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Thread: A completely different way of beefing up MP ships.
I don't know if you can (since I've never tried), but being able to target similar systems on any craft (particluarly the engines) would be very useful. That way, people roleplaying as Imperial patrols could disable the engines of a craft, rendering it useless, without actually killing the person inside.
Something that might be worth adding is a "dock" system for players. If a ship is disabled, an MP ship can dock with it, and tow it back to the Space Station itself - that's been done in EU. Docking between player ships could also be used as a means of transferring personnel and cargo - being able to dock something like a YT-1300 with a Y-8 Miner would allow people with "Mining Companies" to go out, mine until their hold is full, and then empty the hold into another ship, and carry on mining. The YT-1300 is designed for that, really - transporting cargo from A to B. The Y-8 isn't designed as a courier.
Plus, being able to transfer personnel onto a docked ship could be good from an RP point of view - a disabled Rebel ship could be "captured" by an Imperial vessel. Lets say a Decimator with TIE escort disables a Nova. The Decimator could dock, deploy a few Stormtroopers onto the ship, and then capture the crew. The crew could be taken, in the Decimator, to the nearest Imperial station, and handed over for a reward in FPs. Regardless of the status of the Rebel crew (On-Leave, Combatant or Special Forces), the Imperials would still be able to blow the ship up and kill everyone inside, so there's still that threat there. There's also the chance that the Rebels could send out a distress call, and have friendly fighters and a friendly MP ship come over to rescue them.
Alternatively, if a ship was disabled, and then the Imperials repaired the damage, they could fly the ship (or access some console that would "slave" the ship to their vessel), or tow it to the Imperial Station, and hand the ship AND crew over, for a larger faction reward. Alternatively, boarding ships could be used as a means of "comendeering" enemy vessels, allowing the Rebels to get their hands on a Decimator. They'd still have to get the ship to the nearest faction station, but they'd have a choice between "hand over", and "keep". If they kept it, the ship would be altered so that it was an Imperial version of a Rebel craft, or visa versa.
That kind of thing would be extremely good for pirates/privateers...it is actual piracy. NPCs could also do it, which could help expand on the proposed changes for Smuggler.
groovysplat101 wrote:
Alternatively, boarding ships could be used as a means of "comendeering" enemy vessels, allowing the Rebels to get their hands on a Decimator. They'd still have to get the ship to the nearest faction station, but they'd have a choice between "hand over", and "keep". If they kept it, the ship would be altered so that it was an Imperial version of a Rebel craft, or visa versa.
That kind of thing would be extremely good for pirates/privateers...it is actual piracy. NPCs could also do it, which could help expand on the proposed changes for Smuggler.
I assume you're talking about Player versus Player here, and so I'm going to say the idea of commandeering vessels is not good. The key reason is that we, as players, have to purchase our own ships and the components that go into them. Wouldn't be any fun to have some other player just steal everything you worked so hard for.
And from a Player versus NPC perspective, it still wouldn't go good; who needs a shipwright if you can just capture ships?
TheCoredump wrote:Not a bad idea. You could even turn then into PCs gunboats.Players want small capital ships for guild or PvP but the VT-49 is already a small Imperial military ship as the Nova : add them two turrets, make them more PvP resistant and they will become the small capital ship that all PvP players want we the need of a real crew, captain, co-pilot, cannoners and techs !
This is the best "capital ship" idea I have seen yet. I don't want players getting their hands on Star Destroyers. I don't trust them with anything that iconic. Just look what they've done with Jedi. No thanks, I'd rather keep Star Destroyers as far away from the hands of players as possable. Turn MP ships into effective "capital ships", and that's perfect in my opinion.
Treena_Daal wrote:
TheCoredump wrote:
Not a bad idea. You could even turn then into PCs gunboats.
Players want small capital ships for guild or PvP but the VT-49 is already a small Imperial military ship as the Nova : add them two turrets, make them more PvP resistant and they will become the small capital ship that all PvP players want we the need of a real crew, captain, co-pilot, cannoners and techs !
This is the best "capital ship" idea I have seen yet. I don't want players getting their hands on Star Destroyers. I don't trust them with anything that iconic. Just look what they've done with Jedi. No thanks, I'd rather keep Star Destroyers as far away from the hands of players as possable. Turn MP ships into effective "capital ships", and that's perfect in my opinion.
highlighted for emphasis
good ideas in this thread. except the comondeering thing. other than that. really good ideas.
Washell wrote:Change them so they have to be destroyed like the corvette/ISD/Reb. station. No good to hit it just anywhere, you'll have to aim for the right spots to take them out. Now the Pilot can keep stuff out of the fireline, when the shield gets destroyed it can be repaired again. Adds to the survivability of the MP ship and would take a coordinated attack to blow them up if there's a good crew on board. Might need some timers on repairing to prevent them from becoming invincible.
Brilliant! This should apply to all mp ships, both PC and NPC. A Nova should be something to be feared, and require more strategy that a single boom and zoom pass. Right now I can blast a T5 Decimator, player or not, in one or two passes.
Washell wrote:Wouldn't work for PvE offcourse, so NPC's should be allowed to hit anywhere.
I don't know about that. The system of npc's targeting sub components seems to work pretty well in such examples as Imp npc's or and Bomber strikes against vette's in DS, I say keep it! =)
Washell wrote:Change them so they have to be destroyed like the corvette/ISD/Reb. station. No good to hit it just anywhere, you'll have to aim for the right spots to take them out. Now the Pilot can keep stuff out of the fireline, when the shield gets destroyed it can be repaired again. Adds to the survivability of the MP ship and would take a coordinated attack to blow them up if there's a good crew on board. Might need some timers on repairing to prevent them from becoming invincible.Wouldn't work for PvE offcourse, so NPC's should be allowed to hit anywhere.
Really good idea Washell.
About the boarding thing, I have no interest in seeing the ground game combat system in use in space which is what you'd need if 2 ships had players fighting each other. If the end result was just the enemy ship being destroyed and the losing players don't really lose anything that would be fine I suppose. I'd rather they add more content than this myself though.
Salco wrote:
groovysplat101 wrote:
Alternatively, boarding ships could be used as a means of "comendeering" enemy vessels, allowing the Rebels to get their hands on a Decimator. They'd still have to get the ship to the nearest faction station, but they'd have a choice between "hand over", and "keep". If they kept it, the ship would be altered so that it was an Imperial version of a Rebel craft, or visa versa.
That kind of thing would be extremely good for pirates/privateers...it is actual piracy. NPCs could also do it, which could help expand on the proposed changes for Smuggler.
I assume you're talking about Player versus Player here, and so I'm going to say the idea of commandeering vessels is not good. The key reason is that we, as players, have to purchase our own ships and the components that go into them. Wouldn't be any fun to have some other player just steal everything you worked so hard for.
And from a Player versus NPC perspective, it still wouldn't go good; who needs a shipwright if you can just capture ships?
I think capturing NPC ships and selling them out of Piracy would be awsome.
Just do not allow for those who capture the ship to keep the ship. Also if you make the ship inferior to what a shipwright makes who wouldnt go to the shipwright? Any way there are ways around stuff like this. Commandeering a vessel should still be on the table as there are ways of circumventing this problem.
The thrill of it all is boarding a ship and using your ground skills to take command of the ship. I dont care if we cannot own the ship! But if I take a ship over (Im talking NPC here not Player) I had better be able to at least sell it! I mean really, parts fall out of ships all the time and I loot lots of parts. Enough to build a ship. But I will always go to shipwright because they will have better parts available.
Now commendeering a PC vessel, I am totally against! So that pretty much ends that argument on my part.
Message Edited by XanKrieger on 04-23-2005 07:12 PM
Friday Feature April 15th - Space Mining!:New Multi-Passenger Ship Components: There are new craftable components that are so heavy that they can only be used on ships such as the YT1300, but have better statistics.
straight from the space mining friday feature.