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Thread: Armor Decay
Buy a droid with a 10 element storage module and you can store your armor in there. I haven't actually checked, but I'm pretty sure items stored in a droid are safe from damage when you die. I've been doing this in the Corvette if I die and lose my buffs. After I clone I call out my droid and put my armor in there for the rest of my time in the quest zone.
Armor
Armor points are depleted before hit points when calculating damage.
Hitpoints
Hitpoints are depleted after the shields and armor is gone. This number also decays when
a component is repaired at a rate of 1pt per 10 pts repaired.
What happiens:
You repair part using a kit, both Armor and hitpoints decay 1pt per 10 pts repaired.
problem is this makes the armor worthless very quick. allso happiens with any part with both Armor/hitpoint values but afects the armor peices more. Doesnt effect the shield values.
Message Edited by Casmaran on 11-20-2004 11:50 PM
Casmaran wrote:SWG guide say's:Armor
Armor points are depleted before hit points when calculating damage.
Hitpoints
Hitpoints are depleted after the shields and armor is gone. This number also decays when
a component is repaired at a rate of 1pt per 10 pts repaired.What happiens:
You repair part using a kit, both Armor and hitpoints decay 1pt per 10 pts repaired.
problem is this makes the armor worthless very quick. allso happiens with any part with both Armor/hitpoint values but afects the armor peices more. Doesnt effect the shield values.
Message Edited by Casmaran on 11-20-2004 11:50 PM
True. There is no special armor value which denotes effectiveness, like there is for shields, so the 'useful' figure decays with each repair. I'd say this should be changed - perhaps by either making another 'armor' value for armor which doesn't decay or switching the hitpoints and armor values, so the hitpoints decay.