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Thread: He who fights and runs away…

GameMan2k
Mon Nov 01, 2004 6:39 am
#1

“He who fights and runs away, lives to fight another day”


With that in mind … when I get in over my head, is there away to escape, run, hide or make a quick get away in JTL’s space combat?


My boosters don’t last long enough and I can’t seem to ‘hyperspace’ during combat, hence my ship is always destroyed :-(


In the ground game I could always ‘Burst Run” or jump on my speeder bike which I always conveniently parked near by just in case of an emergency.



I will display the "Test Center" icon until SWG is bug free.
nefarious2
Mon Nov 01, 2004 6:51 am
#2

I've escaped by hyperspace a few times this weekend. start to calculate the jump and the hit your boosters and do as many rolls and turns you can. In the end you only need to worry about 5 seconds then you are clear.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
Coran_Sienar
Mon Nov 01, 2004 6:53 am
#3

It really depends on your engines. Even with 875 stock speed on my X-Wing and booster'd speed of 1095, I couldn't pull away from most fights. After I got my A-Wing (max booster speed of 1250), that changed. But I found out that I was so maneuverable that I didn't have to worry about running away.





Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Hillslayer
Mon Nov 01, 2004 6:59 am
#4


And here I thought it was "He who fights and runs away lives to run another day...."


On topic hyperspace jumping has saved me quite a few times already.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
GameMan2k
Mon Nov 01, 2004 7:05 am
#5

Thx guys/gals


It seems I just need to refine my hyperspace skills..



I will display the "Test Center" icon until SWG is bug free.
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