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Thread: rebel disadvantage in DS

Eme
Mon Jun 13, 2005 2:56 am
#1

been bugging for ages, but this is a big disadvantage to rebels in deepspace,

but the rebel inspace repair/ as well as replenish is totally worthless in DS ,

whereas imp or newt skills are as valid and useful as ever....


..and..

we should be able to repair and replenish ( and imps ) with no degrade at your relavant station in DS, ( possibly in the hanger )



e



-Pirate-

YARRR !
psikobunny
Mon Jun 13, 2005 4:42 am
#2

I'm of the opinion that it's largely useless everywhere, so no need to limit your complain to DS. Since the darn command requires you and everyone in your group to be clear of combat, and it takes longer than flying to almost any station I can think of, its mainly cwot. The only time I could see it come in handy would be in Kessel during a 30 mission.


Rebels aren't at a disadvantage, since they are on the same level as everyone else, if they are stuck with hypering to dantooine and coming back into DS for a free fix. All pilot professions only have one truly useful special for each, and one of them is shared by both Rebel and Freelance (IFFscramble).





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Vendrin
Mon Jun 13, 2005 4:55 am
#3

Oh boo hoo.

We rebels at least have an objective in DS that isn't bugged.
Eme
Mon Jun 13, 2005 5:33 am
#4


i can see your point, well except for the troll after you that cant bring anything useful to anything,..

i was only talking about 'in' DS, as the skills do have a balance away from rebels..

..maybe if everyone could reload and repair ( while unable to fire ) in the hanger of their station with say a 10 second timer or something... even a cloner in the hanger of the stations

just to keep people 'there' until they decide to leave without the ' urgh i have to fly back again thought to add to it



-Pirate-

YARRR !
JakinIrali
Mon Jun 13, 2005 5:40 am
#5

So...when I summon a bunch of tier-1 pirates who immediately start shooting at me... you call that useful?



Nobody Cares
tuffness55
Mon Jun 13, 2005 11:07 am
#6







JakinIrali wrote:

So...when I summon a bunch of tier-1 pirates who immediately start shooting at me... you call that useful?





i call that funny

S-1-l2-H-C
Mon Jun 13, 2005 9:19 pm
#7






JakinIrali wrote:




As for why I put Energy Pulse there as well, it might deal damage, but since it drains your capacitor, in a heavy fighter with full guns, you can't knock down someone's shields and then follow up with Epulse - nor can you use Epulse and follow up with guns.








thats right freealnce pilots; dont EVER use epulse in pvp, it sucks and will only get you killed



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
psikobunny
Mon Jun 13, 2005 9:41 pm
#8

There was just a post in another thread where someone got killed by an epulse3 in PvP. If its a 1on1 fight and your foe is dead, what's it matter if you're shieldless?


Again, its a situational thing, and a judgement call. Being nearly sure your opponent isn't packing an RE'd reward shield and armor, and you are, and an epulse3 isn't such a sucker bet any more. A poorly outfitted unarmored JSF or B22 could bite it hard and fast versus a well timed pulse. Know your foe, like Sun Tzu said.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



JakinIrali
Tue Jun 14, 2005 12:01 am
#9


heheh.. point is, all three pilot professions have one skill or another that is practically useless in PvP.


Namely,


Repair - Reb

Pirate Trap/Epulse - Priv

Neb Blast - Imp


Can't recall if Nebula Blast drained anything from the ship or not but I seem to remember it being pretty weak.


As for why I put Energy Pulse there as well, it might deal damage, but since it drains your capacitor, in a heavy fighter with full guns, you can't knock down someone's shields and then follow up with Epulse - nor can you use Epulse and follow up with guns.


Btw, the introduction of player capital ships may grant your wish for deepspace repairs. Even if the Reb Station/SD don't become places where you can repair, hopefully at least the capital ships will play some kind of tactical role like this rather than just pack tons of firepower.

Message Edited by JakinIrali on 06-13-2005 12:04 PM



Nobody Cares
JakinIrali
Tue Jun 14, 2005 7:54 am
#10



An Epulse3 completely wiped someone out? Or was it someone who was already damaged? That'll play a big role. It might begood if you say, just wanted to soften upsome fightersand then let the rest of your squadron clean up the mess. If you're locked in a heavy battle with numerous ships though, chances of even getting it to fire are pretty slim, because Epulse won't even work if there are any friendlies within the blast radius. The only time I'd generally consider using it in a duel would be if someone was just so damn skilled that I couldn't get off a good volleyon him anyway, then it doesn't matter if I have a charged capacitor, that'll hit him no matter what.

Gotta admit the ability has given me many enjoyable moments. When I'm mining rocks and 5 or 6 low-tierpirates come after me... I feel like God when I press that pulse button /grin

Message Edited by JakinIrali on 06-14-2005 07:58 AM



Nobody Cares
Kyodor
Tue Jun 14, 2005 8:36 am
#11

ePulse is the Last Ditch of space. It's quite hard to get within 200m of a ship without one of you being blown up anyway. And if you miss, which you usually will, you're dead.

Anyone will tell you, no shields = Dead. Armour can't save you. And the fact is, most PvP ships aren't decked out with armour, too great a mass.

I'd rather have Rebel Pilot abilities than Freelancer. Imps would be my main choice, if I could just let go of IFF. That thing is a saviour in PvP. IFF, Start Hyperspace Jump, and boost away.



Logic
Grammar
Ratification

Got Coherence?

S-1-l2-H-C
Tue Jun 14, 2005 11:20 pm
#12






Kyodor wrote:
ePulse is the Last Ditch of space. It's quite hard to get within 200m of a ship without one of you being blown up anyway. And if you miss, which you usually will, you're dead.

Anyone will tell you, no shields = Dead. Armour can't save you. And the fact is, most PvP ships aren't decked out with armour, too great a mass.

I'd rather have Rebel Pilot abilities than Freelancer. Imps would be my main choice, if I could just let go of IFF. That thing is a saviour in PvP. IFF, Start Hyperspace Jump, and boost away.




no shields = no disadvantage in pvp since odds are one shot will blow you away regardless of your shields being up or down. and even then, how could you possibly miss with epulse? its omnidirectional. if you are close enough when you press the button your enemy dies; period.


also, if you cant close to 200m without dying, then you have bigger problems to worry about. a gun fight between 2 skilled pilots in interceptor type ships can last upwards of 5min the majority of which is spent withen the 200m range.


if you close to 200m and press the hotkey for epulse, your target is history. it deals damage equal to both ofyour shield facings and your current stored cap energy. so lets say you have a mkIV crafted shield with 1900 f/b and a lvl2 re cap with 1000 storage. you are most likely running cap overload 4 so thats 2000 dmg from your capacitor energy and 3800 from the shield for a total damage of 5800, and thats assuming wo3 doesnt affect it. even if you are facing someone with a 3800 adjusted shield you are going to blow them away.



epulse is unballanced and should be fixed, but never will be. if you ask me it should be restored back to what it used to be in pve but made useless in pvp.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Coran_Sienar
Wed Jun 15, 2005 5:28 am
#13

I have to agree with the above statement. After all, we Imperial Aces can't call Bomberstrike 3 on a player.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
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