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Hi Guys,
I'm trying to create a macro that will equip my armor. I've gotten the info. from posts to use:
/ui action toolbarPaneXX; --where XX is the relevant row
/ui action toolbarSlotYY; --where YY is the relevant function key slot
as I understand it the first command switches to the correct row where I should each piece of armor in a slot and the second command(s) equip each piece,
my problem is that nothing happens when I do this, neither the row is changed nor my armor equiped.
I've tried debugging it a little, for instance I've typed in some speech, and when I hit the macro, the text is shown, but the actions following don't seem to work.
Question 1: Do these macros work?
Question 2: If so, can someone tell me where I'm going wrong or supply an example coding for having armor in row 6, slots 1, 2 and 3 and then returning to row 1.
Thanks in advance.
That looks right to me.
My armour macro works. make sure your armour segments are in the correct pane(not row, there are no rows as the slots go from 00 to 23 or whatever). Also make sure all your syntax is correct or it will screw up your macro.
If you still have problems I will list my armour macro for you to look at.
Fayden Way
Is there a place where I canget a complete list of all /commands ?
1. I have a full set of improved Quitin armor, total of 8 pieces. NOTE: I only use this whenever I'm engaged in a tough battle (i.e. when I get hit a lot) and need the protection.
2. I have a set of clothing which I use most of the time (i.e. in cities, low-level fights), total of 4 items.
The advantage of '1' is that I get hit less whenever I'm fighting a tough MOB, however I have fewer STAT points left for specials. The advantage of '2' is that all my STATS are full thus enabling me to heal faster and use more specials on low-level MOBs.
That said, this is how I have my macros set up...
My default toolbar pane is number 1 (known as toolbarPane00 on macros), while I have placed all my armor/clothing on the 2 toolbar pane (known as toolbarPane01). I have two macros, one to equip my armor and one to equip my clothing:
A - Armor Macro
/ui action toolbarPane01;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarPane00;
B - Cloth Macro
/ui action toolbarPane01;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarSlot09;
/ui action toolbarSlot10;
/ui action toolbarSlot11;
/ui action toolbarPane00;
This is how it works... I have placed BOTH macros on toolbar 1, whenever I hit the armor macro (A) it switches to the 2nd toolbar pane and equips all 8 pieces of armor. If I have them equipped and hit it again I got naked
Now, the clothing macro (B) is a little bit more complicated. I only have 4 pieces of clothing: robe, pants, boots and gloves (located on macro slots 8-11) which, respectively, replace my chest plate, leggings, armor boots and armor gloves (located on macro slots 0-3). However I still have the bracers (2 of them) and shoulder pads (2 of them) to deal with (located on macro slots 4-7). In order to avoid conflict when switching between the two, macro B FIRST unequipps those 4 items (bracers and shoulders pads) and then simply replaces the other 4.
So with these two macros you can, at any point in time, instantly switch from armor to clothing and back, or even go completely naked if need be (you never know
Hope this example is useful to you...
F
I dont know if it's just my slow comp or what, but to get my armor/clothes macro to work I had to add a pause for the switch:
/ui action toolPane05
/pause 0.5 or 0.25
/ui action toolbarSlotxx (all that apply)
/ui action toolPane00
give that a try and also I have wrote a correct macro and had to delete it rewrite it and it worked???? just keep trouble shooting.
Thanks for the replies guys.
With your help I finally got it to work.
Cheers.
Rothsel wrote:
Guys, dont waste a quickkey using one for clothes and one for armor. just make 1 macro, and have it all in there, when you hit it once you go from clothing to armor, hit it again, and go from armor to clothing. Just make sure you have all of one set on, then when you hit the macro, that set comes off, and your new set goes on. works great, as long as you have room in your base pack.
Can't be done that way.
If your armor is the first thing that's in the macro and Clothes are second then the following happens:
If wearing Armor already: Armor Comes off and clothes on (Works great)
If Wearing clothes already Clothes come off, armor goes on and Clothes go on again.
You gotta remember it's stuck in the sequence that you put it in in the macro ....
So it can't be done unfotunatley all in one
Here's an example I use for my armor to put it on and off.
I put all my Armor on the 3rd UI Panel. (CTRL+F3) Slots 00 - 09
Then on my First UI Panel I put on the SHIFT+F10 button the following
/ui action toolbarPane02 ; /ui action toolbarSlot00 ; /ui action toolbarSlot01 ; /ui action toolbarSlot02 ; /ui action toolbarSlot03 ; /ui action toolbarSlot04 ; /ui action toolbarSlot05 ; /ui action toolbarSlot06 ; /ui action toolbarSlot07 ; /ui action toolbarSlot08 ; /ui action toolbarSlot09 ; /ui action toolbarPane00
Now when I hit SHIFT+F10 when on the first UI Panel it switches to Panel 3 hits F1, F2, F3 etc ... to arm armor, and then switches back to the first panel. Great for putting armor on and off.
Using it for ages myself now
Etowiosee wrote:
Rothsel wrote:
Guys, dont waste a quickkey using one for clothes and one for armor. just make 1 macro, and have it all in there, when you hit it once you go from clothing to armor, hit it again, and go from armor to clothing. Just make sure you have all of one set on, then when you hit the macro, that set comes off, and your new set goes on. works great, as long as you have room in your base pack.
Can't be done that way.
If your armor is the first thing that's in the macro and Clothes are second then the following happens:
If wearing Armor already: Armor Comes off and clothes on (Works great)
If Wearing clothes already Clothes come off, armor goes on and Clothes go on again.
You gotta remember it's stuck in the sequence that you put it in in the macro ....
So it can't be done unfotunatley all in one
Oh yes, it can: Did that myself. I put my civilian clothing in the first row and the according armor just below (i.e. officers boots in 11, armor-boots in 23). Now I wrote a macro that calls *all* slots in the pane (well almost, I omitted slots 0, 1, 12 and 13 for internal purposes) that would toggle clothing/armor immediately. Just remember though to put clothes that have no armor-counterpart *not* into any slot but equip them manually from your inventory (no problem there, because you would wear it the whole time anyway)