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Thread: YT-1300 and General Combat Performance

bluefieldinc
Sat Oct 23, 2004 9:01 pm
#1

Can anyone give me a rundown of the YT-1300 in combat and how well it does?



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Balzan
Sat Oct 23, 2004 9:26 pm
#2

I don't think tht many people were able to get that far in pilot to get MAster, as well as any muliplayer-ship there were a few of course, but I wouldn't expect a response for a couple of hours.



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Jordan_Karr
Sat Oct 23, 2004 9:39 pm
#3

Well all multi-player ships need crew... you cant use it solo...so take some friends..


with its mass and good equipment and the fact that it has3 missile launchers and 2 turreted weapons... well itskind of unstopable...


Justgroup the missiles toone key and watch themfly away!


Its not going tobe super manuverable even with the bestengines...whenItems start getting added to it its handleing and speed will drop a bit...


They are fun in the fact that you can actully repair in flight systems while you take damage as long as a crew member has the right tools..


Dont remember if Armor can be repaired or not... But I dont think so..


Keep a booster in these ships, as you will want to get away when things get really bad so you can have a chance to repair...


But All Combat MP ships are master level... and well the master mission is Forced PVP in a PVP zone where you can fail in a short amount of time if someone cares to kill you..



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monochromered
Sat Oct 23, 2004 10:10 pm
#4






Jordan_Karr wrote:

Well all multi-player ships need crew... you cant use it solo...so take some friends..


with its mass and good equipment and the fact that it has3 missile launchers and 2 turreted weapons... well itskind of unstopable...


Justgroup the missiles toone key and watch themfly away!


Its not going tobe super manuverable even with the bestengines...whenItems start getting added to it its handleing and speed will drop a bit...


They are fun in the fact that you can actully repair in flight systems while you take damage as long as a crew member has the right tools..


Dont remember if Armor can be repaired or not... But I dont think so..


Keep a booster in these ships, as you will want to get away when things get really bad so you can have a chance to repair...


But All Combat MP ships are master level... and well the master mission is Forced PVP in a PVP zone where you can fail in a short amount of time if someone cares to kill you..





I would not call it unstopable at all, you need to have a very good crew to be effective in one of these things or any other MPS. During the Beta, they had a PVP weekend where everyone was granted a master pilot profession and master shipwright, and I pvped many MPS with various single fighters. I had no problem taking them out, simply because they are much larger then normal ships and therefore basically every shot will connect.


Also, the other major problem I have with MPS's is the fact the pilot can not fire blasters. I have flown all 3 MPSs and found it rather boring after a while not being able to fire blasters. Many others agree, this has been a rather large discussion in the beta boards.


Rebelcapt
Sat Oct 23, 2004 10:16 pm
#5






monochromered wrote:


Also, the other major problem I have with MPS's is the fact the pilot can not fire blasters. I have flown all 3 MPSs and found it rather boring after a while not being able to fire blasters. Many others agree, this has been a rather large discussion in the beta boards.








Kinda like in halo, being the guy driving the warthog is important, but not as much fun as shooting.



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monochromered
Sat Oct 23, 2004 10:25 pm
#6






Rebelcapt wrote:





monochromered wrote:


Also, the other major problem I have with MPS's is the fact the pilot can not fire blasters. I have flown all 3 MPSs and found it rather boring after a while not being able to fire blasters. Many others agree, this has been a rather large discussion in the beta boards.








Kinda like in halo, being the guy driving the warthog is important, but not as much fun as shooting.






That is exactly what it is like. Anyway I still think there should be a compromise in this matter, where the pilot can fire forward if he does not have acrew, but at the same time make the ship more effective if it is fully manned, so that group play is encouraged.

Message Edited by monochromered on 10-23-2004 10:26 PM

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