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Thread: Imperial High Command Mission 3-3 Help!

AmonTheGod
Sat Dec 04, 2004 10:03 pm
#1


Hi all, I need someone elses insight who's done the 3-3 mission from the Imperial High Command from Naboo. So far, I've failed the mission twice, once with a master after 2 hours of basically non-stop airial combat, the second time, with a master, and 2 tier 3's (making 4 of us). Basically What I want to know is, what's the catch? Enemies launch at you non-stop while u try to get to a waypoint 11k away. Usually once you get the enemies down to 2, another group of 4-5 enemies are launched, bringing it so you fight 7 enemies, then repeated over and over.


The first time I made it to the delivery waypoint, but was killed after that (taking 2 hours away for 1 mission). I must be missing something, or I need like 10 people to go up to space with me. Any insight would be greatly appreciated. Thanks!



_______________________________________________

RaAmon - Assistant Director of the EH- Sanctum Malleus, Talus


Lomier
Sun Dec 05, 2004 12:28 am
#2






AmonTheGod wrote:


Hi all, I need someone elses insight who's done the 3-3 mission from the Imperial High Command from Naboo. So far, I've failed the mission twice, once with a master after 2 hours of basically non-stop airial combat, the second time, with a master, and 2 tier 3's (making 4 of us). Basically What I want to know is, what's the catch? Enemies launch at you non-stop while u try to get to a waypoint 11k away. Usually once you get the enemies down to 2, another group of 4-5 enemies are launched, bringing it so you fight 7 enemies, then repeated over and over.


The first time I made it to the delivery waypoint, but was killed after that (taking 2 hours away for 1 mission). I must be missing something, or I need like 10 people to go up to space with me. Any insight would be greatly appreciated. Thanks!





Both my imperial andrebel pilots arein the same situation ontheir missions. I must have killed over 50ships and the waves just kept coming. I could never get to my designated waypoint and eventually the waves got harder with higher tier ships attacking. This really is ridiculous and needs to be addressed. I refuse to take part in such a one sided and unbalanced mission. If this is a mission bug it needs to be fixed, if it is not a bug it needs to be changed. In addition these single multi-hour missions need to bebroken up into a series of missions.Thedevs seem to think that everyone is a power gamer and can investmany hours everyday playing SWG. Unlike the kids and teenagers who can and willingly blow countless hours playing SWG, there are afair amount of adults with full time jobs and families whoplay SWG but are unable to devote an extended period of time playing. I am quite disappointed that the devs/SOE continueto have a hard time accepting this fact.
Cuality
Sun Dec 05, 2004 12:40 am
#3

you aren't supposed to destroy all of them, you are supposed to evade them. a simple matter of just hypering out of the area. you may get spawns still, but after 2 hyper points, they stop spawning. An alternate to this is to throw everything into engines with engine overload 3 and just hoof it with the fighters clinging to your afterburner, dock with the ship as soon as you are in range.




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)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
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Nuttynoah
Sun Dec 05, 2004 12:59 am
#4

Hi

thanks for asking this question (AmonTheGod) me and 3 friends have been trying to do it too, the amount of time it takes and not being able to complete it was getting to us all...to say the least

will try it outlater today to the anwser you was given and see how we get on with the mission..


also i agree with the other reply...if your going to make missions that long (story line) brake then down so as not to spend to many hours doing one long mission...after so long gripping the mouse it takes me 5 to 7 minutes before i can bend my fingers..


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS


**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**




NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Amuro0079
Sun Dec 05, 2004 7:17 am
#5






Cuality wrote:

you aren't supposed to destroy all of them, you are supposed to evade them. a simple matter of just hypering out of the area. you may get spawns still, but after 2 hyper points, they stop spawning. An alternate to this is to throw everything into engines with engine overload 3 and just hoof it with the fighters clinging to your afterburner, dock with the ship as soon as you are in range.




Yes, that's how it should be done. Go straight to the waypoint ASAP, ignore the spawns unless they're really close to you, and tell your group members to cover you when you dock with theship at the destination. If you try to eliminate every single wave of fighters that spawns, you'll never reach the waypoint in time.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


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-Damien
Tue Dec 07, 2004 1:28 pm
#6

Just a suggestion, avoiding or outrunning the spawns may work. But, I have found that the easiest way is to just kill all but 2 of the spawn. When you get down to 2, disable their engines, and then proceed to your mission target.



-Damien

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