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Thread: Idea
japanese_actress:
I like this dish. The taste is subtle, yet complex. It takes me back to when I was a child eating durnidogs.
fortune_teller:
This dish is bland. I feel you had a good idea, but it was poorly implemented. Perhaps more salt to accentuate the mild flavor of the durni meat.
This is an idea I posted on the main board but it got very few replies and was swamped to death by all the other post so I thought I would post it here and see if I can get a better response.
The other day I was playing some music with the band and I noticed this guy had the title composer. So I thinks to myself this can't be...Because a composer is someone who writes there own music. Sos I asks him if he can write his own music....He says No but that would be awesome. I then realize that I have accidentally stumbled onto a good idea. Musicians should be able to write there own music.
They way I see it working is it could be a trial and error type thing. You have these set sounds from each instrument and you press a button and you get a sound then you press another get another sound. After you play a few together you can either go back and change something if you don't like or keep it and move on. Then once you are done you can play it back and make sure it all sounds nice. You could also teach the song to other people.
I think this would really help out the musician profession by making everybody a little different. Of course though you would have to be a high up musician before you could do this.
Anyway that is my stupid idea anybody have any thoughts on this?
I had an idea that I thought would be kinda neat. A friend of mine told me they implemented a MP3 player in EQ (not being an EQ player, I can't verify). I thought it'd be cool if there was an MP3 player in SWG so that you could have your song trigger the MP3's on the person's MP3 directory. In other words, if I hit "song 1", they'd hear whatever they had configured "song 1" to be.
It'd mess up flourishes in the sense that the listener wouldn't hear anything when you did a flourish. You could still do them, it just wouldn't do anything except the animation.
Actually, I don't like the idea of folks composing their own songs. Frankly, most people would suck at it. If you think SW1 is bad try hearing some of the crap people would produce.
Copyrights would be a huge problem for sending MIDIs. Besides I like the way songs are done now. I can actually contribute to the sounds and feel of it. Just playing a MIDI wouldn't let me do that.
Letting you initiate someone else's MP3 file is kind of problematic. First, I'd rather control when my MP3s start and stop. Second, if I can control that, I'd rather just turn off player music and have my own soundtrack running.
I'd much rather the devs just smooth out some of the current songs and add a few new ones. /flo 9 and /flo 0 would be great too.
I'd especially like a few non-jazz type sounds. I love the current music, but it all sounds like jazz and Kenny G. Even rock isn't very rockish. And all newbies should get a triangle. ![]()
The problem I have with the current system is the fact that everybody is the same...there is no difference other than if one person is higher or lower on the skill tree. This is going to get REALLY old after a while. It already has to some.
I think one thing SWG needs is ways to make players different other than everybody can make x product or play y song. Just my thoughts on this matter.
Why though? I can listen to an MP3 through Internet Explorer, yet Microsoft isn't concerned with copyrights...not paying monthly for IE, but I sure payed a lot for windows...
All they need is a contract with BMI and ASCAP...those are cheap for cover bands to get, and then they can make money off those songs directly. This would not be like people are paying to play SWG so they can hear my rendition of Enter Sandman within the game....
I did read the same thing though, that it was a copyright issue, it just seems the issue could be overcome if they really wanted to.
"All they need is a contract with BMI and ASCAP...those are cheap for cover bands to get,"
Probably so - but ASSCAP wouldn't charge the mega-giant SOE anything like what they'd charge a cover band.
I have no clue who SOE is related to, corporate speaking, but it would be nice if the songs that other branches of the corp have rights to could be secured for over here.
Then again, I like the present music system just fine (assuming it's eventually expanded beyond just 10 songs)
hbkwmxii wrote:
The problem I have with the current system is the fact that everybody is the same...there is no difference other than if one person is higher or lower on the skill tree. This is going to get REALLY old after a while. It already has to some.
I think one thing SWG needs is ways to make players different other than everybody can make x product or play y song. Just my thoughts on this matter.
The problem I see here is how do you make others different from you in this business? You need to have at least some who can play the same song as you or your stuck all by your lonesome. Sure, its ok to play a song all by yourself for awhile, but thatgets boring because you don't have any accompanying instruments. There is no way skillwise to make you different as a musician without alienating people.
Then you have that problem which we have now of people standing around saying "I can't play that song, can we play one that we can all play?"