Jump To Lightspeed Archive

Thread: Leading target indicator does not seem to take into account distance

Sothicus_Kitara
Mon Nov 01, 2004 2:24 pm
#1

This is something which I vaguely noticed with beta but couldn't put my finger on it until yesterday. The leading targetindicator doesn't take into account the distance of the target ship and yourself. I tested this a few times yesterday in this manner:


I was "level" with 0 velocity. My target was moving "roughly" perpendicular to my ship's axis (i.e. from low center to high center. I fired once as the leading target indicator crossed my reticle. The shot clearly went straight and the target was hit (shield hit animation and damage on the target identification screen) well beforethe targetcrossedmy reticle. Tried it out several times to insure there was no lag causing the mismatch timing issue.


The net result is the same... as long as I shoot where the indicator tells me, I usually will hit my target. It's just that technically the indicator is incorrect in regards of where the intended target is expected to be. It seems as though the game calculates a "target" based on direction and speed but not distance (except whether or not the target is within the maximum range of a weapon).


Perhaps the game does calculate distance but the graphics do not indicate this.


I then did a second test but this one is a little more difficult and I need moretime to test it. As an enemy passes from in front of me, overhead to behind me, I should be able to "pull up" and hit the ship... i.e. the target indicator should begin elongated, close towards the body as the ship nears mine and then elongate again as it passes by. Instead it shortens for a moment then elongates well beforeit passes theclosest point between the ships. I have yet to hit the target even though the shots "pass" through the body or the graphics display a hit though no damage seems to be recorded on the enemy indicator on the top right.


Again, maybe it is just me... but distance from ship to ship seems screwy.







Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
Polarbear868
Mon Nov 01, 2004 2:27 pm
#2

It's off if the ship is turning on a curve as you aim/fire. It's best to fire on the edge of the target indicator on the side nearest to the ship.



Swazi Yldirri - Gorath - Clan Moor Sgt.
Master Smuggler-Master Pistoleer-Rebel Alliance Ace Pilot
Kharn_JB
Mon Nov 01, 2004 2:30 pm
#3

Did you take lag into consideration? Having played many FPS online i can definately say that a ping of over 100 definately does have a noticable impact on hitting moving target. The more lag the more you have to 'over shoot' your mark. I've also notice as well that the fast you're moving the more oyu need to over shoot as well, which is likely related to lag.
Sothicus_Kitara
Mon Nov 01, 2004 2:33 pm
#4






Polarbear868 wrote:
It's off if the ship is turning on a curve as you aim/fire. It's best to fire on the edge of the target indicator on the side nearest to the ship.






Yes, that is true also... and I figured that was because the leading target indicator was tracking in a straight line along the major axis of the target taking into account and direction. The pilot has to make adjustments for a non-straight path. I should have mentioned that as well.


However the distance part even on a curved path should not have the ship still between the bottom of my screen and reticle when it is "hit" by my blaster as the blaster clearly fires "straight" and disappers into the void.






Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
Sothicus_Kitara
Mon Nov 01, 2004 2:36 pm
#5






Kharn_JB wrote:

Did you take lag into consideration? Having played many FPS online i can definately say that a ping of over 100 definately does have a noticable impact on hitting moving target. The more lag the more you have to 'over shoot' your mark. I've also notice as well that the fast you're moving the more oyu need to over shoot as well, which is likely related to lag.






Yes I did account for lag. That is why I attempted this multiple times. In addition, I did not have to "adjust" my firing to account for lag (i.e. fire early to account for the difference between where the server says the ship is and my computer thinks where the ship is).


Also, I tested this at 0 velocity to reduce other factors. Also, there were no other ships on screen (a few on radar at distance) and no other major graphic-intensive features like nebula or asteroids.








Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
Page 1 of 1
Previous Next