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Thread: Go Home Tree hugger!

Edge-of-Darkness
Thu Jul 21, 2005 6:29 pm
#1

I am a player who likes to use my joystick and to kill TIE's in space. What I realized a while ago was that space is not at all as advanced and involving as ground, or at least not in the same way.

For example ground has more than 30 professions but space has only 3... or 4 if you count shipwright.

Why is that so? I mean space SHOULD not at all be that less behind concerning professions and all because it is just like ground (at least I think). On theground, it is not at all the same thing to wield a pistol as it is to wield a lightsaber, now, is it?

The same should go for space: it is not the same thing to fly a one-man fighter, such as the X-Wing, and to fly a multi passenger starship, such as the YT-1300.

This is one of the greater flaws which makes the whole space experience much less "credible".

Why not make JTL a bit more like ground, concerning variety of ships. Like a good PvP fight on groundrequires all parts to make a good team, not all can be a squad leader, not all can be a combat medic yet they are all needed to combine the group, and to heal the group. I mean, honestly, how fun is it when every single fighter in space is a JSF (it is not the case now but as it is the best ship more and more ppl will get it)as it is the best one man fighter in the game, compared to havinga big variety of ships, like some one-man fighters(X-Wings), some two-man bombers(Y-Wings) and several heavy fighters (B-Wings).In space, for a good PvP you should have a number of all ships.


My suggestion is that more space professions are added to SWG. Suggetion of professions:

Basic piloting (would work like marksman or brawler... optional though)

One-man fighters (X-Wing, A-Wing and so on)

"Multi-man" fighters (Y-Wing, and so on)

Heavy fighters (B-Wing and so on)

*other pilot profession for Nova Courier and so on*

Freighter pilot (to fly the mining ship, and future-added freighters and such)

+ other profession that I didn't think about


Another option would be to have a separate profession for every fighter... I dunno which would be best.


Anyway, this would lead to better variety of ships in space and a better space experience altogether

Of course this is just a thought, but a good one, I hope, and something hopefully added to the game...



Renidaz Drethon-Naritus
-{Mandalorian, Pistoleer, Bounty Hunter}-
(ggg[[[[[[[[[[ggggl[gggggggggggggggggggggg)
5
I kill people that wear those5

"Always a pleasure to meet a Jedi"

link to the page where I made my sigature
(OBS!! Professional clicky maker, hook me up if you need a clicky done)

psikobunny
Thu Jul 21, 2005 10:31 pm
#2

Pilot was like this in beta, they changed it for a reason. Besides, the closet implication behind your change is that there would be "skill mods" attached to all these new professions? nuh uh, Space is meant to be twitch based.


Space isnt as elaborate as the ground because its more than a year younger than the ground game. Give it time. No need to re-has piloting yet.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Edge-of-Darkness
Fri Jul 22, 2005 3:09 am
#3

Hmmm... maybe you're right... but I don't mean a lot of skill mods are to be added, just that the existing skill mods are changed. For example instead of getting 2 ship equipment cerifications per level you get only one, depending on your profession of course...


But I still think something ought to be done about the über JSF anyway... I mean the rebel fleet was mostly made up of X-Wings and Y-Wingsand not old clone relics, was it not?This has changed quite a lot since RotW as far as I can tell as nearly all 4xxx pilots have a JSF...

Sure it is a fun add-on to the game but it's... it's... too good, somehow, you follow what I mean?


My appologies if I'm a pain in the ***, I just think it'd be a cool upgrade and a good way to "even the odds" a bit








Renidaz Drethon-Naritus
-{Mandalorian, Pistoleer, Bounty Hunter}-
(ggg[[[[[[[[[[ggggl[gggggggggggggggggggggg)
5
I kill people that wear those5

"Always a pleasure to meet a Jedi"

link to the page where I made my sigature
(OBS!! Professional clicky maker, hook me up if you need a clicky done)

KraisQelDroma
Fri Jul 22, 2005 3:41 am
#4

I agree, but I would suggest different basic trees, here are my thoughts.


Basic trees. (space equivilent to scout/medic/marksman)


Fighter pilot

Transport Pilot

Shipwright


Advanced trees


Squadron leader (elite fighter pilot)

Transport Captin (elite transport pilot)

Capital ship Captain (elite hybrid, must have pilot and transport pilot)

Starship Engineer (elite and super-elite hyprid of allthree)


You should begin the game if you have JTL with novice transport pilot, it's in the storyline already


I don't know exactly what to put in each of the trees but Im sure others have some ideas but basically Fighter pilot would remain as we have it now but removing all POB quals.


More Pob specific components and levels, better than what we have currently and certed into the transport pilot tree.


Squadron Leader would let you form squadrons and make formations out of player ships, give commands like ground squad leader does, call upon faction pets for wingmen that sort of thing, not saying bonus mods just increased co-ordination and possibly access to new, better equipment.


Capital ship captain, you'd have to have completed transport pilot and fighter pilot to start this tree, ideally trainers would be space stations etc, this would be for the rumoured capital ships we're supposed to be getting sooner or later.


Transport pilot, give them something to do!! inter-planetary trade needs to be set up. I know there are meant to be zero connections between the space and planetary game in the aspect of player professions but perhaps allow smugglers to get illegal goods through the starport to their ships we're other cannot or have to pay a fee/bribe, and put a cap on the amount of items that can be carried aboard smaller fighter craft.


I have more, it's just hard getting it all down here!



Many moons ago I bought a great Star Wars MMORPG, now look at what I'm stuck with!!
Morriex
Fri Jul 22, 2005 9:18 am
#5

Squadron Leader could paint a target much like the Squad Leaders' Volly Fire without the damage mods.

Co-Pilot of multiplayer ships should be a profession also! Extra Droid Commands and a more involved experience. Possibly some sort of mini-game/puzzle to move the shields about and boost performance. Running repairs. Plotting Hyperspace Jumps.
DragonRider24
Fri Jul 22, 2005 10:51 am
#6

Meh, I like space just fine the way it is.




D'orn Katar
Imperium Securis
Imperial Shock Trooper
| First Responder | Master Carbineer | Master Commando |
-I support letting the rabbit get the bloody Trix.You can too!

HewerofWood
Fri Jul 22, 2005 2:53 pm
#7

Why trees in space?


There is a beauty in learning. Boxes, trees, branches, roots, etc, represent the learning of a Fictional alter-ego. One enters the world as a Babe; Barely able to stand upright. Poor, ignorant, unknown, unskilled, untested, despite the experience of the one behind the screen. This is Enforced by character progression tables so many MMO's use, including SWG. This is Not the case in Space. As pointed out above, Space is Twitch based. Boxes in JTL reflect a training Program, not for your Character, your Avatar, toon, or what-not but, for You.


Grinding is secondary, at best, in the climb of a Pilot, Missions which push one toward greater and greater challenges, from the early missions which instruct YOU in the basic elements of space flight to, point and shoot combat with foes that fly as though they were slowly sinking to the bottom of the Labrea Tar Pits.


The earliest ships, the very first one for each Pilot Faction, carry the Same stats as the JSF and Grievous Fighter, other than having One Weapon slot each, and Massing about 11 - 12k (The Heavy Versions of these even have the sameMass of the Bel and the Jedi) From there weapon slots open up, Mass rises (for the most part), Handling goes down hill, though, with higher Certs and More Mass, Better Engines become available, making up for the less responsive Chassis (errr, well, what can you say about the Y Wing? ), but it's all about learning. Your learning.


Starting Pilots have it Rough. Period. Unlike the Ground, this is not being Forced on either you or your toon, it's simplythe nature of the game; Twitch Based. Which means You have to grow in abilities.


The Heavy Versions are proofs of this. Though they only carry one Weapon slot, and one Missile Slot, They can allow an experienced Pilot to blast right through the Boxes, Ace the Missions, and get to the "Good" Stuff beyond (perhaps more so for Rebels than for others). I had no trouble soloing the Vet for my Heavy X Wing in a starter ship.


It's difficult because it's new. I remember how frustrating everything was just a short Month ago. I couldn't even understand the concept of the Very First Mission when I began, How whacked is that! lol, Combat, that was something else, it was tough. Friends and strangers gave me tips, and I did not have a clue as to how to apply them. I was... lost. I read, did the missions, over and over and over again, and, gradually, reading, and re-reading the stickies, got a clue, and things began to click. Then, I got a joystick, and, suddenly I couldn't fly worth a damn... Again! a couple days later I was back, and better than before. It's such a common theme. We suck, We learn, We get better, then, we hit a wall and find we suck again. Gah!


I have never played an MMO before where I had to be the one doing the Real Learning. Now that I have... I wouldn't trade it for all the Universe.



Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
jackace
Sun Jul 24, 2005 1:46 am
#8

I would like to know why we cant switch pilot trainers. Im currently working for the freelance smuggler pilot trainer in mos eisley. I would like to switch and start working for jaba and be trained by his pilot trainer. I think it would be more realistic if we could switch employers and start getting trained by other pilot trainers. From my understanding as the system is right now to switch we have to totally get rid of all our skill points to switch pilot trainers. That is kind of ludacris, why should i have to completely retrain my pilot skills to switch employers. I mean if im a freelance smuggler then idont have a consistant employer. Shouldnt i be able to take a job from the person who offers the best price.


Also it would be interesting to have fully functioning space stations that had cantinas and vendors and other intersting adventures (like missions).


psikobunny
Sun Jul 24, 2005 3:38 am
#9






jackace wrote:

I would like to know why we cant switch pilot trainers. Im currently working for the freelance smuggler pilot trainer in mos eisley. I would like to switch and start working for jaba and be trained by his pilot trainer. I think it would be more realistic if we could switch employers and start getting trained by other pilot trainers. From my understanding as the system is right now to switch we have to totally get rid of all our skill points to switch pilot trainers. That is kind of ludacris, why should i have to completely retrain my pilot skills to switch employers. I mean if im a freelance smuggler then idont have a consistant employer. Shouldnt i be able to take a job from the person who offers the best price.


Also it would be interesting to have fully functioning space stations that had cantinas and vendors and other intersting adventures (like missions).





You DO work for Jabba, or rather you will be at one point. The Smuggler's Alliance works for whoever pays the most, so in your career you work for Valarian, Jabba, the Rebels, wherever your boss Karrde sends you. That's the only way to work for Jabba, there's no "other track" you're missing out on.


PS- pilot doesnt cost any skill points, I think you mean skill boxes, and in Pilot, those boxes represent the trust and authorizations you have with your employer, more than actual training.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



c0kes
Mon Jul 25, 2005 11:33 am
#10






jackace wrote:

I would like to know why we cant switch pilot trainers. Im currently working for the freelance smuggler pilot trainer in mos eisley. I would like to switch and start working for jaba and be trained by his pilot trainer. I think it would be more realistic if we could switch employers and start getting trained by other pilot trainers. From my understanding as the system is right now to switch we have to totally get rid of all our skill points to switch pilot trainers. That is kind of ludacris, why should i have to completely retrain my pilot skills to switch employers. I mean if im a freelance smuggler then idont have a consistant employer. Shouldnt i be able to take a job from the person who offers the best price.


Also it would be interesting to have fully functioning space stations that had cantinas and vendors and other intersting adventures (like missions).








My very same thought, I love to get badges, in fact im close to get 100 (97) and I love space, but the whole idea of dropping all my pilot skills just to work for another squadron is kind of silly. They should let Master Pilots to take on other squadrons as Master Pilots, just raise the difficulty of the missions (First missions Tier 4, the rest 5). I know you get x2 XP if you mastered a pilot squadron, but I just dont want to redeed all my stuff and make satchels to remeber what equipments goes there, etc.. Some say 'After hitting Master, there is no much left to do...' and they are right, I think letting players start a second squadron WITHOUT dropping their skills would be a nice inentive for players to keep mastering squadrons.


I mean, Its not like Tom Cruise forgot how to fly when he was placed in Top Gunn (SILLY EXAMPLE! I know )





_________________________________________________________________
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Corbantis

IGN:
Genma Malek, the Jeteye
'Ron' Jeremy, the Booty Hunter
Chuck' Norris, the Texas Officer

I lack vendors, so contact me in-game or PM here

Treena_Daal
Mon Jul 25, 2005 1:43 pm
#11

It's not that bad, really. If you're staying in the same faction, you don't even have to deed your ships, unless you need to make room for a lower tiered ship. The Heavy TIE Fighter or Heavy Z-95 will serve you well until you get to Tier 4. And Freelancers can just use a Dunelizard. It's not so bad, starting from the begining.
psikobunny
Mon Jul 25, 2005 3:57 pm
#12






psikobunny wrote:

PS- pilot doesnt cost any skill points, I think you mean skill boxes, and in Pilot, those boxes represent the trust and authorizations you have with your employer, more than actual training.







Like I said c0kes, the "skills" are also an indicator of the trust your boss has in you. For your first pilot profession, think of it as "learning" and for any of them after that, think of them as "reauthorization"







Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



HewerofWood
Mon Jul 25, 2005 5:41 pm
#13

What might bear that out is the xp bonus given to those who have already Aced a Pilot Faction.



Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
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