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Thread: I'm lost

BurnMilk
Fri Aug 15, 2003 2:18 pm
#1

Can anyone tell me what ch skills i am gonna need for a creature that is a lvl 23


Thx a ton in advance

SSXRogueLeader
Fri Aug 15, 2003 2:20 pm
#2

Training 1 and taming 1.




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Teras Kasi Master, Master Pistoleer, Master Smuggler
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NhojRemzak
Fri Aug 15, 2003 2:20 pm
#3

Tame 1/Train 1. Next time,browse (or search) for this topic as it as been up for a few days now.



Jomika Remzak
Master Creature Handler
-TR- The Resistance
Starsider

"Some problems can be made to go away by ignoring them" -- Raph Koster
just2good
Fri Aug 15, 2003 2:21 pm
#4

to tame or to call?


try picking up training 1 to call it, and taming 1 to tame it!




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He made fortune and fame, lived up to his image and was "too tough to tame!" On weekends "Fans" would watch and yearn, but this past Sunday the worst we'd learn. The "MAN IN BLACK" who defied wrecks and burns would never make it out of Daytona's 4th turn.
Frailboy
Sun Jun 13, 2004 2:19 am
#5

Hi All,


I just came back from a very long break and am lost as to all the CH changes. I can only summon one pet now. We can use mounts but I'm not sure what advantage we get from it and how their speed compares to swoops. I'd really appreciate it if someone could catch me up please and maybe discuss the other nerfs we probably got hit with, thanks.


-Frail
slapjack
Sun Jun 13, 2004 3:10 am
#6

to call more than one pet you need ch management 3, if you want to call 3 pets you need master. at ch management 3 you can call 2 as long as their combined ch levels dont exceed their max level IE if the highest creature you can control is a level 25 razor cat, and you have creature management 3, you wont be able to call 2 level 15 pets because 15 plus 15 is a bigger number than 25.


umm, lets see, several pets arent tameable anymore, because their levels are too high. max cl level now is 70, you have to be much farther in ch to call higher creatures, i'm drawing a blank, i mastered after all the changes. any older ch's wanna help me out?



the above post should make no sense, should be offensive, and should get flamed. the ideas contained herein should be absurd and insane. If for some reason the above post shows compassion, intelligence, sanity, or kindness I highly suggest you run like hell, a major change has just ripped through the world.
ZonJaiNezBA
Sun Jun 13, 2004 1:46 pm
#7






Frailboy wrote:

Hi All,


I just came back from a very long break and am lost as to all the CH changes. I can only summon one pet now. We can use mounts but I'm not sure what advantage we get from it and how their speed compares to swoops. I'd really appreciate it if someone could catch me up please and maybe discuss the other nerfs we probably got hit with, thanks.


-Frail







How long have you been gone?


Mounts are in game. We can now tame some creatures above a CL 50, i.e Mantigrue Screecher, Bull Rancor. The pets that started out a year ago with Heavy armor got dropped down to Medium then dropped to Light or none. Screecher and Gurreck (I believe) were Heavy now they are Light. Giant Sand Beetles are now have no Armor, as well as all wild creatures below level 30 or 35 I believe. Bio Engineers can make more skins, and can make creatures with more damage or more HAM or better resists than their wild counterparts, as well as making them at a lower CL.


CL is the Creature Level. This was implemented (not sure if at launch or not) to top out what a CH could control, instead of what you can tame you can control to being you can't tame this if it is above your allowable CL which is listed in your Skill window. There is wild creature taming levels and then viscious taming levels otherwise known as aggressives. If order to tame a Bull Rancor CL65as a non wookiee (and maybe as wookiee) you will need to buy taming clothes from a tailor that has BE made additives that give us taming bonuses.


I hope that fills in some gaps, unless you were not gone that long. Mounts are still fun to have and use as you can use default attacks from them, and they are supposedly getting looked into after JTL about getting their speed back. G Carrion Spat and Kaadu are the faster variety while Bantha is the slower. Mounts have a gallop command which is like burst run. The faster mounts have a shorter gallop time, while the slower ones have a longer gallop time, however, I have not noticed them actually slowing down after their gallop time has expired.




BH Informant List. Condensed from a previous thread I made a few months back
Luul
Fri Dec 03, 2004 10:47 pm
#8

I'm confused...i got through the first tier of imp piloting and got this authorization form but when i go to the guy i need to talk to, he says that i'm not strong enough in my Imperial conviction or i didn't talk to Wilhalm Skrim. Do i have to be overt? Or do i have to find this Wilhalm Skrim? Thanks in advance.



Second Lt. Akarn Kostan
Imperial soldier in Chilastra
Luul
Fri Dec 03, 2004 11:32 pm
#9

nevermind, i found the right guy i needed. I forgot to check one stupid side room.



Second Lt. Akarn Kostan
Imperial soldier in Chilastra
ravenmoore2000
Mon Jul 18, 2005 1:22 am
#10

Im currenlty in the process of building city halls .. im stuck im lost when i try and load the power conditioners for the power cores. my factory says it's running out of power conditioners. i dont know what that means. Help... Im almost at the point of creating my 1st city hall.. what do i do how do i get the power conditioners to the power core. do they must be manufactored?? i've tried both ways and still no outcome just my factory says you've ran out of power conditioners. i've loaded my strucfactory with 17(including a crated) power conditions..someone pleaze respond.



New Master Architect
S_bird
Mon Jul 18, 2005 2:14 am
#11

havent a clue the best thing is to take it to the architect forum i think your in the wrong forum



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Traie
Mon Jul 18, 2005 3:03 am
#12






ravenmoore2000 wrote:

...I've loaded my structurefactorywith 17 (including a crated) power conditions. Someone please respond....



Does the schematic require identical or similar power conditioners? It may require identical ones and you have different serial numbered ones.



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Perill
Mon Jul 18, 2005 8:41 am
#13

City Halls construction takes Power Core Units..i don't recall power conditioners, but i have only made about 10 of these. Your better off switching to the Architect Forums, we only tell you how to run your City Hall. Not build it physically. Email me in game and i'll respond when i get home on the architect character that built the city.


Good Luck..


Perill Mayor of Dark Sword/ Shadowfire





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