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Thread: Bombers Controlls STINK!
Imspaced wrote:
Mess around with throttle and turning rates will drastically improvewatch those NPC heavy bombers and watch how they move around and you should get an idea
Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do
SharkBoy007 wrote:
Imspaced wrote:
Mess around with throttle and turning rates will drastically improvewatch those NPC heavy bombers and watch how they move around and you should get an idea
Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do
Sylia wrote:
SharkBoy007 wrote:
Imspaced wrote:
Mess around with throttle and turning rates will drastically improvewatch those NPC heavy bombers and watch how they move around and you should get an idea
Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do
Sure .. they can do just as much as all the other factions ships with 2 guns and 2 launch bays.
... only the TIE Bomber is the only one that absolutely cannot "fight".
The problem is not that it cannot turn tight, the problem is that is drags into and out of turns, it oversteers constantly and simply can't point the nose on anything but a straight line dumb target. It's pretty sad when npc gunboats and mp ships can out-manuever it. The "fact" that the bomber is useless for any of the missions unless you have at least 2 people covering you only intensifies the relief felt when you finally get an Opressor, for once something with firepower that can carry better than level 4 equip, and still fight.
For those Nuets out there think of a Kimo, then double it's sluggishness.
For Rebels, think of a Y-wing, then double it's sluggishness.
That's the TIE Bomber.
As fot the missions, if your soloing stick with the Interceptor it's all we've got. If you have a couple people in some fast fighters with you, try it but don't get yourself killed in the brick.
I keep seeing people saying it has a ton of fire power, it can take a crapload of a beating.
Sure, when you make it to master you can load some heavy gear in it, but before that your using lv 7 max gear, and it's nothing the other factions ships can't allready carry. Once you can load the heavy stuff in it, you've got an Opressor, which far out-classes the Bomber.
Message Edited by Amuro0079 on 12-12-2004 04:55 PM
MadcowwithSARS wrote:
Sylia wrote:
SharkBoy007 wrote:
Imspaced wrote:
Mess around with throttle and turning rates will drastically improvewatch those NPC heavy bombers and watch how they move around and you should get an idea
Actually, to be more specific, drop it down to 50%, and you'll do a lot better. But keep in mind, the bomber was not meant for dogfights. It was meant to deliver devestating destruction, and do so with a compliment of TIE fighters watching its back. Yes, Imps get the shaft when it comes to mass on their ships, but you'd be amazed at what one person ina bomberwith few others flying the fighters can do
Sure .. they can do just as much as all the other factions ships with 2 guns and 2 launch bays.
... only the TIE Bomber is the only one that absolutely cannot "fight".
The problem is not that it cannot turn tight, the problem is that is drags into and out of turns, it oversteers constantly and simply can't point the nose on anything but a straight line dumb target. It's pretty sad when npc gunboats and mp ships can out-manuever it. The "fact" that the bomber is useless for any of the missions unless you have at least 2 people covering you only intensifies the relief felt when you finally get an Opressor, for once something with firepower that can carry better than level 4 equip, and still fight.
For those Nuets out there think of a Kimo, then double it's sluggishness.
For Rebels, think of a Y-wing, then double it's sluggishness.
That's the TIE Bomber.
As fot the missions, if your soloing stick with the Interceptor it's all we've got. If you have a couple people in some fast fighters with you, try it but don't get yourself killed in the brick.
I keep seeing people saying it has a ton of fire power, it can take a crapload of a beating.
Sure, when you make it to master you can load some heavy gear in it, but before that your using lv 7 max gear, and it's nothing the other factions ships can't allready carry. Once you can load the heavy stuff in it, you've got an Opressor, which far out-classes the Bomber.
Did you see anyone dogfighting in a B17 in ww2? Bombers fly in a straight line to deliver their ordinance. Which in most cases is dumbfire torpedoes which we dont have but the point of a bomber is not to scramble around shooting small targets. Its carrying its weight in ordinance and armor like an A10 Warthog, try to dogfight in a Warthog and your going to end up a smoking crater. The biggest thing is throttle managment, dont try to turn ba!!s to the wall. The Long probe turns best it seems at around 40-60% throttle, i suspect the bomber is close to the same.
Amuro0079 wrote:
X-Wing and TIE Bomber has the same maneuverability rating of 75 DPF, the X-Wing, however, has a speed rating of 100 MGLT opposed to the 80 MGLT of the TIE Bomber. The Y-Wing should be less maneuverable than the TIE Bomber since it only has a maneuverability rating of 50 DPF.
Ship handling in JtL is pretty much messed up, oh well.
Message Edited by Amuro0079 on 12-12-2004 04:55 PM
Official All 6 Textures
(Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
I don't understand the numbers you list, but these are the chassis stats, and you can clearly see the Bomber is the least manueverable ship in the game.The problem is that it's P/Y/R acceleration rates are beyond the point of slow and into "uncontrollable".
In other words if your yawing right to a target it yaws very slow, that's fine. Once you get close to your target point you stop yawing, however the craft continues to yaw past your target point. You correct with a yaw left, but by the time it starts to yaw left you have to allready be ordering a yaw right or it will once again overshoot the point your trying to aim.
NOTE: the mp ships while having a lower straight line acc/dec have the same P/Y rates as the Bomber, but actually have a better roll rate. These ships are more controllable than the bomber because they have a lower P/Y/R max speed than the bomber, this has the effect of making them more "stable" and "controllable" than the bomber.
Message Edited by Sylia on 12-12-2004 02:06 PM
Sylia wrote:
and you can clearly see the Bomber is the least manueverable ship in the game.The problem is that it's P/Y/R acceleration rates are beyond the point of slow and into "uncontrollable".