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Thread: Tier 2 Mission. Yavin System:Takeout the BlackSun Ace
Anyway - If you can't handle the completely valid response of:
"When you can't get through something solo, then you need to group up with someone to help you" then i dont know what to tell you. You obviously can't finish this mission solo (even though i'm 100% sure that people on your server have completed it), and you refuse to group.
How does this become our problem? Many of us have had to group up to finish a mission, and you should get used to it early, because i can promise you that if you're having problems with a t2 mission, you're in for a real fun time with the t 3, 4, and 5 missions where you're pretty much required to group.
Now for the Black Sun Ace mission, honestly you have a better load out on your ship then I do. You even have a better weapons capacitor (mine maxes out around 800). I too have a dune lizard and did upgrade it once I opened up the ship component use box and could be certified in level 4 & 5 stuff.
I honestly don't know why your struggling because with a slightly weaker load out then what you have, I felt the black sun ace mission was vastly easier then the endless waves of black suns on the first one I took especially when you went up against the tier 3 waves.
I was able to solo the black sun ace mission last night on the first try. The tactics I used were fairly straightforward. Speed up to their location get behind, try to kill one first outright, then proceed to disable the next one then destroy the last one still flying, then come back and kill the disabled one at your leisure. BTW I have no missiles, but 1 level 3 blaster cannon max dmg around 900 and 1 level 3 laser cannon, hits at 60% for both armor and shields and max damage around 1100.
Hope this helps. Double check some of your ship components not really sure I understand how to read everything but maybe some of your equipments condition is wearing down. Good luck!
I'm now at Privateer 3-3-3-3, grinding my first million in the same Dunelizard, and, if anything, the missions up until now were way too easy. I have never played any of the Star Wars flight sims apart from the Rogue Squadron 2 on Gamecube (which is more of an arcade game than a flight sim) for more than half an hour because, quite frankly, I'm really bad at them, and was extremely frustrated with all of them. Now I am actually looking forward to 'hard' missions at 4-4-4-4 (if they even exist) so I can find myself a few wingmen to do the Master Pilot mission with later on.
I am very puzzled whenever I see someone post the familiar 'missions are too hard, make them easier' issue, because, as I've said, I've done a really terrible job at every other Star Wars flight sim there was, and, well, I've done each Privateer mission until now (apart from the one where you had to wait for the Witchblood clan Soldier spawn with the right data, where I got bored after half an hour of the right spawn not spawning and went to sleep
You can loot quite decent gear if you're lucky and you can find some people selling good stuff at fairly reasonable prices if you take the time to look around.
One thing that I can say is different about my set up is that I don't have a missile launcher and up until recently, didn't get a countermeasure launcher either. I certainly haven't installed a droid. Save the mass and the energy for shields, armour and guns. And remember you can install two weapons on your dunelizard. You may also be able to ask other pilots around the starport if they've got any loot they no longer need after they've upgraded that you can buy from them. You never know - they might just give it to you to help out.
riotcontrol wrote:
You should have taken your starter ship and blasted away at the easy Tier 1 targets until you looted some decent equipment. I never paid a single credit for my equipment (apart for my Dunelizard chassis, one shield and some donations to shipwrights who REd a few of my loots), and it's a really good method of outfitting your first 'real' ship if you're not really the richest person.
I'm now at Privateer 3-3-3-3, grinding my first million in the same Dunelizard, and, if anything, the missions up until now were way too easy. I have never played any of the Star Wars flight sims apart from the Rogue Squadron 2 on Gamecube (which is more of an arcade game than a flight sim) for more than half an hour because, quite frankly, I'm really bad at them, and was extremely frustrated with all of them. Now I am actually looking forward to 'hard' missions at 4-4-4-4 (if they even exist) so I can find myself a few wingmen to do the Master Pilot mission with later on.
I am very puzzled whenever I see someone post the familiar 'missions are too hard, make them easier' issue, because, as I've said, I've done a really terrible job at every other Star Wars flight sim there was, and, well, I've done each Privateer mission until now (apart from the one where you had to wait for the Witchblood clan Soldier spawn with the right data, where I got bored after half an hour of the right spawn not spawning and went to sleep) from the first try.
the hardest place to be as a young pilot is 1 1 1 1 grinding out that first deuce block.
(1 2 1 1 of course, privateer).
i solo everything and that is the hardest grind in there.
YOU NEED BETTER EQUIPMENT.
i make mark 2 reactors that put out 12959.3 using the overcharger subcomponents.
now i have all 7 special metals (some are just plain crappy but they are brand new spawns)
and i make all components with the subcomponents installed.
here is your ideal energy budget for a mark 2 ship. (energy is the ONLY issue for privateer at this level)
Mark 2 Reactor puts out 12959.3
Mark 2 Engine uses 2012.7 and drives pitch and yaw 50.2 roll(way less important) 43.9 and speed 62.9
Mark 2 Booster uses 603.4 and has 900 energy forgot the rest of the specs
Mark 2 Shield uses 2707.8 (not in game now so dont have performance on most of this)
Mark 2 Capacitor uses 1300.0
NO DROID INTERFACE
Proton 2 launcher uses 962.7
Sensor uses 962.3
Mark 2 Ion Cannon OPTIMIZED for shields uses 2191.8 shoots 620 to 890 damage.
Mark 2 Disruptor OPTIMIZED for armor uses 2191.8 shoots 620 to 890 damage.
Mark 2 Armor had hardening subcomponent and uses no energy.
Total energy useage is 12932.5 with mass useage 28012
now i have made a BUNCH of these sets and they work well. i have soloed the destroy missions that wind up with 5 tier 3 ace ships so that ace mission is a piece of cake.
that mission that you can quit after the first wave gives you around 25 waves total with an ace waypoint after 2 tier 2 ship waypoints. the first wave has one ace, the second has 2 aces and so on. if you stick with it you will end it with a wave of 5 aces and 5000 credits for finishing the mission in space. also get 55k xp too.
now thats a toughie at 1 1 1 1 but you can run it half way to 3 aces each time if you want.
i have not mentioned any LOOTED components as SOME of them get way better if you find them.
MY NUMBERS ARE A BASELINE for your level and i am raising up 6 pilots.
now once you get to 1 2 1 1 you should get mark 3 components and the reactor i make at mark 3 puts out 14216.8
mass becomes a small issue here as the final loadout uses 68963 mass, BUT YOU KICK BIG TIME ASS on tier 3 ships and BLOW OUT OF THE SKY those tier 2 ships.
i can do a full waveset destroy mission at 1 2 1 1 with no damage to armor at all.
i make the same type of components at mark 3 only they are tougher.
the guns shoot 1200 to 1500 damage. some looted stuff is better. look for it.
FIND A BETTER SHIPWRIGHT AND SPECIFY TO HIM these numbers. they are doable with standard metals and a full set of the 7 special metals needed to make the subcomponent enhancers.
oh yeah, have a macro that takes you to half speed and full speed. your BEST turning speed is half speed and you need full speed to run them down and get extra hits on their tails before they turn again. use the /throttle 1.00 /throttle 0.50 commands in macros and USE THEM.
i have a macro that simply does /throttle 0.50; /pause 5; /throttle 1.00;
thats it, its for the head to head chicken pass. you hit it before they pass and you turn fast and are back up to full speed quickly. those mark 3 guns will blow up a tier 2 and half damage another one before they pass you the first time.
Maulibaer wrote:Are you an RSF-Pilot?Try the Smugglers-Alliance tree, my friend!There are 3 difficult levels at every faction!The hardest Privateer Is the Tatooine one....So don't cry out loud, when you only know a bit....
Nope, I'm a 'Hutt-factioned' Privateer, working for Talon and Jabba in the Smugglers Alliance - it was the best possible choice for my Bounty Hunter character from a RP standpoint.
Message Edited by slave138 on 11-18-2004 06:15 AM
riotcontrol wrote:
Maulibaer wrote:
Are you an RSF-Pilot?
Try the Smugglers-Alliance tree, my friend!
There are 3 difficult levels at every faction!
The hardest Privateer Is the Tatooine one....
So don't cry out loud, when you only know a bit....
Nope, I'm a 'Hutt-factioned' Privateer, working for Talon and Jabba in the Smugglers Alliance - it was the best possible choice for my Bounty Hunter character from a RP standpoint.
So you think the tatooine-tree is not hard enough? Maybe you have a very good ship, very good stuff or you are an average pilot yourself. (Maybe you have a very good internet-conection also - and a good framerate?)
I myself have succeded in comin' to 3332, but the last mission I wasn't able to solo. With the help of a friend it was ok then.
But if you really have solo'd it all congrats. You had luck that you had no problems with some missions, who look bugged for some players too....
But I'm shure you will not be able to solo the tier 4 missions at all.....
JimerLins wrote:
I don't understand why this is such a problem; I'm a decent pilot, but I'm no uber-ace or anything and I soloed this one with no problem at all. I was using a dunelizard with pretty nearly the same components as you list at the time, but my capacitor was about 849, I think. Got a lucky loot drop.
I also had no troubles with the first one mentioned, but: They have changed the AI or better said the SPEED, and maybe that is the point here.......
In BETA there was no chance to win in space with the enemies like they are now.
(Don't know why the Devs do it again????????)