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Thread: Whats the point of Flying the X or A wing?
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Mirridor
Mon Nov 01, 2004 12:10 pm
#1
When i first heard of JtL it was the A wing that I wanted to fly more than any other. Now I am about to get the skill and I wonder if its even worth it. from what I hear the A wing is 60k of mass. That means that I can't outfit it with a lot of the higher end components. Whereas a Y Wing can hold all sorts of higher stuff. Same thing happens to the X Wing to a smaller degree.
What is the trade off for flying an A wing or X Wing over a Y? what do they get that makes up for the different mass? and is that difference worth it.
Yes I understand that the Y is bigger and can hold more but since it seems like all the advantages from the ship comes from the components that means that a Y wing would always beat out an A since it can use more and higher tier components?
a) Why is the mass increasing with higher tier equipment? SHould at least many of them be smaller, better designed, etc.
b) or should there be special components for each ship? so a shield for a Y wing would be more massive but just as effective as a shield for an A. (I mean heck it makes sense since teh Y is bigger and needs a bigger shield to cover it)
Vindow
Mon Nov 01, 2004 12:17 pm
#2
When has the A-wing ever been anything but engine, speed and manuverability? Its always had crappy shields, crappy armor and ok guns. It has always been super fast and agile. The mass fits.
I don't know if its a bug but when i put an agile engine in my y-wing the stats drop as if it was capped. Its slower, less manuverable but you can put heavier shields, guns and armor (hello higher mass) in it. Its supposed to be the alliances bomber until the Bwing came out. (And really the b-wing was more of a gunboat than a bomber)
The X-wing has better laser firepower. Its also the stage in between y and a wing... its not as fast but it has a heavier offense and defense.
Joukahainen
Mon Nov 01, 2004 12:19 pm
#3
I believe that if you put the same engine in both the A-wing and the Y-wing that the A-wing will have the better performance. I've tested this with a dunelizard and a tie fighter. The tie fighter can out perform a dunelizard even with an inferior engine. There is more involved than just mass. I'm sure we will figure it all out someday. heh.
Coran_Sienar
Mon Nov 01, 2004 12:21 pm
#4
In my Y-Wing, I lacked the maneuverability to successfully engage more than 4 or so light Tier 4-5 fighters.
In my X-Wing, I could solo duty missions against 8 or so Tier 4 fighters (mix of light and heavy).
With the A-Wing... I engaged a continuing spawn of 11 Tier 3-5 Scyks without so much as a scratch. It was refreshing to be able to shoot Tie Interceptors from the rear quadrant.
Darksabre6
Mon Nov 01, 2004 12:22 pm
#5
I haven't gotten far enough into pilot to say anything for sure, but I would think an A- and X-Wing are faster and more manuverable than Y-Wings. This may not matter as much for PvE, but I can see tight, spiraling turns be a huge advantage in PvP. To tell the truth, I like it how it is now. Each ship has its own advantages and disadvantages, unlike the ground game where composite is so much better than everything else, and there's only 1 or 2 weapons worth using per profession. If they increased the mass for A- and X-Wings, no one would have a reason to use Y-Wings, etc., which eliminates choice and variety.
truewildman
Mon Nov 01, 2004 12:23 pm
#6
Coran_Sienar wrote:
In my Y-Wing, I lacked the maneuverability to successfully engage more than 4 or so light Tier 4-5 fighters.
In my X-Wing, I could solo duty missions against 8 or so Tier 4 fighters (mix of light and heavy).
With the A-Wing... I engaged a continuing spawn of 11 Tier 3-5 Scyks without so much as a scratch. It was refreshing to be able to shoot Tie Interceptors from the rear quadrant.
Exactly. The trade-offs are realistic and well-balanced. I say that if you don't think the A-wing is better yet, fly one. Then you'll understand. ![]()
Also, the Awings and Xwings are supposed to help protect the Ywing on bombing runs.
Message Edited by truewildman on 11-01-2004 11:24 AM
RuytooBasgar
Mon Nov 01, 2004 12:27 pm
#7
A wing is the ship you wanna use if your doing hit and run missions. A personI was grouped with yesterday had one and its top speed was over 900 with a 70 rated engine. Kinda curious to see how fast it would go with my looted 92.5 rated engine. Probably about 1100. Her engine and reactor took up so much mass that she only had room for level 3 or 4 armor sheild and weps. It's also really manuverable.
Message Edited by RuytooBasgar on 11-01-2004 01:27 PM
Coran_Sienar
Mon Nov 01, 2004 12:29 pm
#8
Until yesterday, I had to fly without armor on my A-Wing. Not that it made a difference. 
Thatguyfubu
Mon Nov 01, 2004 12:31 pm
#9
It really depends on your play style. Now I am nowhere close to being able to fly an A-wing but I can tell you this. Every ship will have its ups and downs. The Y-Wing is supposed to be a tank. Take big hits and give out big hits. But it is really really slow. For instance I had an engine that I put in z95 and the acceleration for yaw and pitch was 600. I put that same engine in my Y-wing and it dropped to 180. Hence the z95 being more agile than a Y-wing. However with this same engine the Y-wing was able to get higher top speed by around 35% over my z95. I personally like the smaller more agile ships over the tanks. I still keep a modified z95 around because I just like it better. The only problem is that with the mass of my z95 at 11K I can't put any good weapons at all on it. I really can't wait to get an X-Wing or better yet an A-Wing just because I prefer succeeding based on flight and fighting skills oppossed to having the big gun and massive armor. I just need to make sure my gun is at least strong enough to do more damage then your shieldscan regenerate.
-Zaran
truewildman
Mon Nov 01, 2004 12:32 pm
#10
RuytooBasgar wrote:
A wing is the ship you wanna use if your doing hit and run missions. A personI was grouped with yesterday had one and its top speed was over 900 with a 70 rated engine. Kinda curious to see how fast it would go with my looted 92.5 rated engine. Probably about 1100. Her engine and reactor took up so much mass that she only had room for level 3 or 4 armor sheild and weps. It's also really manuverable.
Message Edited by RuytooBasgar on 11-01-2004 01:27 PM
No doubt! ![]()
I looted one last night that is 101.0 top speed. That's just silly. Of course, it has 14k mass and is Level 9.
RPMayhem
Mon Nov 01, 2004 12:38 pm
#11
Ok, this is how it works. All the ships have bonuses and loses according to their intended use. There are 3 main difference between the different ships.
1. Mass (but you already figured that out)
2. Acceleration/Deceleration (in both speed and turning)
3. Speed
So here is a basic example of how it works:
A-wing
Mass: Low
Accel/Decel: High
Speed: High
X-wing
Mass: Average
Accel/Decel: Average
Speed: Average
Y-wing
Mass: High
Accel/Decel: Low
Speed: Low
Basically, for the accel/decel, each ship has a set accel/decel for the speed and turning. What I mean by "turning" is how fast you reach your engines maximum turning rate. For your max speed, the different chassis will modify your engines max speed to adjust for the chassis. So an A-wing might give you full engine speed, while a y-wing might only reach 80% of the engines max speed. (thoses aren't exact numbers, just guesses for example purposes)
In short, the a-wing will accelerate fast, stop on a dime, and turn extremely fast. On the other hand, the y-wing accelerates slowly, stops slowly, and turns slowly...it was best described by DocSavage as a flying Hippo.
1. Mass (but you already figured that out)
2. Acceleration/Deceleration (in both speed and turning)
3. Speed
So here is a basic example of how it works:
A-wing
Mass: Low
Accel/Decel: High
Speed: High
X-wing
Mass: Average
Accel/Decel: Average
Speed: Average
Y-wing
Mass: High
Accel/Decel: Low
Speed: Low
Basically, for the accel/decel, each ship has a set accel/decel for the speed and turning. What I mean by "turning" is how fast you reach your engines maximum turning rate. For your max speed, the different chassis will modify your engines max speed to adjust for the chassis. So an A-wing might give you full engine speed, while a y-wing might only reach 80% of the engines max speed. (thoses aren't exact numbers, just guesses for example purposes)
In short, the a-wing will accelerate fast, stop on a dime, and turn extremely fast. On the other hand, the y-wing accelerates slowly, stops slowly, and turns slowly...it was best described by DocSavage as a flying Hippo.
Mirridor
Mon Nov 01, 2004 2:54 pm
#12
Hmmm ok so the difference is pretty dramatic. I understand the that the A wing will be not as armored or weapony (ok I made that word up) as a Y wing. I was just worried that the difference wasn't worth the GIANT difference in mass.
The real question I have is can an A wing piloted by a 4-4-4-4 pilot. with components maxed out for his mass fight a 4-4-4-4 pilot in a Y wing with max components in it? I mean the A wing will have some lvl 8 comps but others will have to be significantly smaller to stay under the mass. So can this mixed tier A wing go up against a maxed Y Wing and (of course based on the skill of the pilots) win? Is there a disadvantage or is it about even?
Magic013
Mon Nov 01, 2004 3:04 pm
#13
RuytooBasgar wrote:
A wing is the ship you wanna use if your doing hit and run missions. A personI was grouped with yesterday had one and its top speed was over 900 with a 70 rated engine. Kinda curious to see how fast it would go with my looted 92.5 rated engine. Probably about 1100. Her engine and reactor took up so much mass that she only had room for level 3 or 4 armor sheild and weps. It's also really manuverable.
Message Edited by RuytooBasgar on 11-01-2004 01:27 PM
It will go 925 then, there seems to be a cap near the 900, but with booster I could go over 1200. Also I put those engines on my y-wing and this is how it looked.
And btw, the A-wing is hard to hit aswell.
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