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Thread: Turret Control

Zaragoss
Sun Mar 13, 2005 6:59 pm
#1

The Turret Control on an MP ship is horrible.


I think a god part is when you are give an turret gunner aming help. You can implement an new equipment that can be expand the hit zone. Also posible is a take to enemy funktion who can be used to hold the monitorof an gunner fixet on the enemy ship with the posibility to fight against them without become irritating when an Pilot takes maneuvers.


The last idea is to help an gunner with an automatical funktion to get in the best posible enemy exept to pres TAB or T all the time he want to fight.




Vetolio
Sun Mar 13, 2005 7:01 pm
#2

the turrets need to have hydraulics like tanks so the body can move where ever it wants but the gun/turret stays where the person is aiming it



Vetolio

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Merendel
Sun Mar 13, 2005 11:44 pm
#3

or give the pilot a single gun. then whatever he's gunnin for is gona be a much more stable target as he's trying to bring the gun to bear. me and my brother have has much sucess in a Ywing. sometimes he's shooting at stuff behind or next to us but most of the time he just hits whatever I'm shooting at usaly with more acuracy than me sence he can reaim faster on a moveing target than I can.



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To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
RSQViper
Mon Mar 14, 2005 6:53 am
#4

All good ideas.


The MP ships need forward firing weapons. Even if it is just one and has a limited cert limit. Also, the ability to have the turrets forward fire when not manned is needed. When JTL was in beta the devs even said this was going to be used, but it never happened. Not even in beta did this ever happen.


Also, the way turrets work needs to be better. A gyro-type turret is worlds better than the way it is now. A gyro turret is the type that does not move as the ship moves, rather it keeps the direction it is facing. At least until it hits its limit.


Also, I'd like to see them bring back the ability for cross-faction copilots. Maybe not Imp/Reb, bet Neutral/Reb and Neutral/Imp sure makes sense.



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