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Thread: rebel disadvantage in DS
I'm of the opinion that it's largely useless everywhere, so no need to limit your complain to DS. Since the darn command requires you and everyone in your group to be clear of combat, and it takes longer than flying to almost any station I can think of, its mainly cwot. The only time I could see it come in handy would be in Kessel during a 30 mission.
Rebels aren't at a disadvantage, since they are on the same level as everyone else, if they are stuck with hypering to dantooine and coming back into DS for a free fix. All pilot professions only have one truly useful special for each, and one of them is shared by both Rebel and Freelance (IFFscramble).
We rebels at least have an objective in DS that isn't bugged.
JakinIrali wrote:
So...when I summon a bunch of tier-1 pirates who immediately start shooting at me... you call that useful?
i call that funny
JakinIrali wrote:
As for why I put Energy Pulse there as well, it might deal damage, but since it drains your capacitor, in a heavy fighter with full guns, you can't knock down someone's shields and then follow up with Epulse - nor can you use Epulse and follow up with guns.
There was just a post in another thread where someone got killed by an epulse3 in PvP. If its a 1on1 fight and your foe is dead, what's it matter if you're shieldless?
Again, its a situational thing, and a judgement call. Being nearly sure your opponent isn't packing an RE'd reward shield and armor, and you are, and an epulse3 isn't such a sucker bet any more. A poorly outfitted unarmored JSF or B22 could bite it hard and fast versus a well timed pulse. Know your foe, like Sun Tzu said.
Message Edited by JakinIrali on 06-13-2005 12:04 PM
Gotta admit the ability has given me many enjoyable moments. When I'm mining rocks and 5 or 6 low-tierpirates come after me... I feel like God when I press that pulse button /grin
Message Edited by JakinIrali on 06-14-2005 07:58 AM
Anyone will tell you, no shields = Dead. Armour can't save you. And the fact is, most PvP ships aren't decked out with armour, too great a mass.
I'd rather have Rebel Pilot abilities than Freelancer. Imps would be my main choice, if I could just let go of IFF. That thing is a saviour in PvP. IFF, Start Hyperspace Jump, and boost away.
Kyodor wrote:
ePulse is the Last Ditch of space. It's quite hard to get within 200m of a ship without one of you being blown up anyway. And if you miss, which you usually will, you're dead.
Anyone will tell you, no shields = Dead. Armour can't save you. And the fact is, most PvP ships aren't decked out with armour, too great a mass.
I'd rather have Rebel Pilot abilities than Freelancer. Imps would be my main choice, if I could just let go of IFF. That thing is a saviour in PvP. IFF, Start Hyperspace Jump, and boost away.
no shields = no disadvantage in pvp since odds are one shot will blow you away regardless of your shields being up or down. and even then, how could you possibly miss with epulse? its omnidirectional. if you are close enough when you press the button your enemy dies; period.