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Thread: YT-1300 Ship Specs Question
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nawchir
Wed Jan 12, 2005 10:42 pm
#1
Can anyone give me some specs for this ship such as:
Mass
Total Guns it can hold
Missle Compartments
Another question i have on it is I know the ship has guns in the front and some turrets. If im on the ship by myself how many guns can I fire? All of them or just the ones in the front?
XComCaptain
Wed Jan 12, 2005 11:23 pm
#2
You can find detailed stats on all ships in the pilot forums. They should be sticked at the top. I'll answer to save you the trouble though 
Mass: 5million (ya thats right you can pretty much put anything you want on these babies)
Armorments:2 weapon projectile(laser) hardpoints and 3 ordanance (missle)hardpoints
As for what the pilot can do (fly the thing) you can fire the missles when you get a lock, but you need 2 gunners onefor each gun. A co-pilot to issue droid and pilot commands, an engineer with various repair packs to patch up any damage that the ship might incur while in flight. A doctor is a good idea if your going into heavy combat due to the fact that if a plasma fire occurs your crew will burn to death unless a doc can patch them up. So don't plan on any combat without an able bodied crew.
Good Luck
Road-Kill21
Wed Jan 12, 2005 11:50 pm
#3
XComCaptain wrote:
You can find detailed stats on all ships in the pilot forums. They should be sticked at the top. I'll answer to save you the trouble though
Mass: 5million (ya thats right you can pretty much put anything you want on these babies)
Armorments:2 weapon projectile(laser) hardpoints and 3 ordanance (missle)hardpoints
As for what the pilot can do (fly the thing) you can fire the missles when you get a lock, but you need 2 gunners onefor each gun. A co-pilot to issue droid and pilot commands, an engineer with various repair packs to patch up any damage that the ship might incur while in flight. A doctor is a good idea if your going into heavy combat due to the fact that if a plasma fire occurs your crew will burn to death unless a doc can patch them up. So don't plan on any combat without an able bodied crew.
Good Luck
I have hade a different experience in my YT.
2 Laser Mounts (Top and Bottom)
2 Missle Mounts
Pilot flys ship.
Co-Pilot Uses specials and missiles.
Gunners use Top/Bottom turrets.
XComCaptain
Thu Jan 13, 2005 12:19 am
#4
Road-Kill21 wrote:
XComCaptain wrote:
You can find detailed stats on all ships in the pilot forums. They should be sticked at the top. I'll answer to save you the trouble though
Mass: 5million (ya thats right you can pretty much put anything you want on these babies)
Armorments:2 weapon projectile(laser) hardpoints and 3 ordanance (missle)hardpoints
As for what the pilot can do (fly the thing) you can fire the missles when you get a lock, but you need 2 gunners onefor each gun. A co-pilot to issue droid and pilot commands, an engineer with various repair packs to patch up any damage that the ship might incur while in flight. A doctor is a good idea if your going into heavy combat due to the fact that if a plasma fire occurs your crew will burn to death unless a doc can patch them up. So don't plan on any combat without an able bodied crew.
Good Luck
I have hade a different experience in my YT.
2 Laser Mounts (Top and Bottom)
2 Missle Mounts
Pilot flys ship.
Co-Pilot Uses specials and missiles.
Gunners use Top/Bottom turrets.
Yup sorry your right only 2 missle hardpoints. Thanks for the correction
Felix_Deco
Thu Jan 13, 2005 4:44 am
#5
my YT1300
mass 500 not 5 million..
and you can fire missiles as a pilot
Bomb20
Thu Jan 13, 2005 4:58 am
#6
No it is 5Million, check again, same thing happened to me, could`ve sworn it`s just 500000 but it actually was 5000000. One single zero is easily overlooked 
All MP Ships have around5Million mass...
Pilot can fire Ordenance, but cant droid command or pilot command.
OP Chair can droid and pilot command, does not get the appropriate chatmessages related to the corrosponding command (bug i guess)
Gunners: Self-Explainatory.
ALL Positions can (when close to a station) dock right out of their current stations, but if they do they will only be themselves on the planet. only when pilot docks the ship all get to the ground at the same time.
A MP Ship uses 1 lot and can store 75 items. caution, this limit counts for the lootbox as well. And also for all furniture you place in there (so if you have 5 pieces of furniture in there then your lootbox can only hold 70 items).
And before you someoneasks...Escape Pod causes NO Wounds, exept if the pilot uses it (cuz then the ship is destroyed) 
XComCaptain
Thu Jan 13, 2005 5:21 am
#7
Just as an add on, the MP ships when JTL was launched did have 500k mass. However, some weeks or so afterward this was changed to 5million. If your YT or any MP vessel has 500k mass then you have an early model and may want to talk to your local shipwright about getting a new one. Same thing happened to the Firespray with an increase in mass. The vessels already built will not change to the new stats unfortunaltly so either stick with it or look into purchasing a new one.
Felix_Deco
Thu Jan 13, 2005 5:47 am
#8
yes i was djust about to port that.. i had mine yt1300 since about release and im 20k from hitting max 
this is my loadout
Yt 1300
Reactor: 27k
Engine: 103
Armour Front:1,8k HP-AP
Armour Back:1,9k HP-AP
Booster: 2.2k topspeed 44
Shield: 2.3k Back and Front recharge at 14.65
Capasitor: 1102 Recharge 55.6
Droid Interf: 10
Weapon1(top): 2.6-4.5.k dmg
Weapon2(bottom): 2.1-4.3k dmg
Proton torpMk4:9/9
Proton torp Mk4:9/9
Countermesure: lv 9 (dunno what they are called)
Bugboy321
Thu Jan 13, 2005 6:26 am
#9
It's funny you should say that about getting close to your 500k mass limit, it would be hard to load any more mass on mine and i'm just under 500k.
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