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Thread: JTL Content Idea

Phienyx
Mon Oct 25, 2004 2:04 pm
#1


Since wealso have to purchase a chassis from an NPC vendors this should not effect shipwrights. The idea is to make use of cargo/transport ships by actually making use of them in their intended capacityas well as bringing a sense of purpose to the game and give pilots something to do other than.....nothing.


Require a certain combiniation/amount ofresources to be present at each starport's "inventory" for each type of ship chassis to be "produced" and available for pilots to purchase. Just as a simple example: If a y-wing chassis required 10 units of steel and 25 units of fiberplast for one Y-wing chassis to be produced and the starport had none of these resources in its inventory, no y-wing chassis would produced by the starport and once the current stock of y-wing chassis were depleted. Y-wing chassis would not be avaliable for purchase at this starport until it was restocked and production began again. Different ships would, of course require different amounts and combinations of resources.


This is where players would come in. Players would be required to mine (either from the surface or from asteroids) and deliver these resources to the spacestations inventoriesassociated with the starports, thus keeping the production of ship chassis going and be paid for it their services. Transport/cargo shipswould be used for this purpose. There needs to be a system where these cargo ships can be attacked and destroyed by playersand wouldrequire escort to ensure safe deliveries.


This is just a bare bones idea at the moment andit am tossing ideas for thte details around in my head still, but I figured any content is better than none.


I just think that what SWG...and more specifically JTL, needs is for players to feel that their efforts combat or otherwise actually affect the course of the game at some level and its not all just a race to level and nothing to do after they've reached "the top".


Thoughts?



______________________________________________
Forgiveness is between them and "The Maker". My job is to arrange the meeting.
atat9619
Mon Oct 25, 2004 2:10 pm
#2

Look at his rank



^4Battlefield SF>SWG
Phienyx
Mon Oct 25, 2004 3:23 pm
#3


Ok, now that we have this established.....what do you think of my post?



______________________________________________
Forgiveness is between them and "The Maker". My job is to arrange the meeting.
Imed
Tue Apr 05, 2005 8:46 am
#4

I would love to see this but is it possible?


Static NPC space battles


Using classic locationsof star wars lore, such as the Bilibringi shipyards, have large scale space battles that re-occur at a pre-set time interval, like every 3 hours an Alliance Armada comes out of hyperspace at the Bilibringi shipyards and a huge space battle breaks out, players can join in the battle and decide help decide the outcome. Legendary heros such as Han Solo and his Milenium Falcon could be there. Imagine being Han's wingman and keeping the tie's off his six. Attack Grand Admrial Thrawn's flagship, targeting his turbo laser batteries...


Of course these areas will have to be added to the game, accessible by talking to an npc at a space station, similiar to the way we enter kessel or deep space.
Planke
Tue Apr 05, 2005 10:17 am
#5

Sounds like an interesting idea, could be loads of fun.



Major Dispater of The Imperial Army
Bounty Hunter
Member of the Guild of Bounty Hunters
SickSix
Tue Apr 05, 2005 8:46 pm
#6

sounds cool. there is definitely a serious lack of capitol ship inclusion. where is that Screen shot they wasted a Friday Feature on????



that's what we need in JTL, but, for it to actually be inJTL



not to hi-jack but what abou this idea(probably mentioned before):


Using MPS to take ground game combat groups, to a static space station/capitol ship, dock, drop of the assualt group then


1. the assault group has to do a DWB/Corettte type mission but toned down a tad.


2. the pilot and crew have to ward of enemy fighters and maybe even do their own little quest before being able to pick up the survivors of the assault group


i think this would be awesome.


and the OP idea is great too. where are the epic Star Wars???



SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Gonezolo
Wed Apr 06, 2005 7:05 am
#7

Do Devs read these threads??

Ah well!!

Yea space needs more capitol ships. lots more. ISD's, Neb B's, the whole lot should be there. Perhaps you could be stopped and scanned by an ISD on patrol or watch a skirmish between some fleeing rebel ships and an imperial attack force. I mean come on the timeline of SWG is suppose to be when the empire is really hitting hard on the alliance but this is completely absent in the space game.

Boardable ships/stations would rock big time. Even space stations you could dock with for repairs and stuff and walk around and talk to people (kinda like a cantina/ship yard in space idea). The space game is/was great but once you master pilot it does wain a little, personally I take new players up for tours/missions in my YT because I still love playing JTL but there is SO much up tapped potential still there.

And while I'm at it. What about the ability to lock one of the turrets on the multiplayer ships (ie the YT decimator and others) so that it could be fired by the pilot??? Sometimes it can be quite hard to get four players to completely man my ship so I end up taking up the Kryat M22 instead while I would much prefer to take out my YT.
Even if the guns were controlable from the OPS station it would still require some grouping to use but would allow some partnerships to occur and be successful (ie Han and Chewie!!)



A'riane Kaxsan

Elder Bounty Hunter - Elder TKM - Elder Swordsman
Elder Fencer - Elder Pikeman -- Elder Pistoleer -- Elder Carbineer
Elder Commando -- Elder Dancer

NGE Bounty Hunter
Planke
Wed Apr 06, 2005 7:36 am
#8

SSD4TEHWIN!!!

Even though it would take up more than a space sector, it would be so fücking cool to fly into it with my TIE and explode(I'll just pretend, without the collission damage and all). Imagine the amount of laser batteries on that one.



Major Dispater of The Imperial Army
Bounty Hunter
Member of the Guild of Bounty Hunters
Tumbler2002
Wed Apr 06, 2005 9:21 am
#9



Imed wrote:
I would love to see this but is it possible?
Static NPC space battles
Using classic locations of star wars lore, such as the Bilibringi shipyards, have large scale space battles that re-occur at a pre-set time interval, like every 3 hours an Alliance Armada comes out of hyperspace at the Bilibringi shipyards and a huge space battle breaks out, players can join in the battle and decide help decide the outcome. Legendary heros such as Han Solo and his Milenium Falcon could be there. Imagine being Han's wingman and keeping the tie's off his six. Attack Grand Admrial Thrawn's flagship, targeting his turbo laser batteries...
Of course these areas will have to be added to the game, accessible by talking to an npc at a space station, similiar to the way we enter kessel or deep space.





I would love to see this. Staged battles that happen every few hours would really be awesome. Or just ships showing up out of nowhere. Really like the idea of random thigns popping in. Flying around endor and a rebel frigate shows up. Then a ISD shows up, battle ensues winner warps our a few min later. Would really add to the ambiance of the game!

This is how deep space should be!
Gonezolo
Wed Apr 06, 2005 11:52 am
#10

Oh I'm drooling at the idea.

Kinda like the battles used to be in X wing and Tie Fighter - one ship jumps in then another then a giant fireball errupts and all hell breaks loose until either one wins or one withdraws.



A'riane Kaxsan

Elder Bounty Hunter - Elder TKM - Elder Swordsman
Elder Fencer - Elder Pikeman -- Elder Pistoleer -- Elder Carbineer
Elder Commando -- Elder Dancer

NGE Bounty Hunter
BloodMist
Wed Apr 06, 2005 12:53 pm
#11



SickSix wrote:
sounds cool. there is definitely a serious lack of capitol ship inclusion. where is that Screen shot they wasted a Friday Feature on????
that's what we need in JTL, but, for it to actually be in JTL
not to hi-jack but what abou this idea(probably mentioned before):
Using MPS to take ground game combat groups, to a static space station/capitol ship, dock, drop of the assualt group then
1. the assault group has to do a DWB/Corettte type mission but toned down a tad.
2. the pilot and crew have to ward of enemy fighters and maybe even do their own little quest before being able to pick up the survivors of the assault group
i think this would be awesome.
and the OP idea is great too. where are the epic Star Wars???





Now THAT would completely rule.
AraDanBynobi
Wed Apr 06, 2005 1:33 pm
#12

I am hoping it is not long before the Devs decide to work on Battlefields again. In space it would work wonders. Have an an event area like mentioned; strategic points like shipyards or a blockade point. Place a hyper beacon that players can access to be allowed to pick a side and head into the fray.

The GCW would be served by this in that the winner of the last battle, is now the defending side, of the Space station or strategic hyperspace point. Both sides get a balanced array of AI capital ships (and hopefully one day our own capital ships) to fight in the battle. The defenders get to use the Space station/shipyard as a fort, even allowing people to man turrets of the place and even an elected Commander can call in targets to concentrate fire on or send AI cap ships to attack things.

These battlefields would have the multiplayer stations and Capital ships. The defending Space station can be boarded by the faction that owns it at the time, and any major attacking Capital ships can have there faction people board turrets and damage control.

There would need to be caputre and control points and Boarding actions, ie at a certain time the SPace Stations shields may come down so then anyone who wants can dock and board and take on any defenders there, on board there would need to be capture points also. Like, take out the power generator and/or take down the command level and its occupants.

One thing though, perhaps it is better if the battle is started by a series of actions leading up to it, making the GCW more inter-related. Like a sector defence/attack. If one faction destoys/disbles all the bases of the defending faction in that space sector, the battlefield will go active (like an Alamo, last stand point) and the battlefield would stay active until one side completes its objectives first. So if there is barely anyone around in the battle, it may not complete, but potentially the battles could go for hours.

Something to think about...
Ara-Dan
CommTampers
Thu Apr 07, 2005 6:17 pm
#13

How about somehot loot for the winners..............?


Should overtness be required?



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
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