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Thread: Reactor Bug?

Zeon_Zaku
Sat Nov 20, 2004 11:27 am
#1

I don't know if anyone else has noticed this, but since the last publish, enemy reactors seem to have been broken. Before the publish, when you destroyed an enemy reactor the craft would stop and it could no longer fire its weapons (because the ship had no energy now). But now, after the publish, when you take out the reactor the ship stops but it can still fire at you.

Just last night a group and I took out the reactor on a Decimator. Even the engine was gone. Yet it was still able to fire. Took me a moment until I figured out where the shots where coming from. And the day before that I took out the reactor on some Blacklight Pirates. But when they where all disabled I as still taking damage. When I turned around I saw them still shooting at me... though they had no reactors at all.
Dunno if anyone else has noticed. But it does look like it's broken... or something...



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Slvrwolf
Sat Nov 20, 2004 11:29 am
#2

For turreted ennemies, with their reactor gone they will keep shooting until they have no more energy in their capacitator. Always has been like this.


Now, for those Blacksun, I have no idea.



Shortwolf Azira'cra
RETIRED'
Zeon_Zaku
Sat Nov 20, 2004 11:32 am
#3






Slvrwolf wrote:

For turreted ennemies, with their reactor gone they will keep shooting until they have no more energy in their capacitator. Always has been like this.


Now, for those Blacksun, I have no idea.






Yeah, I wasn't sure about the turrets.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Tokklyym
Thu Oct 20, 2005 1:01 pm
#4

Not really a bug, per se, just the massive window of stat ranges some particular reactors have. A couple will go anywhere from 0 to 50k energy generation.

Someone correct me if I'm wrong, but I think that's the case.

As for useful, only if it also has a Low Mass. Other wise it's filler and/or dealer material.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Leata
Thu Oct 20, 2005 2:00 pm
#5

Wow, that's weird. I mean why would they let there be a 0 generation at all. Oh well, thanks. I know I can use it as extra filling



Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
Leata
Fri Oct 21, 2005 12:11 am
#6

I have a looted reactor someone dropped off for me with 0 Generation rate. Is this thing usefull for RE'ing or will it bugg the final product.



Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
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