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Thread: Removal of auto-travelling

Balzan
Sun Feb 06, 2005 9:01 pm
#1

Made some Changes to the Proposal, at the bottom, have seperated the proposals into 2 parts, the original idea, and the new idea.

Original post
I'm going to be one-starred for even suggesting this, might even be linched but to make SWG the closest to SW that it can be (and make JtL more a part of SWG)I suggest a few changes that most players would hate, this major change would be the removal of the automatic travel options on the starship terminals and to change how shuttles operate. Before People start asking if I have a thing about Rebels, the answer is yes, I do have a thing about hurting the rebel player base. Why? Because we are REBELS the imperials outnumber, us our lives should be hell not picking roses.

How would I suggest the change work?
When you buy JtL you're only paying for the CD-Key. So make it so that everyone installs anyway and only the people who actually buy the CD-Key can be allowed to fly craft, or make craft. The shuttles now actually come up in a shuttle that has to hyperspace to another system (these would of course be invulnerable like the yacht), the trip would differ from 10-20 minutes depending on how "far" away the ship is. Any Loading screens that a player sees do not effect their voyage as they still have to wait so long on their ships. While this is happening the players can walk around inside and talk with the people in the ship. Shuttles would come every 60 seconds still. Players on a shuttle will load in seated on a shuttle, and when the ship is to leave orbit they can leave their seats and walk around. It would make the voyage to the edge of the system then hyperspace showing the passengers and then the player would find themselves ont he planet. This adds more realism to the game and just makes it more involved. Since the shuttles are controlled by the Empire all shuttles would have scans of the passengers to check for rebels. Rebels are refused transport (A life for a rebel is not easy, I'm a rebel and I WANT to have my life harder not peach and pie like people think it should be (I'm talking about you the "rebel AT-ST" whinners)), and they have to find a different way to get themselves about this would involve looking for NPC smugglers and PC smugglers.

This will only effect inter-pnatary travel so shuttles still work the same as they do now on the ground.

Now it also opens up another option to make Multi-passenger ships much much more useful. However these ships would still have to travel the same distances that they do now to drop players off, so in effect the players would launch hyperspace and find them selves in the system and have to land on the planet. Thus allowing master pilots who own multi-passenger ships to be used to carry passengers to planets for free or for a set pilot fee. This now opens many more options to people. Player travel will have to be shorter than NPC travel, otherwise it'd be pointless.

The Shuttles themselves would not be interactable with other players so that there is less lag caused by the system not only that but also so people on the shuttle aren't suddenly harrased by the annoying noise that is made when something that can't be killed is hit.

When a player launches their ship mid-combat against an large organisation they find themselves being chased by that faction in space. To avoid players being killed before load up the first action made by the pilot causes their persuers to lock onto them. For example Raceck the rebel Wookiee is being chased by a large group of imperials, she tries to loose them in the city but fails to do so, they're on her tail, she realises that her visit to Bestine has been cut short, she finds her ship and launches, as she does so TK-322 sends a transmission to Captain Leaner that a rebel is escaping the area and she needs to be destroyed. The first movement Raceck makes allows her Imperial persuers to see her and they start chasing her.

When a Player ship hyperspaces there should now be a small (I mean once out of every 20) chance that they are intercepted before they enter the correct sector.

Changes
OK firstly, I made an error in thought processing. If the player jumps into space and then has to hyperspace, then lands, that's just too many loading screens, and thus not really worth it.

At the starport there should now be a customs area, that will check for illegal activity (what's the point in smuggling when there is no one to stop you at the starport), also note that there are serious customs regulations on this small planet for just going from one country to another. So why is it you can just take a shuttle from Dantooine to Corellia without someone even making certain you aren't taking fauna pods and spreading them around the galaxy.

Now let's assume that when you jump into hyperspace, instead of just a plain dull loading screen, that the trip in hyperspace actually acts as the loading screen. All the players witness in the interior of the shuttles. This way there is no dull wait for you to load into and area, the only wait you have is for hyperspace to complete. How that would work would be that the ship would load while you wait at the starport, when it lands (keeping the 1 minute intervals) and the passenger boards they get moved to the interval position, the world despawns from their computer, and other people are on the ship whom you can converse with. After a minute on the ground the ship will launch and then 10 seconds later jump to hyperspace.

For the many that have their own ship this same system works. There will now have to be landing bays though where the starship terminals have been moved to, to keep it eperate from customs. However They will be in their own ship, not on a neutral shuttle. This would be using the travel button. Same things as shuttle, though time in hyperspace will be decrease depending on the speed of the engine (will discuss this further down).

When a player is in space they can choose to bypass the landing stations completely, thus an extra hyperspace route to the planet of choice (a second choice as to where to land should be offered). This would not bypass special landing places (Jabba's Palace, abandoned base, Emperor's Retreat).

The below is a table representing distances of planets, the distance is from corellia. Times are added for the distance. Core Planets (like Corellia, Tatooine, and Naboo) are zone 1. Outer Planets (Dathomir, and Kashyyyk) are zone 5.
To be completed, need some silence in this noisey house to get my mind to be more fluent.
Planet Distance| 1 | 2 | 3 | 4 | 5 |
_______________|___|___|___|___|___|
Engine Speed | | | | | |
20 (Shuttle) | 2 | 4 | 6 | 8 | 10|
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 | 1 | 2 | 3 | 4 | 5 |

Message Edited by Balzan on 06-12-2005 12:58 AM



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Balzan
Sun Feb 06, 2005 9:34 pm
#2

Hey what's with the 5 stars... :/



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
CanVagabond
Sun Feb 06, 2005 9:41 pm
#3

Because it's not a bad idea?


As long as it doesn't hinder players it sounds good to me. I personally wouldn't mind spending time to travel with other players in ships and actually shuttle around rather than see a load screen and pop into another world.


The thing is though, you have to keep the trips short, and not boring or cause travel problems as much as it would add atmosphere. For instnace, a rebel travelling gets ganged by Imperial NPCs....not cool.


Another thing is time. Some days I get on only for a few minutes before work to log in, travel to my harvs to check on them and log out. If I had to wait for a ten - fifteen minute trip......


Other than that I like it.



--------

Kailem Kell
Master Artisan
Master Droid Engineer
Sintari, Dantooine
Balzan
Sun Feb 06, 2005 9:48 pm
#4

Well all rebels will have those issues after the CU anyway what with the removal of TEFs as well as making it so that you will permanently attackable by stormies say...



Taerl Setran | Churen Tek-Den
Smuggler 90 | Elder Jedi 90----|

Crew for the Undermyth/ideas for your own crew.
Underworld
How I see NGE smuggler working
DISCLAIMER: By reading the above post you waver all rights to take my post as offensive and completely understand that whatever said that could be misconstrued as offensive was instead offered as humour, unless stated otherwise.
Venom1300
Sun Feb 06, 2005 10:08 pm
#5

I like it, but I think that 1) planetary travel should stay and 2) for interplanetary, it might let you travel, but it would do some sort of roll where if you lose you end up in space with the enemy preparing to intercept you.
Laozlilozl_Rufflz
Sun Feb 06, 2005 10:09 pm
#6

5 starred by me; there goes your plan. I've always wanted to walk around in shuttles and talk, instead of clicking the destination and almost instantly appearing there.



Unuca Cose
DonPriestt
Sun Feb 06, 2005 10:44 pm
#7






Laozlilozl_Rufflz wrote:
5 starred by me; there goes your plan. I've always wanted to walk around in shuttles and talk, instead of clicking the destination and almost instantly appearing there.



same im a people person. with the 1min shuttle wait now we cant even hang out and talk at the shuttles anymore




E'lektra Elder Defence Stacker
Melpomenes Elder Combat Medic/Doctor
Levinoss Just a Darn Elder

psikobunny
Sun Feb 06, 2005 10:53 pm
#8

I do not disagree, as long as:


A) player transport ends up being quicker than public

B) any sort of jeopardy (from scans on public transit to blockade attacks) is pretty benign and not long lasting. It's just travel after all, and should be pretty pain free for most of the population most of the time (having a rough trip 1-3 times a week for someone who plays 6+ hours a day would seem about right)

C) ideally this is concept be implemented in conjunction with the long anticipated Smuggler revamp, and they get definite advantages under the new system.

D) please consider the server load of such a system vs the current system and address whether it would be worth it. remember the new shuttles will be loading and running 24hr a day, and there will be a lot of trips with single passengers. Is the coolness factor worth extra slowdowns across the board?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



DonPriestt
Sun Feb 06, 2005 10:55 pm
#9






psikobunny wrote:

I do not disagree, as long as:


A) player transport ends up being quicker than public

B) any sort of jeopardy (from scans on public transit to blockade attacks) is pretty benign and not long lasting. It's just travel after all, and should be pretty pain free for most of the population most of the time (having a rough trip 1-3 times a week for someone who plays 6+ hours a day would seem about right)

C) ideally this is concept be implemented in conjunction with the long anticipated Smuggler revamp, and they get definite advantages under the new system.

D) please consider the server load of such a system vs the current system and address whether it would be worth it. remember the new shuttles will be loading and running 24hr a day, and there will be a lot of trips with single passengers. Is the coolness factor worth extra slowdowns across the board?




mhm




E'lektra Elder Defence Stacker
Melpomenes Elder Combat Medic/Doctor
Levinoss Just a Darn Elder

psikobunny
Sun Feb 06, 2005 11:00 pm
#10








DonPriestt wrote:


mhm





Pardon? I don't do obscure acronyms after midnight, that department's budget got cut.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



DonPriestt
Sun Feb 06, 2005 11:02 pm
#11






psikobunny wrote:








DonPriestt wrote:


mhm






Pardon? I don't do obscure acronyms after midnight, that department's budget got cut.





Mhm= Thinking( trying not to hurt my self in doing so)




E'lektra Elder Defence Stacker
Melpomenes Elder Combat Medic/Doctor
Levinoss Just a Darn Elder

Laozlilozl_Rufflz
Sun Feb 06, 2005 11:18 pm
#12



DonPriestt wrote:


Laozlilozl_Rufflz wrote:
5 starred by me; there goes your plan. I've always wanted to walk around in shuttles and talk, instead of clicking the destination and almost instantly appearing there.

same im a people person. with the 1min shuttle wait now we cant even hang out and talk at the shuttles anymore




That's the first thing I noticed when I came back. Where's the advantage to player transport now?



Unuca Cose
neinnunb
Mon Feb 07, 2005 4:30 am
#13

5 stars because this is what I envisioned when I first heard of SWG long time ago. The first time I used a shuttle in beta I got very ticked off because I thought the devs didnt give this any effort at all.

A very big part of Star Wars is the feeling of traveling long distances. It starts off in A New Hope when Han, Luke and Ben fly off to Alderaan. You can clearly see in the movie that it takes them a good while to get there. They lounge in the ship, playing holo-chess and chatting with eachother.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

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