Jump To Lightspeed Archive

Thread: Yacht Racing

VemaGara
Tue Dec 14, 2004 11:36 am
#1

Is anyone up for yacht racing? You are guaranteed a fairer race, as none of the vehicles can be tampered with. Any interest out there?



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
JakinIrali
Tue Dec 14, 2004 11:49 am
#2

Personally, I don't see a problem with modded ship racing either - if the devs would provide some courses or give us the ability to design them. The trouble is there's really not much to do for skill right now as far as space racing is concerned. Ground-based racing has terrain navigation to challenge the driver, but what is there in space? Asteroids don't even actually block your path unlike objects in the ground game.



Nobody Cares
Bomb20
Tue Dec 14, 2004 12:20 pm
#3

I fail to see the point oif a race with just Sorosuubs... this ship is a snail and all these "snails" would be perfectly same speed... exept for lag, wich will then determine the winner...


no fun.




IGN´s:Bomb, Juny, Lorraine, Allain, Sacharissa
Pls deliver won auctions to Vendor: Barkesh Mokk in Sunfall on Tatooine (-3161 -4622)
Owner of: Sun Set Museum: (Tatooine->Sunfall->Waypoint: -3056,-4692)

The crystal is the heart of the blade, the heart is the crystal of the Jedi.
The Jedi is the crystal of the Force, the Force is the blade of the heart.
All are intertwined, the crystal, the blade, the Jedi. They are one.

truewildman
Tue Dec 14, 2004 12:22 pm
#4

Anyone up for watching paint dry??








Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
JakinIrali
Tue Dec 14, 2004 12:26 pm
#5


Just about as exciting as Earthly sailboat-racing...

Message Edited by JakinIrali on 12-14-2004 11:26 AM



Nobody Cares
truewildman
Tue Dec 14, 2004 2:15 pm
#6






wasj2004 wrote:

The guy asked if anyone was interested in racing, not for smart a$$ remarks. If your not interested dont reply.







I'm very interested.



Go out and catch a sense of humor. You'll get through life much easier. As a wise man once told me:


"You gotta be a little insane to stay sane."






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
JakinIrali
Tue Dec 14, 2004 3:09 pm
#7

Personally I wish a lot more effort was put into racing. I don't mean just racing the clock, but racing against other players. There's enough going on in the game right now though that needs work and this isn't the time for me to lay out a racing proposal.



Nobody Cares
Zeon_Zaku
Tue Dec 14, 2004 3:44 pm
#8

I'll race you... your SoroSuub versus my Nova Cruiser. I should warn you, my Nova travels at a steady 830. Boosters bring it up to over 1040.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


wasj2004
Tue Dec 14, 2004 4:17 pm
#9






truewildman wrote:





wasj2004 wrote:

The guy asked if anyone was interested in racing, not for smart a$$ remarks. If your not interested dont reply.







I'm very interested.



Go out and catch a sense of humor. You'll get through life much easier. As a wise man once told me:


"You gotta be a little insane to stay sane."







Sorry, theres so many smart a$$es on here who shoot things down they dont agree with yuo cant tell whos serious and who isnt.! My bad



Me wearing my favorite outfit
Me wearing uber mods
Somthing just isnt right about that
TulasiKid
Tue Dec 14, 2004 4:17 pm
#10

There's actually some great potential here for races, if you add a little bit of imagination. Instead of merely launching your yachts into space and hitting your boosters, why not construct contests where you have to land on planets, complete tasks, jump back into space and then move onto another planet?


I know some people will say you could do this with any ship, but the yacht presents some special attributes. First, you can have a multi-player ship without being a master pilot. Thus, you can set up contests that would require a group to complete. Second, the yacht is invulnerable, so there are no worries about getting attacked while in space. (This can be good an bad from a contest perspective).


A very simple example of what I mean: Multiple yachts take off from Coronet and launch into space after the teams run from a starting line to the spaceport to group and then launch. Once in space, the yacht pilots are given instructions by the contest moderator to fly to a certain waypoint or POI. A referee ship is waiting at the waypoint to determine the order of arrival.


Each ship, according to its order of arrival, is then given instructions to go to Tattooine, land in Mos Eisley, and go to the Lucky Despot Cantina, where they must find a player who will give them an item. They then must take that item back to the spaceport, load up again in space, proceed to another waypoint and another planet, etc., where they will give the item to another player who is waiting.


Anyway,you get the sense of where this is headed. There are many permutations of this idea that you could do to ensure that all group members have a reason for going and that it's fun. You could add puzzles and riddles to solve. You could require certain tasks be performed that require a certain skill set (slicing a locked container, for example, or crafting an object).


A simple yacht idea I am trying to get going on my server is what I call the Flurry Rebel Pub Crawl. Load up a yacht full of declared Rebels, plop down in various cities, go to the cantina long enough to have a drink and shoot the breeze, and then run back to the spaceport and do it again. The goal is to get to a cantina on every planet in one night without getting killedby Imps.


What do you think?




Tulasi Kid
Sylia
Tue Dec 14, 2004 4:21 pm
#11






TulasiKid wrote:

A simple yacht idea I am trying to get going on my server is what I call the Flurry Rebel Pub Crawl. Load up a yacht full of declared Rebels, plop down in various cities, go to the cantina long enough to have a drink and shoot the breeze, and then run back to the spaceport and do it again. The goal is to get to a cantina on every planet in one night without getting killedby Imps.


What do you think?




Tulasi Kid






I like it ... is there any way I can get a list of which cantina's you'll be in?

TulasiKid
Tue Dec 14, 2004 4:25 pm
#12






Sylia wrote:





TulasiKid wrote:

A simple yacht idea I am trying to get going on my server is what I call the Flurry Rebel Pub Crawl. Load up a yacht full of declared Rebels, plop down in various cities, go to the cantina long enough to have a drink and shoot the breeze, and then run back to the spaceport and do it again. The goal is to get to a cantina on every planet in one night without getting killedby Imps.


What do you think?




Tulasi Kid






I like it ... is there any way I can get a list of which cantina's you'll be in?








Lol. Ah, but that's part of the fun for the Imps, isn't it? You have to try to be in the right place at the right time.

In all seriousness, does this sound like something that could be fun for your side? I'm just trying to add a little spice to GCW stuff.
JakinIrali
Tue Dec 14, 2004 5:03 pm
#13






TulasiKid wrote:

There's actually some great potential here for races, if you add a little bit of imagination. Instead of merely launching your yachts into space and hitting your boosters, why not construct contests where you have to land on planets, complete tasks, jump back into space and then move onto another planet?


I know some people will say you could do this with any ship, but the yacht presents some special attributes. First, you can have a multi-player ship without being a master pilot. Thus, you can set up contests that would require a group to complete. Second, the yacht is invulnerable, so there are no worries about getting attacked while in space. (This can be good an bad from a contest perspective).


A very simple example of what I mean: Multiple yachts take off from Coronet and launch into space after the teams run from a starting line to the spaceport to group and then launch. Once in space, the yacht pilots are given instructions by the contest moderator to fly to a certain waypoint or POI. A referee ship is waiting at the waypoint to determine the order of arrival.


Each ship, according to its order of arrival, is then given instructions to go to Tattooine, land in Mos Eisley, and go to the Lucky Despot Cantina, where they must find a player who will give them an item. They then must take that item back to the spaceport, load up again in space, proceed to another waypoint and another planet, etc., where they will give the item to another player who is waiting.


Anyway,you get the sense of where this is headed. There are many permutations of this idea that you could do to ensure that all group members have a reason for going and that it's fun. You could add puzzles and riddles to solve. You could require certain tasks be performed that require a certain skill set (slicing a locked container, for example, or crafting an object).


A simple yacht idea I am trying to get going on my server is what I call the Flurry Rebel Pub Crawl. Load up a yacht full of declared Rebels, plop down in various cities, go to the cantina long enough to have a drink and shoot the breeze, and then run back to the spaceport and do it again. The goal is to get to a cantina on every planet in one night without getting killedby Imps.


What do you think?




Tulasi Kid






Actually I've wanted to do something like this for a while - agalactic scavenger hunt of sorts. Sorta like thatcorny 80's movie, Midnight Madness. I've been trying to come up with sub-games for the teams to have to go through, like riddles to solve, and such.


These are the kind of things where it'd be really cool if there were design software or /commandsso players could in a sense design their own questsfor this sort of thing (such as setting awaypoint that disappears when players arrive there- and it then triggers another event (another waypoint, a hud message, tells the game"master" who arrived at the waypoint, etc). I've heard for a long time that this was supposed to happen but I haven't heard about it in a long time.


It is possible to pull off something like this now, the trouble is it might betoo easy to cheat unless everyone knows who is and isn't supposed to be participating. For example, what if you just told the teams that they had to golocatea moisture farmer out in the Tatooine desert... (I'm such a cruel game master aren't I? ). There's nothing to stop the team (that should only consist of 6 players) from getting their entire guild to aid in the search. A design tool would allow the event's elements toonly be recognizable to the players/teams it's been setup for, and nobody else would be able to interfere.

Message Edited by JakinIrali on 12-14-2004 04:08 PM



Nobody Cares
Page 1 of 2
Previous Next