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Thread: Freelance and faction ships.

StealthTiger234
Tue Feb 08, 2005 10:31 pm
#1

Ok I have a question. Whats the rules on ships again? Is it only imps can fly imp ships, rebs can only fly reb ships, and private only fly private ships?



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Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Klif_Hangar
Tue Feb 08, 2005 10:33 pm
#2

The Rules:


Imperial Ground Faction Players can be:

Privateer Pilots

Imperial Pilots


Rebel Ground Faction Players can be:

Privateer Pilots

Rebel Pilots


Neutral Ground Faction Players can be:

Privateer Pilots

Imperial Pilots

Rebel Pilots





Dyne Cloudskimmer
Antarian Ranger, Ahazi
StealthTiger234
Tue Feb 08, 2005 11:11 pm
#3

Not quite what I meant. I mean can Rebels and Imps fly Private ships? I ask because you see all these NPC's that are mercs and pirates (a.k.a Freelance Pilots) flying X-wings and Y-wings. Then when they say private ships and what a Freelance pilot can become (RSF, CSF, Smuggler) It gives off the impression that anyone can fly one. So IMO Rebels and Imps should be able to fly Private ships they just can fly the opposite factions ships, and Freelance can fly Rebel ships. I bring this up because of what SOE said themselves. Heres my reasons,
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Incom Corporation T-65 X-Wing Space Superiority Fighter
The X-wing is among the most advanced single-pilot starfighter ever produced. The starfighter receives its name from its double-layered wings, which separate into an "X" formation during combat to increase the craft's field of fire. Each wing is armed with a high-powered laser cannon and accurate proton torpedo launchers. Although the X-wing is designed for just one pilot and no passengers, the X-wing jockey is never truly alone thanks to the astromech socket located behind the cockpit. One of the X-wing's greatest assets is its durability: the fighter's reinforced titanium alloy hull, deflector shield projectors, and transparisteel canopy ensure that it can withstand several hits without suffering serious damage. The X-wing's history is nearly as important as its capabilities. Designed by Incom Corporation in the early days of the Empire, the X-wing schematics found their way into Rebel hands when several Incom engineers defected to the Alliance. The Rebels began producing the X-wings in modest numbers and the vehicle has quickly become one the most important weapons in the Alliance arsenal.

So this thing was mass produced once upon a time.
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Incom/Subpro Z-95-AF4 Headhunter
One of the oldest starfighters still in use, the Headhunter predates the Battle of Yavin by several decades and has experienced several revivals since its first appearance. The starfighter's longevity is based on its legendary resilience and it still remains an attractive option to mercenaries and security personnel throughout the galaxy. The starfighter is identified by a pair of fixed wings equipped equipped with rear-mounted maneuvering jets. Easy to modify, the Headhunter can support a wide range of laser cannons and missile-launcher, placing it on par with the Y-wing in terms of sheer destructive capability. The Rebel Alliance has even been known to convert Headhunters for short-range bombing runs. The Rebels also use Headhunters for training missions because the vehicle's controls are nearly identical to those of the X-wing and Y-wing.

Hmmmmmmmm so Mercs and Security forces use these.
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Corellian Engineering Corporation YT-1300 Transport
A stock light freighter, the YT-1300 is an adaptable, all-purpose, cargo transport built on a modular design. Off the assembly line, a YT-1300 is a fairly standard vessel, with rudimentary engine, communications, and life-support systems. However, the vessel's appeal is the fact that it can be upgraded with great ease. In fact, Corellian Engineering Corporation has earned a small fortune selling conversion kits. The most popular modification is an enhanced hyperdrive package, although many pilots also outfit the craft with military-grade weapons, long-range sensor suites, and powerful deflector shields. Han Solo's Millennium Falcon is the most infamous (and most heavily-modified) YT-1300 in existence.

Standard vessel ehhh.
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Now I admit that rule set couldn't apply to all ships. Since Nova's and Deci's are known for faction only and same goes for all TIE versions and specialized Rebel ships (B-wing, A-wing).

Message Edited by StealthTiger234 on 02-08-2005 11:21 PM



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Zeon_Zaku
Tue Feb 08, 2005 11:28 pm
#4

No. If you want to fly a privateer ship, you have to be a privateer. If you want to pilot an Alliance ship, you must join the Alliance pilot force. If you want to pilot Imperial craft, then you have to join the Imperial navy.


One thing I always wished, though, was that if you aced multiple professions (say privateer and Alliance), you could use one ship from the previous pilot class. So if you aced privateer, dropped it and took up Alliance, you'd be allowed to use one ship of your choice from the privateer pilot tree as an Alliance ship, but you couldn't use the master-level ships.
It would give a bonus to acing more then one pilot profession



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Klif_Hangar
Tue Feb 08, 2005 11:33 pm
#5

Oh I see. The answer is no, Imperial Pilotsand Rebel Pilotscannot fly Privateer ships. Each pilot profession can only fly the ships that they get certified for in their profession. NPCs never follow the rules that PCs have to follow in SWG (for example, the crazy ham bars some of them have), and the ships they fly are no different. I agree it doesn't make a whole lot of sense (I was hoping forjust one pilot profession, with faction ship certifications purchased from ground faction recruiters for faction points and neutral ship certifications included in the pilot profession, but thats another story), but thats how it is I guess. Hope this helps.





Dyne Cloudskimmer
Antarian Ranger, Ahazi
StealthTiger234
Tue Feb 08, 2005 11:57 pm
#6

Thx guys. All this has reinstilled my belief SOE has no clue what their doing. Personally I can't see why rebels and imps can't fly private ships. IMHO I think Private ships are better than both faction ships. I mean on Chilastra i'm almost a master so i've flown every main ship the Alliance has. Today on Bloodfin I just made 1/1/1/1 Freelance and my Dunelizard is 100x better than my crappy Y-wing. I LOVE my Dunelizard, the guns are positioned just right and handles like a dream. But now i'm getting the itches for my X-wing and A-wing but I don't wanna give up my Dunelizard.

Wish I could have 2 chars on one server so I could fly both with my friends. looks like i'm gonna have to make a second account and blow 40 bucks on a game I already paid for. Thats another thing I don't understand. Why do I have to re-buy the game? I'll gladly pay the extra monthly fee but re-buying JTL and SWG just doesn't make any sence to me.



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Malibutomi
Wed Feb 09, 2005 6:02 am
#7

Thats why i made this topic too:


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=172699
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