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Thread: the JTL endgame needs work
Arsani wrote:
Works better if you operate on the theory that MMORPGs have no 'endgame'
I've always thought of it as this magical state of gaming nirvana that, in all reality, doesn't exist.
Kinda like chasing rainbows for a pot of gold.
Message Edited by Ducimus on 05-10-2005 04:23 PM
IMO, a JTL endgame should be something similar to raids in other MMO,
So...i would imagine gathering like 40+ ships to take on the Super Star Destroyer maybe?
magitek82 wrote:
IMO, a JTL endgame should be something similar to raids in other MMO,
So...i would imagine gathering like 40+ ships to take on the Super Star Destroyer maybe?
totally.
i also wouldn't mind seeing pirate bases (or other space "dungeons")built into asteroids, where, the first step of the adventure would be to take down the picket ships and base defense turrets, then you would have to blast into the landing bay and fight your way (and explore) through the base.
I was doing my Imp missions yesterday ( i was previous a Rebel), and it occurs to me:
We have this planetary "conquest" system where bases count as points. Well, I think that in the core systems, and ISD should come in and a Rebel cruiser should come in. Obviously, these would have to be far enough out of the way to not just annihiliate people randomly, but the idea I had is that they would count as say, 50 or 75 points while they were alive. When they get destroyed, they take a day or so to respawn. That would be a start to integrating the ground game with space AND giving some further endgame content. Plus, the lack of Star Destroyers in the game is sad. Yes, I realize there's an ISD in deep space, but there need to be ISDs -everywhere-.
zounds_klaxons wrote:
Ducimus wrote:
You folks need to head up to deepspace. Got your ISD right there. Just need imp players to defend it
i wouldn't call a pointless static spawn a cool endgame benefit.i like what the previous poster said about integrating the GCW and JTL... it would be great to see battles in space effect the ground game, and vice versa
It's not the ISD you should be intrested in
As for JTL/GCW, it's old hat. We in the pilot community have been suggesting stuff for months. Don't hold your breath, aint happening anytime soon. Right now the best "end Game" challenge your going to find, is another pilot.
Here's what you do.
Get an organized team effort to faction farm DS. Its the best farm in the game. Use FP you earn to buy bases for your faction. Give/Sell them if you have to. You'll arguably aquire bases alot faster than anyone else. Eventually someone will figure out that they need to stop you.
I suggested a kind of arena type space sim that players could use in cantinas in my short post here:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=183258
that might keep people interested even if not normal space
Message Edited by KruddMan on 05-12-2005 10:06 PM
Ducimus wrote:
You folks need to head up to deepspace. Got your ISD right there. Just need imp players to defend it