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Thread: Upgrading SquadLeader for JTl
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WookieePilot
Sat Oct 16, 2004 4:12 pm
#1
As it stands now the squadleader profession is worthless when you could be a combat profession. In JTL that should change. I am proposing they make the revamp of squadleader first priority after the combat revamp. Remember in the movies how organized the fleets were. Wouldn't it be funny if we could actually some star wars action, stressing the war part. No one just rushed into battle in Star Wars. The fleets were organized into wings, ect.. Maybe squad leaders would be able to organize subordinates into divisions. Squadleaders, with the ability to join more than one group could be linked to their superiors and as well as their subordinates. Their could be a chain of command, imagin the possibilites. Of course you still would need to be a high enough rank as well to form divisions for the Rebellion and Imperials. You wouldn't need a high rank to form neutral space pirate divisions, etc...
What do you think! Are there any potential pitfalls?
I think it is a good idea, but that's my opinion.
What's your's?
What do you think! Are there any potential pitfalls?
I think it is a good idea, but that's my opinion.
What's your's?
AlexKC
Sat Oct 16, 2004 4:24 pm
#2
I think they are gonna do a SqL revamp as part of the combat revamp. but good idea.
WookieePilot
Sat Oct 16, 2004 6:55 pm
#4
I must disagree with you about what is more important, squadleader revamp or smuggler revamp.
Although a smuggler revamp will probably increase the Star Wars feel of the game more than the squadleader revamp, I am more worried about the war aspect of the game more than the star wars feel. There are a lot mroe games out there that are more enjoyable based on their combat alone. The combat revamp will hopefully solve a lot of that, but there will still be deficiencies in the combat system. Organization and group tactics are a large part of combat and the dev team has sort of just put in the squadleader profession so they could say at least they attempted it. It is just a difference of opinion about what is more important.
Although a smuggler revamp will probably increase the Star Wars feel of the game more than the squadleader revamp, I am more worried about the war aspect of the game more than the star wars feel. There are a lot mroe games out there that are more enjoyable based on their combat alone. The combat revamp will hopefully solve a lot of that, but there will still be deficiencies in the combat system. Organization and group tactics are a large part of combat and the dev team has sort of just put in the squadleader profession so they could say at least they attempted it. It is just a difference of opinion about what is more important.
Balzan
Sat Oct 16, 2004 7:04 pm
#5
Err I must disagree A smuggler slices things and makes uit almost impossible to be found to be carrying contraband.
What else do we do?
Squad leaders actually make combat that much easier...
The give benefits to everyone in their hunting group. I'd be more worried about the fact everything is all solo groups. If anything Creature Handler and Squad Leader should be joined, and instead of the CH portion being just animals changing it to any type of pets, like droids, faction pets, etc...
What else do we do?
Squad leaders actually make combat that much easier...
The give benefits to everyone in their hunting group. I'd be more worried about the fact everything is all solo groups. If anything Creature Handler and Squad Leader should be joined, and instead of the CH portion being just animals changing it to any type of pets, like droids, faction pets, etc...
Cuality
Sat Oct 16, 2004 9:41 pm
#6
the only problem is that what bonuses would an SL give in space? there are no mods to add to... and if grouping works like it does on the ground... then you can keep track of your own squad. I mean... people are going to realize very, very quickly that flying solo is the quickest way to be killed. Not to mention that in flight combat, nearly everything is appraoched in wigman pairs... aside from that, i guess the only place for an SL to be would be on the bridge of a command ship... hmmm... they need to have something like a real time war map on the multiships. Basically a large radar that a navigator can scroll through and see what is happening on the outside. Be useless against single targets... but infinitely invaluable in large furballs. Basically give the multiships the oppurtunity to become AWACS.
WookieePilot
Sun Oct 17, 2004 8:21 am
#7
I don't think mods would be the biggest benefit. The organization should be the fundemental purpose of a squadleader in space. A radar map for them would also be cool. AWAC like ships would be a cool thing.
Brade
Sun Oct 17, 2004 9:39 am
#8
i don't understand how you guys call squadleader useless... in a time when pvp breaks down to 3 things...
in no particular order,
#1: Stun/lightsaber usage is the highest among all types of damage in use for pvp combat
Of course that's because it's the only thing that's not 80% or more on nice composite suits.
#2: 3 little letters... DOT... no not the government sector that tends to make normal people turn
postal... poison/disease/fire/bleed....
#3: Last but not least... the dreaded dizzy/kd. nothing is more frustrating than hitting the /stand
button and looking like a retarded 80's style break dancer.
well the first two i listed can't really be controlled beyond the realm of shear luck, or dodge food, or whatever else is the flavor of the month for pvp. but the third, and to me, most frustrating can be controlled... if you have a SL in charge... we pvp on bria on a daily basis and nothing can compare to the benefit of having a MSL removing all the states put upon you...
As for the space portion of this discussion, I don't understand what you think the devs can really do with what your questions are asking... i mean... i'm sure with a little imagination and some good leadership, you can form a flight, squadron, or group command chain. I for one can't see it happening though... i can see it possible to make small fighter groups to protect the larger ships with a few wingman but i don't see this massive organization of combat that you are dreaming of... i applaud you for wanting something better.... but in reality i don't know if it is really feasable...
word.
mikemousy
Sun Oct 17, 2004 1:09 pm
#9
what about the same as squad leaders do on the ground:
increase the ability to make a good command or something like that, likely your engine wont blow if you overpower it or something.
Balzan
Sun Oct 17, 2004 7:10 pm
#10
I don't see how logicaly a MSL can help with your own ship, an MSL would basically only help with morale...
Or the ability to lead a group, which is dependant upon the players...
Or the ability to lead a group, which is dependant upon the players...
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