbler2002 on 04-08-2005 09:17 AM
SheenaBrelya
Fri Apr 08, 2005 11:35 am
#7
I'd be open to a discussion about a different color on the radar for friendly (non-grouped) and enemy overts. I do not think I'd change my mind about targeting macros. I'm pretty sure I'm not alone on the issue, too.
Shona
Shona
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