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Thread: Bombers Controlls STINK!

Ewoksean
Sat Dec 11, 2004 5:36 pm
#1

Can someone PLEASE tell me how Im supposed to control this thing?! I have a Tie Interceptor which the controls are AWESOME! However...The thing has such a low mass, I cant use it! It has a Shield, Motor, Engine, Capacitor, and a Weapon! Thats all it carries, and I cant control the freakin Bomber! Will someone please tell me what Im supposed to use for Tier 3 missions and usually the specs are for that ship? Like what I should have in there?



-Ryyhnac-
Owner of your pittied soul.
Drink Gungawa and hoth ice
We want sand crawlers!
truewildman
Sat Dec 11, 2004 5:40 pm
#2

Lemme guess. You went from a light fighter, built for speed, straight to a heavy bomber, not built for speed.. Right?



Keep flying it, you'll catch up.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Imspaced
Sat Dec 11, 2004 5:56 pm
#3

Mess around with throttle and turning rates will drastically improve watch those NPC heavy bombers and watch how they move around and you should get an idea



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

SharkBoy007
Sat Dec 11, 2004 9:41 pm
#4






Imspaced wrote:

Mess around with throttle and turning rates will drastically improve watch those NPC heavy bombers and watch how they move around and you should get an idea






Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Sylia
Sat Dec 11, 2004 11:37 pm
#5






SharkBoy007 wrote:





Imspaced wrote:

Mess around with throttle and turning rates will drastically improve watch those NPC heavy bombers and watch how they move around and you should get an idea






Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do





Sure .. they can do just as much as all the other factions ships with 2 guns and 2 launch bays.


... only the TIE Bomber is the only one that absolutely cannot "fight".


The problem is not that it cannot turn tight, the problem is that is drags into and out of turns, it oversteers constantly and simply can't point the nose on anything but a straight line dumb target. It's pretty sad when npc gunboats and mp ships can out-manuever it. The "fact" that the bomber is useless for any of the missions unless you have at least 2 people covering you only intensifies the relief felt when you finally get an Opressor, for once something with firepower that can carry better than level 4 equip, and still fight.


For those Nuets out there think of a Kimo, then double it's sluggishness.

For Rebels, think of a Y-wing, then double it's sluggishness.

That's the TIE Bomber.


As fot the missions, if your soloing stick with the Interceptor it's all we've got. If you have a couple people in some fast fighters with you, try it but don't get yourself killed in the brick.


I keep seeing people saying it has a ton of fire power, it can take a crapload of a beating.

Sure, when you make it to master you can load some heavy gear in it, but before that your using lv 7 max gear, and it's nothing the other factions ships can't allready carry. Once you can load the heavy stuff in it, you've got an Opressor, which far out-classes the Bomber.

MadcowwithSARS
Sun Dec 12, 2004 12:38 am
#6






Sylia wrote:





SharkBoy007 wrote:





Imspaced wrote:

Mess around with throttle and turning rates will drastically improve watch those NPC heavy bombers and watch how they move around and you should get an idea






Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do





Sure .. they can do just as much as all the other factions ships with 2 guns and 2 launch bays.


... only the TIE Bomber is the only one that absolutely cannot "fight".


The problem is not that it cannot turn tight, the problem is that is drags into and out of turns, it oversteers constantly and simply can't point the nose on anything but a straight line dumb target. It's pretty sad when npc gunboats and mp ships can out-manuever it. The "fact" that the bomber is useless for any of the missions unless you have at least 2 people covering you only intensifies the relief felt when you finally get an Opressor, for once something with firepower that can carry better than level 4 equip, and still fight.


For those Nuets out there think of a Kimo, then double it's sluggishness.

For Rebels, think of a Y-wing, then double it's sluggishness.

That's the TIE Bomber.


As fot the missions, if your soloing stick with the Interceptor it's all we've got. If you have a couple people in some fast fighters with you, try it but don't get yourself killed in the brick.


I keep seeing people saying it has a ton of fire power, it can take a crapload of a beating.

Sure, when you make it to master you can load some heavy gear in it, but before that your using lv 7 max gear, and it's nothing the other factions ships can't allready carry. Once you can load the heavy stuff in it, you've got an Opressor, which far out-classes the Bomber.






Did you see anyone dogfighting in a B17 in ww2? Bombers fly in a straight line to deliver their ordinance. Which in most cases is dumbfire torpedoes which we dont have but the point of a bomber is not to scramble around shooting small targets. Its carrying its weight in ordinance and armor like an A10 Warthog, try to dogfight in a Warthog and your going to end up a smoking crater. The biggest thing is throttle managment, dont try to turn ba!!s to the wall. The Long probe turns best it seems at around 40-60% throttle, i suspect the bomber is close to the same.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Ewoksean
Sun Dec 12, 2004 12:46 pm
#7

So um...basically soloing go intercept....So can anyone tell me what I should put in my intercept because it really cant hold crap with a mass of 49k...my engine alone takes up more than half of that.



-Ryyhnac-
Owner of your pittied soul.
Drink Gungawa and hoth ice
We want sand crawlers!
Amuro0079
Sun Dec 12, 2004 1:50 pm
#8

X-Wing and TIE Bomber has the same maneuverability rating of 75 DPF, the X-Wing, however, has a speed rating of 100 MGLT opposed to the 80 MGLT of the TIE Bomber. The Y-Wing should be less maneuverable than the TIE Bomber since it only has a maneuverability rating of 50 DPF.


Ship handling in JtL is pretty much messed up, oh well.


Message Edited by Amuro0079 on 12-12-2004 04:55 PM



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Sylia
Sun Dec 12, 2004 2:33 pm
#9






MadcowwithSARS wrote:





Sylia wrote:





SharkBoy007 wrote:





Imspaced wrote:

Mess around with throttle and turning rates will drastically improve watch those NPC heavy bombers and watch how they move around and you should get an idea






Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do





Sure .. they can do just as much as all the other factions ships with 2 guns and 2 launch bays.


... only the TIE Bomber is the only one that absolutely cannot "fight".


The problem is not that it cannot turn tight, the problem is that is drags into and out of turns, it oversteers constantly and simply can't point the nose on anything but a straight line dumb target. It's pretty sad when npc gunboats and mp ships can out-manuever it. The "fact" that the bomber is useless for any of the missions unless you have at least 2 people covering you only intensifies the relief felt when you finally get an Opressor, for once something with firepower that can carry better than level 4 equip, and still fight.


For those Nuets out there think of a Kimo, then double it's sluggishness.

For Rebels, think of a Y-wing, then double it's sluggishness.

That's the TIE Bomber.


As fot the missions, if your soloing stick with the Interceptor it's all we've got. If you have a couple people in some fast fighters with you, try it but don't get yourself killed in the brick.


I keep seeing people saying it has a ton of fire power, it can take a crapload of a beating.

Sure, when you make it to master you can load some heavy gear in it, but before that your using lv 7 max gear, and it's nothing the other factions ships can't allready carry. Once you can load the heavy stuff in it, you've got an Opressor, which far out-classes the Bomber.






Did you see anyone dogfighting in a B17 in ww2? Bombers fly in a straight line to deliver their ordinance. Which in most cases is dumbfire torpedoes which we dont have but the point of a bomber is not to scramble around shooting small targets. Its carrying its weight in ordinance and armor like an A10 Warthog, try to dogfight in a Warthog and your going to end up a smoking crater. The biggest thing is throttle managment, dont try to turn ba!!s to the wall. The Long probe turns best it seems at around 40-60% throttle, i suspect the bomber is close to the same.






I simply don't understand this comparison whatsoever, if anything you're torpedoing your own views.

Anyone care to tell me how many anti-aircraft gun turrets B-17's carried? Bomber crews shot down plenty of fighters.

Anyone care to show me the massive ordinance that can be loaded on a TIE Bomber that can't be loaded on a fighter? (excluding master level equip)

Anyone care to show me the cities and facilities the TIE Bomber is supposed to be used to bomb?

Quite often Bombers do fly solo missions, and missions with no fighter cover.

Even the B-52 was designed with a tail gun, and though it was phased out it still maintains some anti-aircraft capabilities.


In this game 99% of the targetsare fighters, and your better off with a fast fighter even against the 1% of cap ship targets.

Not only that but at least the Storm squad missions easily 60% or more of the fighters are A-wings.


It's cool to have a TIE Bomber, though it's currently useless operationally.

Sylia
Sun Dec 12, 2004 3:02 pm
#10






Amuro0079 wrote:

X-Wing and TIE Bomber has the same maneuverability rating of 75 DPF, the X-Wing, however, has a speed rating of 100 MGLT opposed to the 80 MGLT of the TIE Bomber. The Y-Wing should be less maneuverable than the TIE Bomber since it only has a maneuverability rating of 50 DPF.


Ship handling in JtL is pretty much messed up, oh well.



Message Edited by Amuro0079 on 12-12-2004 04:55 PM




Huh?


(Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]


  • (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]

  • Official All 6 Textures
  • (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

  • (Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]


  • (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]

  • I don't understand the numbers you list, but these are the chassis stats, and you can clearly see the Bomber is the least manueverable ship in the game.The problem is that it's P/Y/R acceleration rates are beyond the point of slow and into "uncontrollable".


    In other words if your yawing right to a target it yaws very slow, that's fine. Once you get close to your target point you stop yawing, however the craft continues to yaw past your target point. You correct with a yaw left, but by the time it starts to yaw left you have to allready be ordering a yaw right or it will once again overshoot the point your trying to aim.


    NOTE: the mp ships while having a lower straight line acc/dec have the same P/Y rates as the Bomber, but actually have a better roll rate. These ships are more controllable than the bomber because they have a lower P/Y/R max speed than the bomber, this has the effect of making them more "stable" and "controllable" than the bomber.

    Message Edited by Sylia on 12-12-2004 02:06 PM

    truewildman
    Sun Dec 12, 2004 3:14 pm
    #11








    Sylia wrote:


    and you can clearly see the Bomber is the least manueverable ship in the game.The problem is that it's P/Y/R acceleration rates are beyond the point of slow and into "uncontrollable".







    (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]

    (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]


    And I suspect the new "Krayt" will be very similar, being a bomber as well. So, no, it's not the least maneuverable, and certainly not "uncontollable".





    Boslo
    -Elder Smuggler/Elder Commando-
    Ra'van Crowe
    -Elder Smuggler/Elder BH-
    I'on
    -Pirate-
    "You gotta be a little insane to stay sane."
    Utess
    Sun Dec 12, 2004 3:17 pm
    #12

    If you are flying an interceptor, forget about putting in a super fast engine. Put something with 60 to 70ish level speed in it then get ahold of some privateer reactor overload chips. Overload your reactor, then overload the engine.


    Alternatively, get ahold of a reactor overload 4 chip and put a smaller reactor into your tie interceptor, and use the overload to keep everything powered.


    Also, don't bother with missiles in the interceptor unless you have no choice. Save that mass for other parts. I personally never used the Bomber when I was doing missions, I used an interceptor. Others used the Bomber instead, and others a mix of the two. It is doable with either ship but you have to change your strategies.



    ________________________________

    'Tess

    - Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
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    - Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
    Jyeoi
    Sun Dec 12, 2004 5:55 pm
    #13

    Those of you who say the Bomber is useless... WRONG.... the best thing that happened in Tier 3, you can take on a couple or even 3 Tier 5s or a swarm of tier 4s not to mention soloing the big guns. Two words for ya... fly better.



    "Fear will keep them in line. In discipline there is strength."

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    Stormtrooper Squad Leader, White Legion Commander
    -IRG- Co-Leader

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