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Thread: Space PVP = R0xx0rs
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Halyn
Wed Sep 14, 2005 2:05 pm
#1
Welcome to the joy of starfighter PvP. I'm glad you didn't get discouraged and quit right away.
Atti
Thu Sep 15, 2005 12:56 am
#2
I just got my first real LARGE scale battle (more then 20 players) in deep space a few days ago, i shot down 9 fighters and got shot down three times...it was by far the most exciting thing i've ever done in SWG..my heart was pounding and my adrenline (Sp?) was throbbing through my veins!
I wish there was more content in space though!
mining is a good start...pob ships being more manoverable and having some forward firing lasers would be great (they left the forward mounted lasers out of the YT)
I wish there was more content in space though!
mining is a good start...pob ships being more manoverable and having some forward firing lasers would be great (they left the forward mounted lasers out of the YT)
Space stations would be a plus for guildies n such, raiding the space station/star destoyer..going on board any of the space stations, like naboo station...
i'd be happy if soe cut and coppied the beginner space station that you started out in, threw in a few quests and let you dock.
being able to dock with POB ships, and boarding them, and of course, the capital ships..we need em'
TK-132
Thu Sep 15, 2005 8:05 am
#3
It's ok, but it's pretty much who gets the first shot. I'd like if PvP Damage was around 50%, not 25%, that's just too much damage, also would make dog fights a tad longer and funner.
Rekov_Quakae
Thu Sep 15, 2005 8:10 am
#4
what makes space PvP so exiting is the fact that you can be destroyed easiliy. its you and then enemy and its not whose ship is better, because anyone can put together a good PvP ship, its who can outmanuver the enemy.
Jasconius
Thu Sep 15, 2005 8:18 am
#5
The only thing I dont like is fighting people who have those used up 10HP chassis.
Shooting the armor off of a Red Gaurd Tie and then just having explode magically is anti-climactic.
Shooting the armor off of a Red Gaurd Tie and then just having explode magically is anti-climactic.
xTekx
Thu Sep 15, 2005 3:07 pm
#6
TK-132 wrote:
It's ok, but it's pretty much who gets the first shot. I'd like if PvP Damage was around 50%, not 25%, that's just too much damage, also would make dog fights a tad longer and funner.
Great.. are we going to have this debate again? Let me make it clear to you. NO PVP DAMAGE MITIGATION! How about Weapon Overload 3 being fixed first, then we'll see where we are at. sound good?
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