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Thread: SW Pricing? Anyone thought about mass?

goody24
Sun Oct 24, 2004 5:15 pm
#1

Not sure if this has been discussed, but since experimentation does not have as big of an effect on mass as quality of resources, has anyone thought about setting up pricing based on Mass? I have only seen discussions based on CPU.


I have mix of resources (about 20mill total) that run from grind quality to the best that have ever spawned on my server. There is just no way that i am going to build with 25cpu steel and sell the final product for 3cpu.


I neither want to rip people off or operate at a loss, so anyone have any thoughts on how to have the pricing represent the value of what went into creating the product?




Aguy / Aegyen
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