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Thread: new arc-170 and belbullab-22 weapons bugged can anyone help?

sphinxgb
Thu Jun 02, 2005 8:49 am
#1

hi , i have both these ships and they are awsome apart from some of my weapons when equiped do wierd things like on the belbullab-22 i put my best gun on it went into space only to find my guns not shooting forward like they should but shooting below the ship

also on my arc-170 some of my guns are half on the wing and half out in space .

is anyone else having this problem or is it just me ?



karmile
Elder Jedi
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ALLY High Council

Paplo - Master Entertainer

Arrnold Rimmer - Engineer

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Goraf
Thu Jun 02, 2005 10:22 am
#2

It is a problem with loot guns. I cannot get a single looted gun to install correctly on my ARC. My Borstel Disruptor reward gun and crafted blasters work fine. It is probably the same scenario for the Belbullab-22.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

sphinxgb
Thu Jun 02, 2005 11:37 pm
#3

yeah its not fair coz i have a awsome looted gun that i can use on em lol , typical bugs



karmile
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ALLY High Council

Paplo - Master Entertainer

Arrnold Rimmer - Engineer

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Bomb20
Thu Jun 02, 2005 11:39 pm
#4

I never had this problem, but try getting them reverse engineered, might help




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Goraf
Fri Jun 03, 2005 6:40 am
#5

Reverse engineer it with a gun that works. Just make sure the gun that works is the FIRST one to go into the tool. If the SW you are talking to does not know what you are talking about, find one who does. You don't want them to mess this up.

The hard part will be finding a gun that works of the same RE level. I went through my entire pack of level 10 guns and could not get one of them to work on the ARC.

Message Edited by Goraf on 06-03-2005 09:41 AM



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

EmjayKardde
Fri Jun 03, 2005 8:56 am
#6


I also are having the same problem with my arc 170. It is such a goodlooking ship that because the guns are out of place I have hadto revert back to some less powerful guns so it looks ok. I have bug reported though so fingers crossed they get it sorted. Also I noticed that you have the Belbullab-22 ship. Could you point me in teh right direction as to where I can get hold of one of these please I would be most grateful, thank you.
sphinxgb
Sat Jun 04, 2005 3:04 pm
#7

u get the belbullab-22 from looting grevious



karmile
Elder Jedi
Rebel Ace Pilot
ALLY High Council

Paplo - Master Entertainer

Arrnold Rimmer - Engineer

Vender WP 1572, 4243 Alliance city - Rori
EmjayKardde
Sun Jun 05, 2005 6:15 am
#8

That did the trick cheers sphinx.
sphinxgb
Sun Jun 05, 2005 6:33 am
#9

yw



karmile
Elder Jedi
Rebel Ace Pilot
ALLY High Council

Paplo - Master Entertainer

Arrnold Rimmer - Engineer

Vender WP 1572, 4243 Alliance city - Rori
TomoRainer
Sun Jun 05, 2005 6:58 am
#10

They definitely know about the ARC's weapons problems, and I'm making an issue out of the downward-firing Belbullab guns now that we've nailed down what's causing the problem with them. In the meantime, the advice about finding a gun that works and using that as the base gun for an RE job is solid.







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sphinxgb
Sun Jun 05, 2005 7:33 am
#11

thnx for the advise tomorainer.....


dont the guns have to be the same to re them or do they just have to be the same lvl?i dont really understand how this will work , mind u i'm not ship wright so i guess i will ask 1 from my guild see if he knows anything .



karmile
Elder Jedi
Rebel Ace Pilot
ALLY High Council

Paplo - Master Entertainer

Arrnold Rimmer - Engineer

Vender WP 1572, 4243 Alliance city - Rori
Jeb_Rebo
Tue Jun 28, 2005 1:11 am
#12

When I loaded my guns into my GSF they were firing down and I also have a missing component graphic on the bottom of my ship, so the game defaults a RED box that says something along those lines that it's a missing piece.


To solve the guns firing down all I did was switch the gun ports. The guns in weapon slot one I put in weapon slot 2 and the ones in weapon slot 2 I moved into weapon slot 1. Worked fine after that.


The missing graphic on teh undercarriage is freakin me out tho.



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Goraf
Tue Jun 28, 2005 5:53 am
#13



sphinxgb wrote:
dont the guns have to be the same to re them or do they just have to be the same lvl?


They have to be the same RE level.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

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